godot/editor/translations/hr.po

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# Croatian translation of the Godot Engine editor
# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
# Unlimited Creativity <marinosah1@gmail.com>, 2019.
# Patik <patrikfs5@gmail.com>, 2019.
# Nikola Bunjevac <nikola.bunjevac@gmail.com>, 2019, 2020.
# LeoClose <leoclose575@gmail.com>, 2020, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"PO-Revision-Date: 2021-08-13 19:05+0000\n"
"Last-Translator: LeoClose <leoclose575@gmail.com>\n"
"Language-Team: Croatian <https://hosted.weblate.org/projects/godot-engine/"
"godot/hr/>\n"
"Language: hr\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
"X-Generator: Weblate 4.8-dev\n"
#: core/bind/core_bind.cpp
msgid "Tablet Driver"
msgstr ""
#: core/bind/core_bind.cpp
msgid "Clipboard"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Current Screen"
msgstr "Premjesti Okvir"
#: core/bind/core_bind.cpp
msgid "Exit Code"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
msgid "V-Sync Enabled"
msgstr "Omogući"
#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
msgstr ""
#: core/bind/core_bind.cpp main/main.cpp
msgid "Delta Smoothing"
msgstr ""
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode"
msgstr ""
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
msgstr ""
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
msgid "Keep Screen On"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Min Window Size"
msgstr "Glavna skripta:"
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Max Window Size"
msgstr "Glavna skripta:"
#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
msgid "Window"
msgstr ""
#: core/bind/core_bind.cpp main/main.cpp
msgid "Borderless"
msgstr ""
#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
msgstr ""
#: core/bind/core_bind.cpp main/main.cpp
msgid "Fullscreen"
msgstr ""
#: core/bind/core_bind.cpp
msgid "Maximized"
msgstr ""
#: core/bind/core_bind.cpp
msgid "Minimized"
msgstr ""
#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
#, fuzzy
msgid "Position"
msgstr "Stvori"
#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: scene/resources/visual_shader.cpp servers/visual_server.cpp
msgid "Size"
msgstr ""
#: core/bind/core_bind.cpp
msgid "Endian Swap"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Editor Hint"
msgstr "(Editor Onemogućen)"
#: core/bind/core_bind.cpp
msgid "Print Error Messages"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Iterations Per Second"
msgstr "Način Interpolacije"
#: core/bind/core_bind.cpp
msgid "Target FPS"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Time Scale"
msgstr "Dubina"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Physics Jitter Fix"
msgstr ""
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Error String"
msgstr "Pogreška učitavanja:"
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Error Line"
msgstr "Pogreška učitavanja:"
#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
msgstr ""
#: core/command_queue_mt.cpp core/message_queue.cpp
#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
#: core/command_queue_mt.cpp
msgid "Command Queue"
msgstr ""
#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
msgstr ""
#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Function"
msgstr "Funkcije"
#: core/image.cpp core/packed_data_container.cpp
#: modules/minimp3/audio_stream_mp3.cpp
#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
#: editor/editor_settings.cpp editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Network"
msgstr ""
#: core/io/file_access_network.cpp
#, fuzzy
msgid "Remote FS"
msgstr "Ukloni"
#: core/io/file_access_network.cpp
msgid "Page Size"
msgstr ""
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
msgid "Blocking Mode Enabled"
msgstr ""
#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Spoji"
#: core/io/http_client.cpp
msgid "Read Chunk Size"
msgstr ""
#: core/io/marshalls.cpp
msgid "Object ID"
msgstr ""
#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
#, fuzzy
msgid "Allow Object Decoding"
msgstr "Omogući \"Onion Skinning\""
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Refuse New Network Connections"
msgstr ""
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Network Peer"
msgstr ""
#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Premjesti čvor(node)"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
msgid "Refuse New Connections"
msgstr "Spoji"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
msgid "Transfer Mode"
msgstr "Način Ravnala"
#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
msgstr ""
#: core/io/packet_peer.cpp
msgid "Input Buffer Max Size"
msgstr ""
#: core/io/packet_peer.cpp
msgid "Output Buffer Max Size"
msgstr ""
#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
#: core/io/stream_peer.cpp
msgid "Big Endian"
msgstr ""
#: core/io/stream_peer.cpp
msgid "Data Array"
msgstr ""
#: core/io/stream_peer_ssl.cpp
msgid "Blocking Handshake"
msgstr ""
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
msgstr "Uredi vezu:"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "Neispravni argument za convert(), upotrijebite konstantu TYPE_* ."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
msgstr "Očekivan string dužine jednog karaktera."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Nedovoljno bajtova za dekodiranje ili neispravan format."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
msgstr "Neispravan unos %i (nije uspio) u izrazu"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr "self se ne može koristiti jer instanca je null (nije prosljeđena)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
msgstr "Nedozvoljen operator do operatora %s, %s i %s."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
msgstr "Nedozvoljen indeks tipa %s za bazni tip %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
msgstr "Neispravno imenovan indeks '%s' za bazni tip %s"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
msgstr "Neispravni argumenti za konstrukciju '%s'"
#: core/math/expression.cpp
msgid "On call to '%s':"
msgstr "Pri pozivu '%s':"
#: core/math/random_number_generator.cpp
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Seed"
msgstr ""
#: core/math/random_number_generator.cpp
msgid "State"
msgstr ""
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
#: core/message_queue.cpp
msgid "Max Size (KB)"
msgstr ""
#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript_editor.cpp
#: modules/gdscript/language_server/gdscript_text_document.cpp
#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
#: scene/resources/material.cpp
msgid "Text Editor"
msgstr ""
#: core/os/input.cpp editor/editor_settings.cpp
#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
#: modules/gdscript/gdscript_editor.cpp
#: modules/gdscript/language_server/gdscript_text_document.cpp
#: scene/animation/animation_player.cpp scene/gui/control.cpp
#: scene/main/node.cpp scene/resources/material.cpp
#, fuzzy
msgid "Completion"
msgstr "Animacija"
#: core/os/input.cpp editor/editor_settings.cpp
#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
#: modules/gdscript/language_server/gdscript_text_document.cpp
#: scene/animation/animation_player.cpp scene/gui/control.cpp
#: scene/main/node.cpp scene/resources/material.cpp
msgid "Use Single Quotes"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
msgid "Device"
msgstr ""
#: core/os/input_event.cpp
msgid "Alt"
msgstr ""
#: core/os/input_event.cpp
msgid "Shift"
msgstr ""
#: core/os/input_event.cpp
msgid "Control"
msgstr ""
#: core/os/input_event.cpp
msgid "Meta"
msgstr ""
#: core/os/input_event.cpp
#, fuzzy
msgid "Command"
msgstr "Zajednica"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
msgid "Pressed"
msgstr ""
#: core/os/input_event.cpp
msgid "Scancode"
msgstr ""
#: core/os/input_event.cpp
msgid "Physical Scancode"
msgstr ""
#: core/os/input_event.cpp
msgid "Unicode"
msgstr ""
#: core/os/input_event.cpp
msgid "Echo"
msgstr ""
#: core/os/input_event.cpp scene/gui/base_button.cpp
msgid "Button Mask"
msgstr ""
#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
#, fuzzy
msgid "Global Position"
msgstr "Stvori"
#: core/os/input_event.cpp
msgid "Factor"
msgstr ""
#: core/os/input_event.cpp
msgid "Button Index"
msgstr ""
#: core/os/input_event.cpp
msgid "Doubleclick"
msgstr ""
#: core/os/input_event.cpp
msgid "Tilt"
msgstr ""
#: core/os/input_event.cpp
msgid "Pressure"
msgstr ""
#: core/os/input_event.cpp
msgid "Relative"
msgstr ""
#: core/os/input_event.cpp scene/2d/camera_2d.cpp
#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
#: scene/resources/environment.cpp
msgid "Speed"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
#: core/os/input_event.cpp
#, fuzzy
msgid "Axis Value"
msgstr "(vrijednost)"
#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
msgid "Index"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/2d/touch_screen_button.cpp
msgid "Action"
msgstr ""
#: core/os/input_event.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
#: core/os/input_event.cpp
msgid "Delta"
msgstr ""
#: core/os/input_event.cpp
#, fuzzy
msgid "Channel"
msgstr "Promijeni"
#: core/os/input_event.cpp main/main.cpp
#, fuzzy
msgid "Message"
msgstr "Promijeni"
#: core/os/input_event.cpp
msgid "Pitch"
msgstr ""
#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp
msgid "Velocity"
msgstr ""
#: core/os/input_event.cpp
msgid "Instrument"
msgstr ""
#: core/os/input_event.cpp
#, fuzzy
msgid "Controller Number"
msgstr "Broj linije:"
#: core/os/input_event.cpp
msgid "Controller Value"
msgstr ""
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
msgstr "Animacija"
#: core/project_settings.cpp main/main.cpp
msgid "Config"
msgstr ""
#: core/project_settings.cpp
msgid "Project Settings Override"
msgstr ""
#: core/project_settings.cpp core/resource.cpp
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "Ime"
#: core/project_settings.cpp editor/editor_help.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Description"
msgstr "Opis"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: main/main.cpp
msgid "Run"
msgstr ""
#: core/project_settings.cpp editor/editor_node.cpp
#: editor/run_settings_dialog.cpp main/main.cpp
msgid "Main Scene"
msgstr ""
#: core/project_settings.cpp
msgid "Disable stdout"
msgstr ""
#: core/project_settings.cpp
msgid "Disable stderr"
msgstr ""
#: core/project_settings.cpp
msgid "Use Hidden Project Data Directory"
msgstr ""
#: core/project_settings.cpp
msgid "Use Custom User Dir"
msgstr ""
#: core/project_settings.cpp
msgid "Custom User Dir Name"
msgstr ""
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp servers/audio_server.cpp
msgid "Audio"
msgstr "Audio"
#: core/project_settings.cpp
#, fuzzy
msgid "Default Bus Layout"
msgstr "Učitaj zadani Bus Izgled."
