16f9ff5866
This gesture recognizer will prevent GLView from processing unwanted gestures. Emulates UIScrollView behavior Fires delayed touches on significant movement
128 lines
4.8 KiB
C++
128 lines
4.8 KiB
C++
/*************************************************************************/
|
|
/* gl_view.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#import <AVFoundation/AVFoundation.h>
|
|
#import <MediaPlayer/MediaPlayer.h>
|
|
#import <OpenGLES/EAGL.h>
|
|
#import <OpenGLES/ES1/gl.h>
|
|
#import <OpenGLES/ES1/glext.h>
|
|
#import <UIKit/UIKit.h>
|
|
|
|
@protocol GLViewDelegate;
|
|
@class GLViewGestureRecognizer;
|
|
|
|
@interface GLView : UIView <UIKeyInput> {
|
|
@private
|
|
// The pixel dimensions of the backbuffer
|
|
GLint backingWidth;
|
|
GLint backingHeight;
|
|
|
|
EAGLContext *context;
|
|
|
|
// OpenGL names for the renderbuffer and framebuffers used to render to this view
|
|
GLuint viewRenderbuffer, viewFramebuffer;
|
|
|
|
// OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist)
|
|
GLuint depthRenderbuffer;
|
|
|
|
BOOL useCADisplayLink;
|
|
// CADisplayLink available on 3.1+ synchronizes the animation timer & drawing with the refresh rate of the display, only supports animation intervals of 1/60 1/30 & 1/15
|
|
CADisplayLink *displayLink;
|
|
|
|
// An animation timer that, when animation is started, will periodically call -drawView at the given rate.
|
|
// Only used if CADisplayLink is not
|
|
NSTimer *animationTimer;
|
|
|
|
NSTimeInterval animationInterval;
|
|
|
|
// Delegate to do our drawing, called by -drawView, which can be called manually or via the animation timer.
|
|
id<GLViewDelegate> delegate;
|
|
|
|
// Flag to denote that the -setupView method of a delegate has been called.
|
|
// Resets to NO whenever the delegate changes.
|
|
BOOL delegateSetup;
|
|
BOOL active;
|
|
float screen_scale;
|
|
|
|
// Delay gesture recognizer
|
|
GLViewGestureRecognizer *delayGestureRecognizer;
|
|
}
|
|
|
|
@property(nonatomic, assign) id<GLViewDelegate> delegate;
|
|
|
|
// AVPlayer-related properties
|
|
@property(strong, nonatomic) AVAsset *avAsset;
|
|
@property(strong, nonatomic) AVPlayerItem *avPlayerItem;
|
|
@property(strong, nonatomic) AVPlayer *avPlayer;
|
|
@property(strong, nonatomic) AVPlayerLayer *avPlayerLayer;
|
|
|
|
@property(strong, nonatomic) UIWindow *backgroundWindow;
|
|
|
|
@property(nonatomic) UITextAutocorrectionType autocorrectionType;
|
|
|
|
- (void)startAnimation;
|
|
- (void)stopAnimation;
|
|
- (void)drawView;
|
|
|
|
- (BOOL)canBecomeFirstResponder;
|
|
|
|
- (void)open_keyboard;
|
|
- (void)hide_keyboard;
|
|
- (void)deleteBackward;
|
|
- (BOOL)hasText;
|
|
- (void)insertText:(NSString *)p_text;
|
|
|
|
- (id)initGLES;
|
|
- (BOOL)createFramebuffer;
|
|
- (void)destroyFramebuffer;
|
|
|
|
- (void)audioRouteChangeListenerCallback:(NSNotification *)notification;
|
|
- (void)keyboardOnScreen:(NSNotification *)notification;
|
|
- (void)keyboardHidden:(NSNotification *)notification;
|
|
|
|
@property NSTimeInterval animationInterval;
|
|
@property(nonatomic, assign) BOOL useCADisplayLink;
|
|
|
|
@end
|
|
|
|
@protocol GLViewDelegate <NSObject>
|
|
|
|
@required
|
|
|
|
// Draw with OpenGL ES
|
|
- (void)drawView:(GLView *)view;
|
|
|
|
@optional
|
|
|
|
// Called whenever you need to do some initialization before rendering.
|
|
- (void)setupView:(GLView *)view;
|
|
|
|
@end
|