godot/core/math
Rémi Verschelde 0ae65472e7
clang-format: Enable `BreakBeforeTernaryOperators`
clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
2021-10-28 15:57:41 +02:00
..
SCsub
a_star.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
a_star.h
aabb.cpp
aabb.h clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
audio_frame.h
basis.cpp clang-format: Enable `BreakBeforeTernaryOperators` 2021-10-28 15:57:41 +02:00
basis.h clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
bvh.h Replace references to VisualServer in code comments with RenderingServer 2021-10-07 15:49:41 +02:00
bvh_abb.h
bvh_cull.inc Fix buffer overflow in 2D BVH 2021-09-29 12:10:23 -07:00
bvh_debug.inc Fix buffer overflow in 2D BVH 2021-09-29 12:10:23 -07:00
bvh_integrity.inc
bvh_logic.inc clang-format: Various fixes to comments alignment from `clang-format` 13 2021-10-28 15:43:36 +02:00
bvh_misc.inc
bvh_pair.inc
bvh_public.inc
bvh_refit.inc
bvh_split.inc Fix buffer overflow in 2D BVH 2021-09-29 12:10:23 -07:00
bvh_structs.inc
bvh_tree.h
camera_matrix.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
camera_matrix.h
color.cpp
color.h
color_names.inc
convex_hull.cpp clang-format: Enable `BreakBeforeTernaryOperators` 2021-10-28 15:57:41 +02:00
convex_hull.h
delaunay_2d.h
delaunay_3d.h
disjoint_set.h
dynamic_bvh.cpp
dynamic_bvh.h
expression.cpp
expression.h
face3.cpp Swap args of Plane(point, normal) constructor 2021-10-15 20:49:42 -05:00
face3.h clang-format: Various fixes to comments alignment from `clang-format` 13 2021-10-28 15:43:36 +02:00
geometry_2d.cpp
geometry_2d.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
geometry_3d.cpp Swap args of Plane(point, normal) constructor 2021-10-15 20:49:42 -05:00
geometry_3d.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
math_defs.h clang-format: Various fixes to comments alignment from `clang-format` 13 2021-10-28 15:43:36 +02:00
math_fieldwise.cpp
math_fieldwise.h
math_funcs.cpp
math_funcs.h clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
octree.h
plane.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
plane.h Swap args of Plane(point, normal) constructor 2021-10-15 20:49:42 -05:00
quaternion.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
quaternion.h Implement Animation Compression 2021-10-21 18:27:34 -03:00
quick_hull.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
quick_hull.h
random_number_generator.cpp
random_number_generator.h
random_pcg.cpp
random_pcg.h
rect2.cpp
rect2.h clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
static_raycaster.cpp Auto LOD fixes and improvements 2021-09-27 17:04:56 +02:00
static_raycaster.h Auto LOD fixes and improvements 2021-09-27 17:04:56 +02:00
transform_2d.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
transform_2d.h clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
transform_3d.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
transform_3d.h
triangle_mesh.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
triangle_mesh.h
triangulate.cpp clang-format: Various fixes to comments alignment from `clang-format` 13 2021-10-28 15:43:36 +02:00
triangulate.h
vector2.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
vector2.h
vector3.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
vector3.h Implement Animation Compression 2021-10-21 18:27:34 -03:00
vector3i.cpp
vector3i.h