#: core/project_settings.cpp editor/editor_export.cpp
#: editor/editor_file_system.cpp editor/editor_node.cpp
#: editor/editor_settings.cpp editor/script_create_dialog.cpp
#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
msgid "Editor"
msgstr ""
#: core/project_settings.cpp
msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr ""
#: core/project_settings.cpp
msgid "Script Templates Search Path"
msgstr ""
#: core/project_settings.cpp editor/editor_node.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control"
msgstr ""
#: core/project_settings.cpp
msgid "Autoload On Startup"
msgstr ""
#: core/project_settings.cpp
#, fuzzy
msgid "Plugin Name"
msgstr "Naziv Čvora(node):"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
msgid "Input"
msgstr ""
#: core/project_settings.cpp
msgid "UI Accept"
msgstr ""
#: core/project_settings.cpp
#, fuzzy
msgid "UI Select"
msgstr "Brisati odabrani ključ/odabrane ključeve"
#: core/project_settings.cpp
msgid "UI Cancel"
msgstr ""
#: core/project_settings.cpp
msgid "UI Focus Next"
msgstr ""
#: core/project_settings.cpp
msgid "UI Focus Prev"
msgstr ""
#: core/project_settings.cpp
msgid "UI Left"
msgstr ""
#: core/project_settings.cpp
msgid "UI Right"
msgstr ""
#: core/project_settings.cpp
msgid "UI Up"
msgstr ""
#: core/project_settings.cpp
msgid "UI Down"
msgstr ""
#: core/project_settings.cpp
msgid "UI Page Up"
msgstr ""
#: core/project_settings.cpp
msgid "UI Page Down"
msgstr ""
#: core/project_settings.cpp
msgid "UI Home"
msgstr ""
#: core/project_settings.cpp
msgid "UI End"
msgstr ""
#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
#: servers/physics_2d/space_2d_sw.cpp
msgid "Physics"
msgstr ""
#: core/project_settings.cpp editor/editor_settings.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
#: servers/physics/space_sw.cpp
msgid "3D"
msgstr ""
#: core/project_settings.cpp
msgid "Smooth Trimesh Collision"
msgstr ""
#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Rendering"
msgstr ""
#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
#: scene/main/scene_tree.cpp scene/resources/environment.cpp
#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtriraj signale"
#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
#: main/main.cpp modules/gdscript/gdscript.cpp
#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
#: servers/visual_server.cpp
msgid "Debug"
msgstr ""
#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
msgid "Settings"
msgstr ""
#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Profiler"
msgstr ""
#: core/project_settings.cpp
#, fuzzy
msgid "Max Functions"
msgstr "Napravi Funkciju"
#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Collision"
#: core/project_settings.cpp
msgid "Formats"
msgstr ""
#: core/project_settings.cpp
msgid "Zstd"
msgstr ""
#: core/project_settings.cpp
msgid "Long Distance Matching"
msgstr ""
#: core/project_settings.cpp
msgid "Compression Level"
msgstr ""
#: core/project_settings.cpp
msgid "Window Log Size"
msgstr ""
#: core/project_settings.cpp
msgid "Zlib"
msgstr ""
#: core/project_settings.cpp
msgid "Gzip"
msgstr ""
#: core/project_settings.cpp platform/android/export/export.cpp
msgid "Android"
msgstr ""
#: core/project_settings.cpp
msgid "Modules"
msgstr ""
#: core/register_core_types.cpp
msgid "TCP"
msgstr ""
#: core/register_core_types.cpp
#, fuzzy
msgid "Connect Timeout Seconds"
msgstr "Spoji s čvorom:"
#: core/register_core_types.cpp
msgid "Packet Peer Stream"
msgstr ""
#: core/register_core_types.cpp
msgid "Max Buffer (Power of 2)"
msgstr ""
#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
msgid "SSL"
msgstr ""
#: core/register_core_types.cpp main/main.cpp
msgid "Certificates"
msgstr ""
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_resource_picker.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Resource"
msgstr "Resurs"
#: core/resource.cpp
msgid "Local To Scene"
msgstr ""
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Put"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "Izvor:"
#: core/translation.cpp
#, fuzzy
msgid "Messages"
msgstr "Promijeni"
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
#: core/translation.cpp
msgid "Test"
msgstr ""
#: core/translation.cpp scene/resources/font.cpp
msgid "Fallback"
msgstr ""
#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
#: core/ustring.cpp
msgid "KiB"
msgstr "KiB"
#: core/ustring.cpp
msgid "MiB"
msgstr "MiB"
#: core/ustring.cpp
msgid "GiB"
msgstr "GiB"
#: core/ustring.cpp
msgid "TiB"
msgstr "TiB"
#: core/ustring.cpp
msgid "PiB"
msgstr "PiB"
#: core/ustring.cpp
msgid "EiB"
msgstr "EiB"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Buffer Size (KB)"
msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Index Buffer Size (KB)"
msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
msgid "2D"
msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Snapping"
msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Use GPU Pixel Snap"
msgstr ""
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Immediate Buffer Size (KB)"
msgstr ""
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Lightmapping"
msgstr ""
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Use Bicubic Sampling"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Elements"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Lights"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Reflections"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Lights Per Object"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Follow Surface"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Weight Samples"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Voxel Cone Tracing"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Slobodno"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
msgstr "Balansiran"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
msgstr "Zrcalo"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
msgstr "Vrijeme:"
#: editor/animation_bezier_editor.cpp
msgid "Value:"
msgstr "Vrijednost:"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
msgstr "Unesite ključ ovdje"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
msgstr "Duplikati Odabranih Ključeva"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
msgstr "Brisanje Odabranih Ključeva"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
msgstr "Dodaj Bezier Točku"
#: editor/animation_bezier_editor.cpp
msgid "Move Bezier Points"
msgstr "Pomakni Bezier Točke"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Animacija - Dupliciraj stanke"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
msgstr "Animacija - Obriši stanke"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Animacija - Promijeni vrijeme stanke kadra"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Animacija - Promijeni prijelaz"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Anim Promijeni Transform"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transition"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transform"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Value"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Call"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr ""
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
msgstr "Trajanje animacije (frames)"
#: editor/animation_track_editor.cpp
msgid "Animation length (seconds)"
msgstr "Trajanje animacije (u sekundama)"
#: editor/animation_track_editor.cpp
msgid "Add Track"
msgstr "Dodati stazu"
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Ponavljanje Animacije"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "Funkcije:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
msgstr "Audio Klipovi:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
msgstr "Animacijski Klipovi:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
msgstr "Promijeni Put Staze"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "Upali/ugasi ovu stazu."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
msgstr "Način ažuriranja (kako se ovo svojstvo postavlja)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
msgstr "Način Interpolacije"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Remove this track."
msgstr "Ukloni ovu stazu."
#: editor/animation_track_editor.cpp
msgid "Time (s): "
msgstr "Vrijeme/vremena: "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Upali/Ugasi Stazu"
#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Kontinuirano"
#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Diskretno"
#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Okidač"
#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Nearest"
msgstr "Najbliži"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Linearno"
#: editor/animation_track_editor.cpp
msgid "Cubic"
msgstr "Kubno"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
msgstr ""
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "Umetni Ključ(Key)"
#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
msgstr "Duplicirani ključ(evi)"
#: editor/animation_track_editor.cpp
msgid "Add RESET Value(s)"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Obriši ključ(eve)"
#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
msgstr "Promijeni Način Ažuriranja Animacije"
#: editor/animation_track_editor.cpp
msgid "Change Animation Interpolation Mode"
msgstr "Promijeni Način Interpolacije Animacije"
#: editor/animation_track_editor.cpp
msgid "Change Animation Loop Mode"
msgstr "Promijeni Način Ponavljanja Animacije"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Ukloni Stazu Animacije"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Editors"
msgstr "Uredi"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
#: scene/animation/animation_blend_tree.cpp
#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animacija"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Anim Umetni Stazu & Ključ"
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Stvori NOVU stazu za %s i umetni ključ?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Napravi %d NOVIH staza i umetni ključeve?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Create"
msgstr "Stvori"
#: editor/animation_track_editor.cpp
msgid "Anim Insert"
msgstr ""
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "node '%s'"
msgstr ""
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "animation"
msgstr "Animacija"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
msgstr "Animator ne može animirati sebe, samo druge animatore."
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "property '%s'"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Anim Stvori & Umetni"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Anim Umetni Stazu & Ključ"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Anim Umetni Ključ"
#: editor/animation_track_editor.cpp
msgid "Change Animation Step"
msgstr "Promijeni Korak Animacije"
#: editor/animation_track_editor.cpp
msgid "Rearrange Tracks"
msgstr "Preuredi Staze"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
#: editor/animation_track_editor.cpp
msgid ""
"Audio tracks can only point to nodes of type:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Nije moguće dodati novu stazu bez korijena"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
msgstr "Dodaj Bezier Stazu"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "Nevažeći put staze, ne mogu dodati ključ."
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
msgstr "Staza nije tipa Prostorna, ne mogu umetnuti ključ"
#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Add Track Key"
msgstr "Dodaj Ključ Staze"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr "Nevažeći put staze, ne mogu dodati ključ metode."
#: editor/animation_track_editor.cpp
msgid "Add Method Track Key"
msgstr "Dodaj Ključ Metode Staze"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr "Metoda nije nađena u objektu: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
#: editor/animation_track_editor.cpp editor/editor_help.cpp
msgid "Methods"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Bezier"
msgstr ""
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
msgstr "Zalijepi Staze"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Anim Skaliraj Ključeve"
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
"Ova opcija ne radi za editiranje Beziera, zato što je samo jedna staza."
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Add RESET Keys"
msgstr "Anim Skaliraj Ključeve"
#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Select an AnimationPlayer node to create and edit animations."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr "Pokaži samo staze čvorova označenih u stablu."
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
msgstr "Grupiraj staze po čvoru ili ih prikaži kao običnu listu."
#: editor/animation_track_editor.cpp
msgid "Snap:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation step value."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Seconds"
msgstr "Sekunde"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"
#: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp
#: editor/editor_resource_picker.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "Uredi"
#: editor/animation_track_editor.cpp
msgid "Animation properties."
msgstr "Svojstva animacije."
#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
msgstr "Kopiraj Zapise"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Delete Selection"
msgstr "Izbriši Odabir"
#: editor/animation_track_editor.cpp
msgid "Go to Next Step"
msgstr "Idi na sljedeći korak"
#: editor/animation_track_editor.cpp
msgid "Go to Previous Step"
msgstr "Idi na prethodni korak"
#: editor/animation_track_editor.cpp
msgid "Apply Reset"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
msgstr "Optimiraj animaciju"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
msgstr "Očisti animaciju"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
msgstr "Odaberi čvor koji će se animirati:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
msgstr "Koristi Bezierove krivulje"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Create RESET Track(s)"
msgstr "Zalijepi Staze"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Anim. optimizator"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "Najveća linearna pogreška:"
#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "Najveća kutna pogreška:"
#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Najveći optimirajući kut:"
#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Optimiraj"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Ukloni neispravne ključeve"
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Ukloni nepronađene i prazne trake"
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Očistiti sve animacije"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Očistiti sve animacije (NEMA POVRATKA!)"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Očistiti"
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Select Tracks to Copy"
msgstr ""
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_resource_picker.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Kopiraj"
#: editor/animation_track_editor.cpp
msgid "Select All/None"
msgstr "Odaberi Sve/Ništa"
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
msgstr ""
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
msgstr ""
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
msgstr ""
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr ""
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr ""
#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr ""
#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "Idi na liniju"
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "Broj linije:"
#: editor/code_editor.cpp
msgid "%d replaced."
msgstr "%d zamijenjen."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
msgstr "%d pojavljivanje."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d matches."
msgstr "%d pojavljivanja."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
msgstr "Podudari veličinu slova"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
msgstr "Cijele riječi"
#: editor/code_editor.cpp
msgid "Replace"
msgstr "Zamijeni"
#: editor/code_editor.cpp
msgid "Replace All"
msgstr "Zamijeni sve"
#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "Samo odabir"
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Standard"
msgstr "Standardno"
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
msgstr ""
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom In"
msgstr "Zumiraj"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Out"
msgstr "Odzumiraj"
#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "Resetiraj zum"
#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "Upozorenja"
#: editor/code_editor.cpp
msgid "Line and column numbers."
msgstr "Brojevi linija i stupaca."
#: editor/connections_dialog.cpp
msgid "Method in target node must be specified."
msgstr "Metoda u ciljnom čvoru mora biti određena."
#: editor/connections_dialog.cpp
msgid "Method name must be a valid identifier."
msgstr "Ime metode mora biti validni identifikator."
#: editor/connections_dialog.cpp
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr ""
"Ciljna metoda nije pronađena. Specificiraj ispravnu metodu ili dodaj skriptu "
"na ciljni čvor."
#: editor/connections_dialog.cpp
msgid "Connect to Node:"
msgstr "Spoji s čvorom:"
#: editor/connections_dialog.cpp
msgid "Connect to Script:"
msgstr "Spoji sa skriptom:"
#: editor/connections_dialog.cpp
msgid "From Signal:"
msgstr "Iz signala:"
#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
msgstr "Scena ne sadrži niti jednu skriptu."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Dodaj"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "Ukloni"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "Dodaj argument poziva:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "Dodatni argumenti poziva:"
#: editor/connections_dialog.cpp
msgid "Receiver Method:"
msgstr ""
#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
#: servers/visual_server.cpp
msgid "Advanced"
msgstr "Napredno"
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "Odgođeno"
#: editor/connections_dialog.cpp
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr "Odgađa signal spremanjem u red i okidanjem prilikom dokolice."
#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Jednookidajući"
#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
msgstr "Odspaja signal nakon prvog slanja."
#: editor/connections_dialog.cpp
msgid "Cannot connect signal"
msgstr "Ne mogu spojiti signal"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
msgstr "Zatvori"
#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "Spoji"
#: editor/connections_dialog.cpp
msgid "Signal:"
msgstr "Signal:"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "Spoji '%s' na '%s'"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
msgstr "Odspoji '%s' od '%s'"
#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
msgstr "Odspoji sve sa signala: '%s'"
#: editor/connections_dialog.cpp
msgid "Connect..."
msgstr "Spoji..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Odspoji"
#: editor/connections_dialog.cpp
msgid "Connect a Signal to a Method"
msgstr "Spoji signal na metodu"
#: editor/connections_dialog.cpp
msgid "Edit Connection:"
msgstr "Uredi vezu:"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
msgstr "Jesi li siguran da želiš ukloniti sve veze s \"%s\" signala?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Signali"
#: editor/connections_dialog.cpp
msgid "Filter signals"
msgstr "Filtriraj signale"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr "Jesi li siguran da želiš ukloniti sve veze s ovog signala?"
#: editor/connections_dialog.cpp
msgid "Disconnect All"
msgstr "Odspoji sve"
#: editor/connections_dialog.cpp
msgid "Edit..."
msgstr "Uredi..."
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Go to Method"
msgstr "Idi na metodu"
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "Promijeni tip %s"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
msgstr "Promijeni"
#: editor/create_dialog.cpp
msgid "Create New %s"
msgstr "Napravi novi %s"
#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "No results for \"%s\"."
msgstr "Nema rezultata za \"%s\"."
#: editor/create_dialog.cpp editor/property_selector.cpp
msgid "No description available for %s."
msgstr "Opis za %s nije dostupan."
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Favoriti:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "Nedavno:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Pretraga:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Podudaranja:"
#: editor/create_dialog.cpp editor/editor_feature_profile.cpp
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Opis:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Traži zamjenu za:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "Ovisnosti za:"
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
"Scena '%s' se trenutno uređuje.\n"
"Promjene će biti vidljive tek nakon osvježavanja."
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
"Resurs '%s' je u upotrebi.\n"
"Promjene će biti vidljive tek nakon osvježavanja."
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
msgstr "Ovisnosti"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Ovisnosti:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "Popravi neispravne"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "Uređivač ovisnosti"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "Traži zamjenu resursa:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Otvori"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "Vlasnici:"
#: editor/dependency_editor.cpp
#, fuzzy
msgid ""
"Remove the selected files from the project? (Cannot be undone.)\n"
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr "Ukloni odabrane datoteke iz projekta? (Neće ih biti moguće vratiti)"
#: editor/dependency_editor.cpp
#, fuzzy
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (Cannot be undone.)\n"
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr ""
"Datoteke koje se uklanjaju su nužne drugim resursima kako bi ispravno "
"radili.\n"
"Svejedno ih ukloni? (nema povratka)"
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
msgstr "Ne mogu ukloniti:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "Pogreška učitavanja:"
#: editor/dependency_editor.cpp
msgid "Load failed due to missing dependencies:"
msgstr "Učitavanje nije uspjelo zbog nepostojećih ovisnosti:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "Svejedno otvori"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "Koju radnju treba izvesti?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "Popravi ovisnosti"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "Pogreške učitavanja!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "Trajno obriši %d stavki? (Nema povratka!)"
#: editor/dependency_editor.cpp
msgid "Show Dependencies"
msgstr "Prikaži ovisnosti"
#: editor/dependency_editor.cpp
msgid "Orphan Resource Explorer"
msgstr "Istraživač napuštenih resursa"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Obriši"
#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "Posjeduje"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "Resursi bez izričitog vlasništva:"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr "Promijeni ključ u rječniku"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
msgstr "Promijeni vrijednost u rječniku"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "Hvala od Godot zajednice!"
#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
msgid "Click to copy."
msgstr ""
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine suradnici"
#: editor/editor_about.cpp
msgid "Project Founders"
msgstr "Osnivači projekta"
#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr "Glavni razvijatelj"
#. TRANSLATORS: This refers to a job title.
#: editor/editor_about.cpp
#, fuzzy
msgctxt "Job Title"
msgid "Project Manager"
msgstr "Projektni menadžer "
#: editor/editor_about.cpp
msgid "Developers"
msgstr "Razvijatelji"
#: editor/editor_about.cpp
msgid "Authors"
msgstr "Autori"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr "Platinasti sponzori"
#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr "Zlatni sponzori"
#: editor/editor_about.cpp
msgid "Silver Sponsors"
msgstr "Srebrni Sponzori"
#: editor/editor_about.cpp
msgid "Bronze Sponsors"
msgstr "Brončani Sponzori"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Mini sponzori"
#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr "Zlatni donatori"
#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr "Srebrni donatori"
#: editor/editor_about.cpp
msgid "Bronze Donors"
msgstr "Brončani donatori"
#: editor/editor_about.cpp
msgid "Donors"
msgstr "Donatori"
#: editor/editor_about.cpp
msgid "License"
msgstr "Licenca"
#: editor/editor_about.cpp
msgid "Third-party Licenses"
msgstr "Licence trećih strana"
#: editor/editor_about.cpp
msgid ""
"Godot Engine relies on a number of third-party free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such third-party components with their "
"respective copyright statements and license terms."
msgstr ""
#: editor/editor_about.cpp
msgid "All Components"
msgstr "Sve komponente"
#: editor/editor_about.cpp
msgid "Components"
msgstr "Komponente"
#: editor/editor_about.cpp
msgid "Licenses"
msgstr "Licence"
#: editor/editor_asset_installer.cpp
#, fuzzy
msgid "Error opening asset file for \"%s\" (not in ZIP format)."
msgstr "Pogreška prilikom otvaranja datoteke paketa, nije u ZIP formatu."
#: editor/editor_asset_installer.cpp
#, fuzzy
msgid "%s (already exists)"
msgstr "Autoload '%s' već postoji!"
#: editor/editor_asset_installer.cpp
msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:"
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "Contents of asset \"%s\" - No files conflict with your project:"
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "The following files failed extraction from asset \"%s\":"
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "(and %s more files)"
msgstr ""
#: editor/editor_asset_installer.cpp
#, fuzzy
msgid "Asset \"%s\" installed successfully!"
msgstr "Paket uspješno instaliran!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr "Uspjeh!"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
msgstr "Instaliraj"
#: editor/editor_asset_installer.cpp
#, fuzzy
msgid "Asset Installer"
msgstr "Instaliraj"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr "Zvučnici"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
msgstr "Dodaj efekt"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
msgstr "Preimenuj zvučnu sabirnicu"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
msgstr "Promijeni glasnoću zvučne sabirnice"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr "Dodaj efekt zvučne sabirnice"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Drag & drop to rearrange."
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr ""
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Bus Options"
msgstr "Opcije Klase"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Dupliciraj"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
msgstr "Obriši Efekat"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
msgstr "Obriši Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
msgstr "Dupliciraj Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
msgstr "Premjesti Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
msgstr "Datoteka '%s' ne postoji."
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Error saving file: %s"
msgstr "Pogreška prilikom spremanja datoteke: %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr "Dodaj Kontroler"
#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
msgstr ""
#: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Učitaj"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Save As"
msgstr "Spremi Kao"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr ""
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
msgstr "Učitaj Zadano"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr "Učitaj zadani Bus Izgled."
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr "Kreiraj novi Bus izgled."
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Audio Bus Layout"
msgstr "Promijeni glasnoću zvučne sabirnice"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Nevažeće ime."
#: editor/editor_autoload_settings.cpp
msgid "Cannot begin with a digit."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Važeći znakovi:"
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing engine class name."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing built-in type name."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing global constant name."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Autoload '%s' već postoji!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "Preimenuj Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "Premjesti Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "Ukloni Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Omogući"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "Preuredi Autoload-ove"
#: editor/editor_autoload_settings.cpp
msgid "Can't add autoload:"
msgstr "Nije moguće dodati autoload:"
#: editor/editor_autoload_settings.cpp
msgid "%s is an invalid path. File does not exist."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "%s is an invalid path. Not in resource path (res://)."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "Dodaj Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "Naziv Čvora(node):"
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr ""
#: editor/editor_data.cpp
msgid "Paste Params"
msgstr ""
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr ""
#: editor/editor_data.cpp
msgid "Storing local changes..."
msgstr ""
#: editor/editor_data.cpp
msgid "Updating scene..."
msgstr ""
#: editor/editor_data.cpp editor/editor_resource_picker.cpp
msgid "[empty]"
msgstr ""
#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr ""
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first."
msgstr ""
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr ""
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr ""
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr ""
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr ""
#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr ""
#: editor/editor_export.cpp
msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
msgstr ""
#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom debug template not found."
msgstr ""
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
msgstr ""
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
#: editor/editor_export.cpp
msgid "Convert Text Resources To Binary On Export"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Node Dock"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "FileSystem Dock"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Allows to view and edit 3D scenes."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Allows to edit scripts using the integrated script editor."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Provides built-in access to the Asset Library."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Allows editing the node hierarchy in the Scene dock."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid ""
"Allows to work with signals and groups of the node selected in the Scene "
"dock."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Allows to browse the local file system via a dedicated dock."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid ""
"Allows to configure import settings for individual assets. Requires the "
"FileSystem dock to function."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "(current)"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "(none)"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Remove currently selected profile, '%s'? Cannot be undone."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Profile with this name already exists."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
msgstr "(Editor Onemogućen, Svojstva Onemogućena)"
#: editor/editor_feature_profile.cpp
msgid "(Properties Disabled)"
msgstr "(Svojstva Onemogućena)"
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled)"
msgstr "(Editor Onemogućen)"
#: editor/editor_feature_profile.cpp
msgid "Class Options:"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Enable Contextual Editor"
msgstr "Omogući Kontekstni Editor"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Class Properties:"
msgstr "Omogućena Svojstva:"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Main Features:"
msgstr "Omogućene Značajke:"
#: editor/editor_feature_profile.cpp
msgid "Nodes and Classes:"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
msgstr "Format datoteke \"%s\" je nevažeći, uvoženje prekinuto."
#: editor/editor_feature_profile.cpp
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr ""
"Profil '% s' već postoji. Prvo ga uklonite prije uvoza, uvoz je prekinut."
#: editor/editor_feature_profile.cpp
msgid "Error saving profile to path: '%s'."
msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Reset to Default"
msgstr "Učitaj Zadano"
#: editor/editor_feature_profile.cpp
msgid "Current Profile:"
msgstr "Trenutni Profil:"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Create Profile"
msgstr "Brisanje Profila"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Remove Profile"
msgstr "Obriši Bezier Točku"
#: editor/editor_feature_profile.cpp
msgid "Available Profiles:"
msgstr "Dostupni Profili:"
#: editor/editor_feature_profile.cpp
msgid "Make Current"
msgstr "Učini Aktualnim"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
msgid "Import"
msgstr "Uvezi"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
#: platform/android/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
#: platform/windows/export/export.cpp
msgid "Export"
msgstr "Izvoz"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Configure Selected Profile:"
msgstr "Trenutni Profil:"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Extra Options:"
msgstr "Opcije Klase"
#: editor/editor_feature_profile.cpp
msgid "Create or import a profile to edit available classes and properties."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "New profile name:"
msgstr "Novi naziv profila:"
#: editor/editor_feature_profile.cpp
msgid "Godot Feature Profile"
msgstr "Godot Značajke Profila"
#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
msgstr "Uvoz Profila"
#: editor/editor_feature_profile.cpp
msgid "Export Profile"
msgstr "Izvoz Profila"
#: editor/editor_feature_profile.cpp
msgid "Manage Editor Feature Profiles"
msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Default Feature Profile"
msgstr "Godot Značajke Profila"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File exists, overwrite?"
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select This Folder"
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Open in File Manager"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
msgid "Show in File Manager"
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
msgstr ""
#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
msgid "Refresh"
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "Otvori datoteku"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "Otvori datoteke"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "Otvori direktorij"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "Otvori datoteku ili direktorij"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Spremi"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "Spremi datoteku"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Access"
msgstr "Uspjeh!"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Display Mode"
msgstr "Način reprodukcije:"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Current Dir"
msgstr "Trenutni Profil:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Current File"
msgstr "Trenutni Profil:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Current Path"
msgstr "Trenutni Profil:"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Show Hidden Files"
msgstr "Prikaži/sakrij skrivene datoteke"
#: editor/editor_file_dialog.cpp
msgid "Disable Overwrite Warning"
msgstr ""
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Idi Natrag"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "Idi Naprijed"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "Idi gore"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Prikaži/sakrij skrivene datoteke"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "Prikaži/sakrij favorite"
#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr ""
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "Pomakni favorita gore"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "Pomakni favorita dolje"
#: editor/editor_file_dialog.cpp
msgid "Go to previous folder."
msgstr "Idi u prethodni direktorij."
#: editor/editor_file_dialog.cpp
msgid "Go to next folder."
msgstr "Idi u sljedeći direktorij."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "Idi u roditeljski direktorij."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Refresh files."
msgstr "Osvježi datoteke."
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "(Od)favoriziraj trenutni folder."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Toggle the visibility of hidden files."
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
msgstr "Prikaži stavke kao rešetku sličica."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a list."
msgstr "Prikaži stavke kao listu."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "Direktoriji i datoteke:"
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview:"
msgstr "Pregled:"
#: editor/editor_file_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "File:"
msgstr "Datoteka:"
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr ""
#: editor/editor_file_system.cpp
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
msgstr ""
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr ""
#: editor/editor_file_system.cpp
msgid "Reimport Missing Imported Files"
msgstr ""
#: editor/editor_help.cpp
msgid "Top"
msgstr ""
#: editor/editor_help.cpp
msgid "Class:"
msgstr ""
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
msgstr ""
#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr ""
#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr ""
#: editor/editor_help.cpp
msgid "Properties"
msgstr ""
#: editor/editor_help.cpp
msgid "overrides %s:"
msgstr ""
#: editor/editor_help.cpp
msgid "default:"
msgstr ""
#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Fonts"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Icons"
msgstr ""
#: editor/editor_help.cpp
msgid "Styles"
msgstr ""
#: editor/editor_help.cpp
msgid "Enumerations"
msgstr ""
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr ""
#: editor/editor_help.cpp
msgid "(value)"
msgstr "(vrijednost)"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help.cpp
msgid "Method Descriptions"
msgstr ""
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
msgstr ""
#: editor/editor_help.cpp
msgid "Sort Functions Alphabetically"
msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Case Sensitive"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Show Hierarchy"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Display All"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Classes Only"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Methods Only"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Signals Only"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Constants Only"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Properties Only"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Theme Properties Only"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Member Type"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Class"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Method"
msgstr "Metoda"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Theme Property"
msgstr ""
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
msgid "Read Only"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Checkable"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Checked"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Draw Red"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Keying"
msgstr ""
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
msgstr "(vrijednost)"
#: editor/editor_inspector.cpp
msgid ""
"Pinning a value forces it to be saved even if it's equal to the default."
msgstr ""
#: editor/editor_inspector.cpp
msgid "Pin value [Disabled because '%s' is editor-only]"
msgstr ""
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Pinned %s"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Unpinned %s"
msgstr ""
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Copy Property"
msgstr "Omogućena Svojstva:"
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Paste Property"
msgstr "Omogućena Svojstva:"
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Copy Property Path"
msgstr "Omogućena Svojstva:"
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Copy Selection"
msgstr ""
#: editor/editor_log.cpp editor/editor_network_profiler.cpp
#: editor/editor_profiler.cpp editor/editor_resource_picker.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr ""
#: editor/editor_log.cpp
msgid "Clear Output"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: editor/editor_profiler.cpp
msgid "Stop"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
msgid "Start"
msgstr ""
#: editor/editor_network_profiler.cpp
msgid "%s/s"
msgstr ""
#: editor/editor_network_profiler.cpp
msgid "Down"
msgstr ""
#: editor/editor_network_profiler.cpp
msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: scene/main/node.cpp
msgid "Node"
msgstr ""
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
msgstr ""
#: editor/editor_network_profiler.cpp
msgid "Incoming RSET"
msgstr ""
#: editor/editor_network_profiler.cpp
msgid "Outgoing RPC"
msgstr ""
#: editor/editor_network_profiler.cpp
msgid "Outgoing RSET"
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "New Window"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
"Update Continuously is enabled, which can increase power usage. Click to "
"disable it."
msgstr ""
#: editor/editor_node.cpp
msgid "Spins when the editor window redraws."
msgstr ""
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp
msgid "OK"
msgstr ""
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
msgstr ""
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr ""
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr ""
#: editor/editor_node.cpp
msgid "Error while saving."
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
msgstr ""
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr ""
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
msgstr ""
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
msgstr ""
#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Analyzing"
msgstr ""
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr ""
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
#: editor/editor_node.cpp
msgid "Could not save one or more scenes!"
msgstr ""
#: editor/editor_node.cpp
msgid "Save All Scenes"
msgstr ""
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
msgstr ""
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr ""
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr ""
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr ""
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"An error occurred while trying to save the editor layout.\n"
"Make sure the editor's user data path is writable."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Default editor layout overridden.\n"
"To restore the Default layout to its base settings, use the Delete Layout "
"option and delete the Default layout."
msgstr ""
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr ""
#: editor/editor_node.cpp
msgid "Restored the Default layout to its base settings."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This scene was imported, so changes to it won't be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This is a remote object, so changes to it won't be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr ""
#: editor/editor_node.cpp
msgid "Save scene before running..."
msgstr ""
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr ""
#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Quick Open..."
msgstr ""
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
msgstr ""
#: editor/editor_node.cpp
msgid "Quick Open Script..."
msgstr ""
#: editor/editor_node.cpp
msgid "Save & Close"
msgstr ""
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr ""
#: editor/editor_node.cpp
msgid "%s no longer exists! Please specify a new save location."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"The current scene has no root node, but %d modified external resource(s) "
"were saved anyway."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"A root node is required to save the scene. You can add a root node using the "
"Scene tree dock."
msgstr ""
#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr ""
#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "This operation can't be done without a scene."
msgstr ""
#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr ""
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
msgstr ""
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr ""
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
msgstr ""
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr ""
#: editor/editor_node.cpp
msgid "Can't undo while mouse buttons are pressed."
msgstr ""
#: editor/editor_node.cpp
msgid "Nothing to undo."
msgstr ""
#: editor/editor_node.cpp
msgid "Undo: %s"
msgstr ""
#: editor/editor_node.cpp
msgid "Can't redo while mouse buttons are pressed."
msgstr ""
#: editor/editor_node.cpp
msgid "Nothing to redo."
msgstr ""
#: editor/editor_node.cpp
msgid "Redo: %s"
msgstr ""
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr ""
#: editor/editor_node.cpp
msgid "Reload Saved Scene"
msgstr "Ponovno učitaj spremljenu scenu"
#: editor/editor_node.cpp
msgid ""
"The current scene has unsaved changes.\n"
"Reload the saved scene anyway? This action cannot be undone."
msgstr ""
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
msgstr ""
#: editor/editor_node.cpp
msgid "Quit"
msgstr ""
#: editor/editor_node.cpp
msgid "Yes"
msgstr ""
#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr ""
#: editor/editor_node.cpp
msgid "Open Project Manager?"
msgstr ""
#: editor/editor_node.cpp
msgid "Save & Quit"
msgstr ""
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Close Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Reopen Closed Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr ""
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
#: editor/editor_node.cpp
msgid "Save Layout"
msgstr ""
#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr ""
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr ""
#: editor/editor_node.cpp editor/editor_resource_picker.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
msgid "Show in FileSystem"
msgstr ""
#: editor/editor_node.cpp
msgid "Play This Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Close Tab"
msgstr ""
#: editor/editor_node.cpp
msgid "Undo Close Tab"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr ""
#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
msgstr ""
#: editor/editor_node.cpp
msgid "Close All Tabs"
msgstr ""
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr ""
#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr ""
#: editor/editor_node.cpp
msgid "%d more folders"
msgstr ""
#: editor/editor_node.cpp
msgid "%d more files"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Scene Naming"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Scene Tabs"
msgstr ""
#: editor/editor_node.cpp
msgid "Always Show Close Button"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Resize If Many Tabs"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Minimum Width"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Output"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Clear Output On Play"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Open Output On Play"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Close Output On Stop"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Auto Save"
msgstr "Spremi"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Save Before Running"
msgstr ""
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Save Each Scene On Quit"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Quit Confirmation"
msgstr "Dupliciraj Animaciju"
#: editor/editor_node.cpp
msgid "Show Update Spinner"
msgstr ""
#: editor/editor_node.cpp
msgid "Update Continuously"
msgstr "Kontinuirano ažuriraj"
#: editor/editor_node.cpp
#, fuzzy
msgid "Update Vital Only"
msgstr "Promijeni"
#: editor/editor_node.cpp
#, fuzzy
msgid "Translate Properties"
msgstr "Omogućena Svojstva:"
#: editor/editor_node.cpp
#, fuzzy
msgid "Restore Scenes On Load"
msgstr "Premjesti čvor(node)"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Show Thumbnail On Hover"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Inspector"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Capitalize Properties"
msgstr "Omogućena Svojstva:"
#: editor/editor_node.cpp
msgid "Default Float Step"
msgstr ""
#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr ""
#: editor/editor_node.cpp
msgid "Auto Unfold Foreign Scenes"
msgstr ""
#: editor/editor_node.cpp
msgid "Horizontal Vector2 Editing"
msgstr ""
#: editor/editor_node.cpp
msgid "Horizontal Vector Types Editing"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Open Resources In Current Inspector"
msgstr "Otvori u Inspektoru"
#: editor/editor_node.cpp
#, fuzzy
msgid "Resources To Open In New Inspector"
msgstr "Otvori u Inspektoru"
#: editor/editor_node.cpp
msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "Preimenuj zvučnu sabirnicu"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Public Key Path"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Private Key Path"
msgstr ""
#: editor/editor_node.cpp
msgid "Dock Position"
msgstr ""
#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
msgstr ""
#: editor/editor_node.cpp
msgid "Add a new scene."
msgstr ""
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
#: editor/editor_node.cpp
msgid "Copy Text"
msgstr ""
#: editor/editor_node.cpp
msgid "Next tab"
msgstr ""
#: editor/editor_node.cpp
msgid "Previous tab"
msgstr ""
#: editor/editor_node.cpp
msgid "Filter Files..."
msgstr ""
#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr ""
#: editor/editor_node.cpp
msgid "New Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "New Inherited Scene..."
msgstr ""
#: editor/editor_node.cpp
msgid "Open Scene..."
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr ""
#: editor/editor_node.cpp
msgid "Save Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Convert To..."
msgstr ""
#: editor/editor_node.cpp
msgid "MeshLibrary..."
msgstr ""
#: editor/editor_node.cpp
msgid "TileSet..."
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr ""
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr ""
#: editor/editor_node.cpp
msgid "Project Settings..."
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
#: editor/editor_node.cpp
msgid "Shut Down Version Control"
msgstr ""
#: editor/editor_node.cpp
msgid "Export..."
msgstr ""
#: editor/editor_node.cpp
msgid "Install Android Build Template..."
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Open User Data Folder"
msgstr "Otvori datoteku"
#: editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr ""
#: editor/editor_node.cpp
msgid "Orphan Resource Explorer..."
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Reload Current Project"
msgstr "Trenutni Profil:"
#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr ""
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, using one-click deploy will make the executable "
"attempt to connect to this computer's IP so the running project can be "
"debugged.\n"
"This option is intended to be used for remote debugging (typically with a "
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
#: editor/editor_node.cpp
msgid "Small Deploy with Network Filesystem"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""
#: editor/editor_node.cpp
msgid "Force Shader Fallbacks"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, shaders will be used in their fallback form "
"(either visible via an ubershader or hidden) during all the run time.\n"
"This is useful for verifying the look and performance of fallbacks, which "
"are normally displayed briefly.\n"
"Asynchronous shader compilation must be enabled in the project settings for "
"this option to make a difference."
msgstr ""
#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
#: editor/editor_node.cpp
msgid "Synchronize Script Changes"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr ""
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr ""
#: editor/editor_node.cpp
msgid "Take Screenshot"
msgstr ""
#: editor/editor_node.cpp
msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr ""
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
msgstr ""
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
msgstr ""
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
msgstr ""
#: editor/editor_node.cpp
msgid "Manage Editor Features..."
msgstr ""
#: editor/editor_node.cpp
msgid "Manage Export Templates..."
msgstr ""
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr ""
#: editor/editor_node.cpp
msgid "Questions & Answers"
msgstr ""
#: editor/editor_node.cpp
msgid "Report a Bug"
msgstr ""
#: editor/editor_node.cpp
msgid "Suggest a Feature"
msgstr ""
#: editor/editor_node.cpp
msgid "Send Docs Feedback"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "Zajednica"
#: editor/editor_node.cpp
#, fuzzy
msgid "About Godot"
msgstr "U vezi s"
#: editor/editor_node.cpp
msgid "Support Godot Development"
msgstr ""
#: editor/editor_node.cpp
msgid "Play the project."
msgstr ""
#: editor/editor_node.cpp
msgid "Play"
msgstr ""
#: editor/editor_node.cpp
msgid "Pause the scene execution for debugging."
msgstr ""
#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr ""
#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr ""
#: editor/editor_node.cpp
msgid "Play Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
msgstr ""
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "Promijeni"
#: editor/editor_node.cpp
#, fuzzy
msgid "Update Vital Changes"
msgstr "Promijeni"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr ""
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr ""
#: editor/editor_node.cpp
msgid "Don't Save"
msgstr ""
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
msgstr ""
#: editor/editor_node.cpp
msgid "Manage Templates"
msgstr ""
#: editor/editor_node.cpp
msgid "Install from file"
msgstr ""
#: editor/editor_node.cpp
msgid "Select android sources file"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This will set up your project for custom Android builds by installing the "
"source template to \"res://android/build\".\n"
"You can then apply modifications and build your own custom APK on export "
"(adding modules, changing the AndroidManifest.xml, etc.).\n"
"Note that in order to make custom builds instead of using pre-built APKs, "
"the \"Use Custom Build\" option should be enabled in the Android export "
"preset."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"The Android build template is already installed in this project and it won't "
"be overwritten.\n"
"Remove the \"res://android/build\" directory manually before attempting this "
"operation again."
msgstr ""
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr ""
#: editor/editor_node.cpp
msgid "Template Package"
msgstr ""
#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Library"
msgstr ""
#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Apply MeshInstance Transforms"
msgstr "Anim Promijeni Transform"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Reload"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
msgstr ""
#: editor/editor_node.cpp
msgid "New Inherited"
msgstr ""
#: editor/editor_node.cpp
msgid "Load Errors"
msgstr ""
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Select"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Select Current"
msgstr "Učini Aktualnim"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr ""
#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr ""
#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr ""
#: editor/editor_node.cpp
msgid "Open the next Editor"
msgstr ""
#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr ""
#: editor/editor_node.h
msgid "Warning!"
msgstr "Upozorenje!"
#: editor/editor_path.cpp
msgid "No sub-resources found."
msgstr ""
#: editor/editor_path.cpp
msgid "Open a list of sub-resources."
msgstr ""
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr ""
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
msgstr ""
#: editor/editor_plugin_settings.cpp
msgid "Main Script:"
msgstr "Glavna skripta:"
#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
msgstr ""
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr ""
#: editor/editor_plugin_settings.cpp
msgid "Version"
msgstr ""
#: editor/editor_plugin_settings.cpp
#, fuzzy
msgid "Author"
msgstr "Autori"
#: editor/editor_plugin_settings.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr ""
#: editor/editor_profiler.cpp
#, fuzzy
msgid "Frame Time (ms)"
msgstr "Vrijeme/vremena: "
#: editor/editor_profiler.cpp
msgid "Average Time (ms)"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Self"
msgstr ""
#: editor/editor_profiler.cpp
msgid ""
"Inclusive: Includes time from other functions called by this function.\n"
"Use this to spot bottlenecks.\n"
"\n"
"Self: Only count the time spent in the function itself, not in other "
"functions called by that function.\n"
"Use this to find individual functions to optimize."
msgstr ""
#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr ""
#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr ""
#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Profiler Frame History Size"
msgstr ""
#: editor/editor_profiler.cpp
#, fuzzy
msgid "Profiler Frame Max Functions"
msgstr "Stvori"
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr ""
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
msgstr ""
#: editor/editor_properties.cpp
msgid "[Empty]"
msgstr ""
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
msgstr ""
#: editor/editor_properties.cpp
msgid "Invalid RID"
msgstr ""
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on this resource because it's not set as "
"local to scene.\n"
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
msgstr ""
#: editor/editor_properties_array_dict.cpp
msgid "Page: "
msgstr ""
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
msgstr ""
#: editor/editor_properties_array_dict.cpp
msgid "New Key:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
msgid "New Value:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
msgstr ""
#: editor/editor_resource_picker.cpp
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
#: editor/editor_resource_picker.cpp
msgid "Quick Load"
msgstr ""
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "Make Unique"
msgstr ""
#: editor/editor_resource_picker.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr ""
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
#, fuzzy
msgid "Convert to %s"
msgstr "Spoji '%s' na '%s'"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New %s"
msgstr ""
#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
#: modules/visual_script/visual_script_flow_control.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Base Type"
msgstr "Promijeni vrstu baze:"
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Resurs"
#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
#: scene/gui/slider.cpp scene/gui/spin_box.cpp
#, fuzzy
msgid "Editable"
msgstr "Omogući"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp
msgid "Extend Script"
msgstr ""
#: editor/editor_resource_picker.cpp
msgid "Script Owner"
msgstr ""
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr ""
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr ""
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr ""
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr ""
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr ""
#: editor/editor_settings.cpp
msgid "Editor Language"
msgstr ""
#: editor/editor_settings.cpp
msgid "Display Scale"
msgstr ""
#: editor/editor_settings.cpp
msgid "Custom Display Scale"
msgstr ""
#: editor/editor_settings.cpp
msgid "Main Font Size"
msgstr ""
#: editor/editor_settings.cpp
msgid "Code Font Size"
msgstr ""
#: editor/editor_settings.cpp
msgid "Font Antialiased"
msgstr ""
#: editor/editor_settings.cpp
msgid "Font Hinting"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Main Font"
msgstr "Omogućene Značajke:"
#: editor/editor_settings.cpp
msgid "Main Font Bold"
msgstr ""
#: editor/editor_settings.cpp
msgid "Code Font"
msgstr ""
#: editor/editor_settings.cpp
msgid "Dim Editor On Dialog Popup"
msgstr ""
#: editor/editor_settings.cpp main/main.cpp
msgid "Low Processor Mode Sleep (µsec)"
msgstr ""
#: editor/editor_settings.cpp
msgid "Unfocused Low Processor Mode Sleep (µsec)"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Separate Distraction Mode"
msgstr "Način Interpolacije"
#: editor/editor_settings.cpp
msgid "Automatically Open Screenshots"
msgstr ""
#: editor/editor_settings.cpp
msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
msgstr ""
#: editor/editor_settings.cpp editor/import_dock.cpp
msgid "Preset"
msgstr ""
#: editor/editor_settings.cpp
msgid "Icon And Font Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Base Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Accent Color"
msgstr ""
#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
#: editor/editor_settings.cpp
msgid "Relationship Line Opacity"
msgstr ""
#: editor/editor_settings.cpp
msgid "Highlight Tabs"
msgstr ""
#: editor/editor_settings.cpp
msgid "Border Size"
msgstr ""
#: editor/editor_settings.cpp
msgid "Use Graph Node Headers"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Additional Spacing"
msgstr "Ponavljanje Animacije"
#: editor/editor_settings.cpp
msgid "Custom Theme"
msgstr ""
#: editor/editor_settings.cpp
msgid "Show Script Button"
msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
msgid "Filesystem"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
msgstr "Direkcije"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Autoscan Project Path"
msgstr "Omogućena Svojstva:"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Project Path"
msgstr "Mesh2D Pregled"
#: editor/editor_settings.cpp
#, fuzzy
msgid "On Save"
msgstr "Spremi"
#: editor/editor_settings.cpp
msgid "Compress Binary Resources"
msgstr ""
#: editor/editor_settings.cpp
msgid "Safe Save On Backup Then Rename"
msgstr ""
#: editor/editor_settings.cpp
msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr ""
#: editor/editor_settings.cpp
msgid "Docks"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Scene Tree"
msgstr "Kreiraj Scenu"
#: editor/editor_settings.cpp
msgid "Start Create Dialog Fully Expanded"
msgstr ""
#: editor/editor_settings.cpp
msgid "Always Show Folders"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Property Editor"
msgstr "Uređivač ovisnosti"
#: editor/editor_settings.cpp
msgid "Auto Refresh Interval"
msgstr ""
#: editor/editor_settings.cpp
msgid "Subresource Hue Tint"
msgstr ""
#: editor/editor_settings.cpp
msgid "Color Theme"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Line Spacing"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
#: modules/gdscript/editor/gdscript_highlighter.cpp
#, fuzzy
msgid "Highlighting"
msgstr "Direkcije"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Highlight Type Safe Lines"
msgstr ""
#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
#: modules/mono/csharp_script.cpp
msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
#: editor/editor_settings.cpp
msgid "Convert Indent On Save"
msgstr ""
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
msgid "Navigation"
msgstr "Navigacija"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
#: editor/editor_settings.cpp
msgid "Show Minimap"
msgstr ""
#: editor/editor_settings.cpp
msgid "Minimap Width"
msgstr ""
#: editor/editor_settings.cpp
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Broj linije:"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Line Numbers Zero Padded"
msgstr "Broj linije:"
#: editor/editor_settings.cpp
msgid "Show Bookmark Gutter"
msgstr ""
#: editor/editor_settings.cpp
msgid "Show Breakpoint Gutter"
msgstr ""
#: editor/editor_settings.cpp
msgid "Show Info Gutter"
msgstr ""
#: editor/editor_settings.cpp
msgid "Code Folding"
msgstr ""
#: editor/editor_settings.cpp
msgid "Word Wrap"
msgstr ""
#: editor/editor_settings.cpp
msgid "Show Line Length Guidelines"
msgstr ""
#: editor/editor_settings.cpp
msgid "Line Length Guideline Soft Column"
msgstr ""
#: editor/editor_settings.cpp
msgid "Line Length Guideline Hard Column"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Script List"
msgstr "Promijeni"
#: editor/editor_settings.cpp
msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Datoteka:"
#: editor/editor_settings.cpp
msgid "Trim Trailing Whitespace On Save"
msgstr ""
#: editor/editor_settings.cpp
msgid "Autosave Interval Secs"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
#: editor/editor_settings.cpp
msgid "Sort Members Outline Alphabetically"
msgstr ""
#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Cursor"
msgstr ""
#: editor/editor_settings.cpp
msgid "Scroll Past End Of File"
msgstr ""
#: editor/editor_settings.cpp
msgid "Block Caret"
msgstr ""
#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink"
msgstr ""
#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
#: editor/editor_settings.cpp
msgid "Right Click Moves Caret"
msgstr ""
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
#: editor/editor_settings.cpp
msgid "Auto Brace Complete"
msgstr ""
#: editor/editor_settings.cpp
msgid "Code Complete Delay"
msgstr ""
#: editor/editor_settings.cpp
msgid "Put Callhint Tooltip Below Current Line"
msgstr ""
#: editor/editor_settings.cpp
msgid "Callhint Tooltip Offset"
msgstr ""
#: editor/editor_settings.cpp
msgid "Complete File Paths"
msgstr ""
#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
#, fuzzy
msgid "Add Type Hints"
msgstr "Dodaj Bezier Točku"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Help Index"
msgstr "Prikaži ovisnosti"
#: editor/editor_settings.cpp
msgid "Help Font Size"
msgstr ""
#: editor/editor_settings.cpp
msgid "Help Source Font Size"
msgstr ""
#: editor/editor_settings.cpp
msgid "Help Title Font Size"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance"
msgstr ""
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Secondary Grid Color"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Selection Box Color"
msgstr "Samo odabir"
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr ""
#: editor/editor_settings.cpp
msgid "Grid Size"
msgstr ""
#: editor/editor_settings.cpp
msgid "Grid Division Level Max"
msgstr ""
#: editor/editor_settings.cpp
msgid "Grid Division Level Min"
msgstr ""
#: editor/editor_settings.cpp
msgid "Grid Division Level Bias"
msgstr ""
#: editor/editor_settings.cpp
msgid "Grid XZ Plane"
msgstr ""
#: editor/editor_settings.cpp
msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Mesh2D Pregled"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Mesh2D Pregled"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Mesh2D Pregled"
#: editor/editor_settings.cpp
msgid "Lightmap Baking Number Of CPU Threads"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Navigation Scheme"
msgstr "Način Navigacije"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Invert Y Axis"
msgstr "Spoji '%s' na '%s'"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Invert X Axis"
msgstr "Spoji '%s' na '%s'"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Zoom Style"
msgstr "Odzumiraj"
#: editor/editor_settings.cpp
msgid "Emulate Numpad"
msgstr ""
#: editor/editor_settings.cpp
msgid "Emulate 3 Button Mouse"
msgstr ""
#: editor/editor_settings.cpp
msgid "Orbit Modifier"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Pan Modifier"
msgstr "Način reprodukcije:"
#: editor/editor_settings.cpp
msgid "Zoom Modifier"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Warped Mouse Panning"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Navigation Feel"
msgstr "Način Navigacije"
#: editor/editor_settings.cpp
msgid "Orbit Sensitivity"
msgstr ""
#: editor/editor_settings.cpp
msgid "Orbit Inertia"
msgstr ""
#: editor/editor_settings.cpp
msgid "Translation Inertia"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Zoom Inertia"
msgstr "Zumiraj"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Freelook"
msgstr "Slobodno"
#: editor/editor_settings.cpp
msgid "Freelook Navigation Scheme"
msgstr ""
#: editor/editor_settings.cpp
msgid "Freelook Sensitivity"
msgstr ""
#: editor/editor_settings.cpp
msgid "Freelook Inertia"
msgstr ""
#: editor/editor_settings.cpp
msgid "Freelook Base Speed"
msgstr ""
#: editor/editor_settings.cpp
msgid "Freelook Activation Modifier"
msgstr ""
#: editor/editor_settings.cpp
msgid "Freelook Speed Zoom Link"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Grid Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Guides Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Smart Snapping Line Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Bone Width"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Bone Color 1"
msgstr "Preimenuj Autoload"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Bone Color 2"
msgstr "Preimenuj Autoload"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Bone Selected Color"
msgstr "Trenutni Profil:"
#: editor/editor_settings.cpp
msgid "Bone IK Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Bone Outline Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Bone Outline Size"
msgstr ""
#: editor/editor_settings.cpp
msgid "Viewport Border Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Constrain Editor View"
msgstr ""
#: editor/editor_settings.cpp
msgid "Simple Panning"
msgstr ""
#: editor/editor_settings.cpp
msgid "Scroll To Pan"
msgstr ""
#: editor/editor_settings.cpp
msgid "Pan Speed"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Poly Editor"
msgstr ""
#: editor/editor_settings.cpp
msgid "Point Grab Radius"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Show Previous Outline"
msgstr "Idi na prethodni korak"
#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "Autorename Animation Tracks"
msgstr "Preimenuj animaciju"
#: editor/editor_settings.cpp
msgid "Default Create Bezier Tracks"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Create Reset Tracks"
msgstr "Zalijepi Staze"
#: editor/editor_settings.cpp
msgid "Onion Layers Past Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Onion Layers Future Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Visual Editors"
msgstr ""
#: editor/editor_settings.cpp
msgid "Minimap Opacity"
msgstr ""
#: editor/editor_settings.cpp
msgid "Window Placement"
msgstr ""
#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
#: editor/editor_settings.cpp
msgid "Rect Custom Position"
msgstr ""
#: editor/editor_settings.cpp
msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
#, fuzzy
msgid "Remote Host"
msgstr "Ukloni"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
#, fuzzy
msgid "Remote Port"
msgstr "Obriši Bezier Točku"
#: editor/editor_settings.cpp
msgid "Editor SSL Certificates"
msgstr ""
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
#: editor/editor_settings.cpp
msgid "Symbol Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Keyword Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Control Flow Keyword Color"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Base Type Color"
msgstr "Promijeni vrstu baze:"
#: editor/editor_settings.cpp
msgid "Engine Type Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "User Type Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Comment Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "String Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Background Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Completion Background Color"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Brisati odabrani ključ/odabrane ključeve"
#: editor/editor_settings.cpp
msgid "Completion Existing Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Completion Scroll Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Completion Font Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Text Color"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "Broj linije:"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "Broj linije:"
#: editor/editor_settings.cpp
msgid "Caret Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Caret Background Color"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Text Selected Color"
msgstr "Brisanje Odabranih Ključeva"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Samo odabir"
#: editor/editor_settings.cpp
msgid "Brace Mismatch Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Current Line Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Line Length Guideline Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Word Highlighted Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Number Color"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Function Color"
msgstr "Funkcije"
#: editor/editor_settings.cpp
msgid "Member Variable Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Mark Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Bookmark Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Breakpoint Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Executing Line Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Code Folding Color"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Search Result Color"
msgstr "Traži zamjenu za:"
#: editor/editor_settings.cpp
msgid "Search Result Border Color"
msgstr ""
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
#: editor/editor_spin_slider.cpp scene/gui/button.cpp
msgid "Flat"
msgstr ""
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
msgid "Browse"
msgstr ""
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr ""
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr ""
#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
#: editor/editor_vcs_interface.cpp
#, fuzzy
msgid "%s Error"
msgstr "Greška!"
#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Uninstall these templates."
msgstr ""
#: editor/export_template_manager.cpp
#, fuzzy
msgid "There are no mirrors available."
msgstr "Datoteka '%s' ne postoji."
#: editor/export_template_manager.cpp
msgid "Retrieving the mirror list..."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "HTTP Proxy"
msgstr ""
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Host"
msgstr ""
#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Port"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Connecting to the mirror..."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Can't resolve the requested address."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Can't connect to the mirror."
msgstr ""
#: editor/export_template_manager.cpp
msgid "No response from the mirror."
msgstr ""
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Request ended up in a redirect loop."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Request failed:"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Download complete; extracting templates..."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Cannot remove temporary file:"
msgstr ""
#: editor/export_template_manager.cpp
msgid ""
"Templates installation failed.\n"
"The problematic templates archives can be found at '%s'."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Error getting the list of mirrors."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Error parsing JSON with the list of mirrors. Please report this issue!"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Best available mirror"
msgstr ""
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Disconnected"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Resolving"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
msgstr ""
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Can't Connect"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Connected"
msgstr ""
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting..."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Downloading"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Connection Error"
msgstr ""
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Can't open the export templates file."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside the export templates file: %s."
msgstr ""
#: editor/export_template_manager.cpp
msgid "No version.txt found inside the export templates file."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Error creating path for extracting templates:"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Remove templates for the version '%s'?"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Uncompressing Android Build Sources"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Export templates are missing. Download them or install from a file."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Export templates are installed and ready to be used."
msgstr ""
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Open Folder"
msgstr "Otvori datoteku"
#: editor/export_template_manager.cpp
msgid "Open the folder containing installed templates for the current version."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Uninstall templates for the current version."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Download from:"
msgstr ""
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Open in Web Browser"
msgstr "Otvori u Inspektoru"
#: editor/export_template_manager.cpp
msgid "Copy Mirror URL"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Download and Install"
msgstr ""
#: editor/export_template_manager.cpp
msgid ""
"Download and install templates for the current version from the best "
"possible mirror."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Official export templates aren't available for development builds."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Install from File"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Install templates from a local file."
msgstr ""
#: editor/export_template_manager.cpp editor/find_in_files.cpp
#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Cancel the download of the templates."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Other Installed Versions:"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Uninstall Template"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Select Template File"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Godot Export Templates"
msgstr ""
#: editor/export_template_manager.cpp
msgid ""
"The templates will continue to download.\n"
"You may experience a short editor freeze when they finish."
msgstr ""
#: editor/fileserver/editor_file_server.cpp
msgid "File Server"
msgstr ""
#: editor/fileserver/editor_file_server.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Password"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
"Importing has been disabled for this file, so it can't be opened for editing."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Error moving:"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
msgstr ""
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
"This file extension is not recognized by the editor.\n"
"If you want to rename it anyway, use your operating system's file manager.\n"
"After renaming to an unknown extension, the file won't be shown in the "
"editor anymore."
msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
"%s\n"
"\n"
"Do you wish to overwrite them?"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "New Inherited Scene"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Set As Main Scene"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Open Scenes"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Add to Favorites"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Remove from Favorites"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "View Owners..."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Move To..."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "New Scene..."
msgstr ""
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "New Script..."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "New Resource..."
msgstr ""
#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Expand All"
msgstr ""
#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Collapse All"
msgstr ""
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Sort files"
msgstr "Uvoz Profila"
#: editor/filesystem_dock.cpp
msgid "Sort by Name (Ascending)"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Sort by Name (Descending)"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Sort by Type (Ascending)"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Sort by Type (Descending)"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Sort by Last Modified"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Sort by First Modified"
msgstr ""
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr ""
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Focus the search box"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Previous Folder/File"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Next Folder/File"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Toggle Split Mode"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Search files"
msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Move"
msgstr ""
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/project_manager.cpp editor/rename_dialog.cpp
#: editor/scene_tree_dock.cpp
msgid "Rename"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Overwrite"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Create Scene"
msgstr "Kreiraj Scenu"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr ""
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
msgid "Find in Files"
msgstr ""
#: editor/find_in_files.cpp
msgid "Find:"
msgstr ""
#: editor/find_in_files.cpp editor/rename_dialog.cpp
msgid "Replace:"
msgstr "Zamijeni:"
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr ""
#: editor/find_in_files.cpp
msgid "Filters:"
msgstr ""
#: editor/find_in_files.cpp
msgid ""
"Include the files with the following extensions. Add or remove them in "
"ProjectSettings."
msgstr ""
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
msgstr ""
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
msgstr ""
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Replace in Files"
msgstr "Zamijeni sve"
#: editor/find_in_files.cpp
msgid "Find: "
msgstr ""
#: editor/find_in_files.cpp
msgid "Replace: "
msgstr ""
#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Zamijeni sve"
#: editor/find_in_files.cpp
msgid "Searching..."
msgstr ""
#: editor/find_in_files.cpp
#, fuzzy
msgid "%d match in %d file."
msgstr "%d pojavljivanja."
#: editor/find_in_files.cpp
#, fuzzy
msgid "%d matches in %d file."
msgstr "%d pojavljivanja."
#: editor/find_in_files.cpp
#, fuzzy
msgid "%d matches in %d files."
msgstr "%d pojavljivanja."
#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr ""
#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr ""
#: editor/groups_editor.cpp
msgid "Group name already exists."
msgstr ""
#: editor/groups_editor.cpp
msgid "Invalid group name."
msgstr ""
#: editor/groups_editor.cpp
msgid "Rename Group"
msgstr ""
#: editor/groups_editor.cpp
msgid "Delete Group"
msgstr ""
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr ""
#: editor/groups_editor.cpp
msgid "Nodes Not in Group"
msgstr ""
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#: editor/scene_tree_editor.cpp
msgid "Filter nodes"
msgstr ""
#: editor/groups_editor.cpp
msgid "Nodes in Group"
msgstr ""
#: editor/groups_editor.cpp
msgid "Empty groups will be automatically removed."
msgstr ""
#: editor/groups_editor.cpp
msgid "Group Editor"
msgstr ""
#: editor/groups_editor.cpp
msgid "Manage Groups"
msgstr ""
#: editor/import/editor_import_collada.cpp
msgid "Collada"
msgstr ""
#: editor/import/editor_import_collada.cpp
msgid "Use Ambient"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Did you return a Node-derived object in the `post_import()` method?"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
msgstr ""
#: editor/import/resource_importer_texture.cpp
msgid ""
"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
"texture will not display correctly on PC."
msgstr ""
#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Select Importer"
msgstr "Odaberi Sve/Ništa"
#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Importer:"
msgstr "Uvoz"
#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Reset to Defaults"
msgstr "Učitaj Zadano"
#: editor/import_dock.cpp
msgid "Keep File (No Import)"
msgstr ""
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Fajlovi"
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
msgid "Reimport"
msgstr ""
#: editor/import_dock.cpp
msgid ""
"You have pending changes that haven't been applied yet. Click Reimport to "
"apply changes made to the import options.\n"
"Selecting another resource in the FileSystem dock without clicking Reimport "
"first will discard changes made in the Import dock."
msgstr ""
#: editor/import_dock.cpp
msgid "Import As:"
msgstr ""
#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
msgstr ""
#: editor/import_dock.cpp
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
#: editor/import_dock.cpp
msgid ""
"Select a resource file in the filesystem or in the inspector to adjust "
"import settings."
msgstr ""
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Copy Properties"
msgstr "Omogućena Svojstva:"
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Paste Properties"
msgstr "Omogućena Svojstva:"
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
msgstr ""
#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
msgstr ""
#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
msgstr ""
#: editor/inspector_dock.cpp
msgid "Save the currently edited resource."
msgstr ""
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Save As..."
msgstr ""
#: editor/inspector_dock.cpp
msgid "Extra resource options."
msgstr ""
#: editor/inspector_dock.cpp
msgid "Edit Resource from Clipboard"
msgstr ""
#: editor/inspector_dock.cpp
msgid "Copy Resource"
msgstr ""
#: editor/inspector_dock.cpp
msgid "Make Resource Built-In"
msgstr ""
#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr ""
#: editor/inspector_dock.cpp
msgid "Go to the next edited object in history."
msgstr ""
#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
msgstr ""
#: editor/inspector_dock.cpp
msgid "Open documentation for this object."
msgstr ""
#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp
msgid "Open Documentation"
msgstr ""
#: editor/inspector_dock.cpp
msgid "Filter properties"
msgstr ""
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Manage object properties."
msgstr "Omogućena Svojstva:"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
msgstr ""
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr ""
#: editor/node_dock.cpp
msgid "Select a single node to edit its signals and groups."
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid "Create a Plugin"
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
msgstr ""
#: editor/plugin_config_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Author:"
msgstr ""
#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr ""
#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
msgid "Language:"
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid "Script Name:"
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create points."
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Erase points."
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon (Remove Point)"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Polygon And Point"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Add %s"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Move Node Point"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Limits"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Labels"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Node Point"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Animation Point"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Remove BlendSpace1D Point"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Open Editor"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Open Animation Node"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Triangle already exists."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Triangle"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Limits"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Labels"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Point"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Triangle"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Toggle Auto Triangles"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Parameter Changed:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Node Moved"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Connected"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Disconnected"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Set Animation"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Node"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Toggle Filter On/Off"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Change Filter"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Anim Clips"
msgstr "Isječci Animacija"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Audio Clips"
msgstr "Audio Klipovi"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Functions"
msgstr "Funkcije"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Renamed"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Edit Filtered Tracks:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Enable Filtering"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "Nova Animacija"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "Promijeni Ime Animacije:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "Obrisati Animaciju?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "Obriši Animaciju"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Invalid animation name!"
msgstr "Neispravan naziv animacije!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation name already exists!"
msgstr "Animacija sa ovim imenom već postoji!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "Preimenuj animaciju"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "Dupliciraj Animaciju"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "Učitaj Animaciju"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
msgstr "Nema animacije za kopirati!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "Animacija Zalijepljena"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "Zalijepi Animaciju"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to edit!"
msgstr "Nema dostupne animacije za urediti!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "Reproduciraj odabranu animaciju unatrag od trenutne pozicije. (A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr "Reproduciraj odabranu animaciju unatrag od kraja. (Shift + A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "Zaustavite reprodukciju animacije. (S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "Reproduciraj odabranu animaciju od početka. (Shift + D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "Reproduciraj odabranu animaciju od trenutne pozicije. (D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "Pozicija animacije (u sekundama)."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "Alati Za Animiranje"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Novo"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Uredi Tranzicije..."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Open in Inspector"
msgstr "Otvori u Inspektoru"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "Prikaz popisa animacija u playeru."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr "Automatska reprodukcija pri učitavanju"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr "Omogući \"Onion Skinning\""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning Options"
msgstr "\"Onion Skinning\" Opcije"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
msgstr "Direkcije"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Prošlost"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Budućnost"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Dubina"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr "1 korak"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr "2 koraka"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr "3 koraka"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr "Samo Razlike"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr "Uključi Gizmos (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pin AnimationPlayer"
msgstr "Pinuj AnimationPlayer"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Kreiraj Novu Animaciju"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "Ime Animacije:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
msgid "Error!"
msgstr "Greška!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr "Sljedeće (Auto Queue):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Move Node"
msgstr "Premjesti čvor(node)"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition exists!"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Transition"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Removed"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition Removed"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Create new nodes."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Connect nodes."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Remove selected node or transition."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition: "
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
msgstr "Način reprodukcije:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Cannot save response to:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect loop."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, timeout"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Timeout."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading (%s / %s)..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Available URLs"
msgstr "Dostupni Profili:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (Z-A)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "License (A-Z)"
msgstr "Licenca (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "License (Z-A)"
msgstr "Licenca (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "First"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search templates, projects, and demos"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search assets (excluding templates, projects, and demos)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Import..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Plugins..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Category:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Loading..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr ""
#: editor/plugins/audio_stream_editor_plugin.cpp
msgid "Audio Preview Play/Pause"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene and try again."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
"In Baked Light' and 'Generate Lightmap' flags are on."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
"the [0.0,1.0] square region."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "LightMap Bake"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Preview"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Primary Line Every:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "steps"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Vertical Guide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Vertical Guide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove Vertical Guide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Horizontal Guide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal Guide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove Horizontal Guide"
msgstr "Makni Vodoravne Upute"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal and Vertical Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Locked"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Grouped"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"When active, moving Control nodes changes their anchors instead of their "
"margins."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Left"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Right"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Right"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Left"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Left"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Top"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Right"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Bottom"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Left Wide"
msgstr "Lijevo Široko"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Right Wide"
msgstr "Desno Široko"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "VCenter Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "HCenter Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Full Rect"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Keep Ratio"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Project Camera Override\n"
"Overrides the running project's camera with the editor viewport camera."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Project Camera Override\n"
"No project instance running. Run the project from the editor to use this "
"feature."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock Selected"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock Selected"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Group Selected"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Ungroup Selected"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Reset"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Drag: Rotate selected node around pivot."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move selected node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Scale selected node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "RMB: Add node at position clicked."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Shift: Scale proportionally."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Ruler Mode"
msgstr "Način Ravnala"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle smart snapping."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Smart Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle grid snapping."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Grid Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Scale Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart Snapping"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Parent"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Sides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Center"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Other Nodes"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Lock Selected Node(s)"
msgstr "Duplikati Odabranih Ključeva"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unlock Selected Node(s)"
msgstr "Duplikati Odabranih Ključeva"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Group Selected Node(s)"
msgstr "Duplikati Odabranih Ključeva"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Ungroup Selected Node(s)"
msgstr "Duplikati Odabranih Ključeva"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Custom Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show When Snapping"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Hide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Toggle Grid"
msgstr "Prikaži/sakrij favorite"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Origin"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert keys (based on mask)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Auto insert keys when objects are translated, rotated or scaled (based on "
"mask).\n"
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Auto Insert Key"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation Key and Pose Options"
msgstr "Ključevi animacije i opcije poze"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add Node Here"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Instance Scene Here"
msgstr "Unesite ključ ovdje"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 3.125%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 6.25%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 12.5%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom to 25%"
msgstr "Odzumiraj"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom to 50%"
msgstr "Odzumiraj"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom to 100%"
msgstr "Odzumiraj"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom to 200%"
msgstr "Odzumiraj"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom to 400%"
msgstr "Odzumiraj"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom to 800%"
msgstr "Odzumiraj"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Default Type"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Polygon3D"
msgstr ""
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
msgstr ""
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr ""
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Restart"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Solid Pixels"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Border Pixels"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Directed Border Pixels"
msgstr "Usmjereni granični pikseli"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr ""
#: editor/plugins/cpu_particles_editor_plugin.cpp
msgid "CPUParticles"
msgstr ""
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr ""
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 0"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 1"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease Out"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Add Point"
msgstr "Dodaj Bezier Točku"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Point"
msgstr "Obriši Bezier Točku"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Left Linear"
msgstr "Lijevo Linearno"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right Linear"
msgstr "Desno Linearno"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Preset"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right click to add point"
msgstr ""
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
msgstr ""
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Simplified Convex Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has no UV in layer %d."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Single Convex Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Simplified Convex Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a simplified convex collision shape.\n"
"This is similar to single collision shape, but can result in a simpler "
"geometry in some cases, at the cost of accuracy."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Multiple Convex Collision Siblings"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between a single convex collision and a "
"polygon-based collision."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV2"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Channel Debug"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid ""
"Update from existing scene?:\n"
"%s"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Add Item"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene (Ignore Transforms)"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene (Apply Transforms)"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
msgid "Apply without Transforms"
msgstr "Anim Promijeni Transform"
#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
msgid "Apply with Transforms"
msgstr "Anim Promijeni Transform"
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Preview Size"
msgstr "Pregled:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Convert to CPUParticles"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generating Visibility Rect"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Convert to CPUParticles2D"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry's faces don't contain any area."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry doesn't contain any faces."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't inherit from Spatial."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't contain face geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Split Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Left Click: Split Segment (in curve)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Angles"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Lengths"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Position"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Position"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Position"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
#: modules/csg/csg_gizmos.cpp
msgid "3D Gizmos"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
#: modules/csg/csg_gizmos.cpp
msgid "Gizmo Colors"
msgstr ""
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Pomakni Bezier Točke"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Add Custom Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Custom Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Open Polygon 2D UV editor."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Command: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Unpaint weights with specified intensity."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Copy UV to Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Configure Grid:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset X:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset Y:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step X:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step Y:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones to Polygon"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Type:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr ""
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Room Generate Points"
msgstr "Pomakni Bezier Točke"
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Generate Points"
msgstr "Pomakni Bezier Točke"
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portal"
msgstr ""
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Occluder Set Transform"
msgstr ""
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Center Node"
msgstr "Premjesti čvor(node)"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
msgstr ""
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Path to AnimationPlayer is invalid"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Auto Reload Scripts On External Change"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Could not load file at:"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving file!"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error Saving"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error Importing"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "New Text File..."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Open File"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save File As..."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Can't obtain the script for running."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Script failed reloading, check console for errors."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Script is not in tool mode, will not be able to run."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"To run this script, it must inherit EditorScript and be set to tool mode."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Auto Reload And Parse Scripts On Save"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter scripts"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter methods"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Next Script"
msgstr "Odspoji Skriptu"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Previous Script"
msgstr "Idi na prethodni korak"
#: editor/plugins/script_editor_plugin.cpp
#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Open..."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Reopen Closed Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "History Previous"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Search"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with External Editor"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Dominant Script On Scene Change"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "External"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Use External Editor"
msgstr "Omogući Kontekstni Editor"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Exec Path"
msgstr "Put"
#: editor/plugins/script_editor_plugin.cpp
msgid "Script Temperature Enabled"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Highlight Current Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Script Temperature History Size"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Current Script Background Color"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Group Help Pages"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Sort Scripts By"
msgstr "Odspoji Skriptu"
#: editor/plugins/script_editor_plugin.cpp
msgid "List Script Names As"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Exec Flags"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Connections to method:"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid ""
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "[Ignore]"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Line"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't drop nodes because script '%s' is not used in this scene."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Breakpoints"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Select All"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Evaluate Selection"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Replace in Files..."
msgstr "Zamijeni sve"
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Bookmark"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Bookmark"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Bookmark"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Bookmarks"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Go to Line..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Breakpoint"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Breakpoint"
msgstr ""
#: editor/plugins/shader_editor_plugin.cpp
msgid ""
"This shader has been modified on on disk.\n"
"What action should be taken?"
msgstr ""
#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Rest Pose to Bones"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Create Rest Pose from Bones"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
msgid "Reset to Rest Pose"
msgstr "Učitaj Zadano"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Overwrite Rest Pose"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical skeleton"
msgstr ""
#: editor/plugins/skeleton_ik_editor_plugin.cpp
msgid "Play IK"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top Orthogonal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top Perspective"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom Orthogonal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom Perspective"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left Orthogonal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left Perspective"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right Orthogonal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right Perspective"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front Orthogonal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front Perspective"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear Orthogonal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear Perspective"
msgstr ""
#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
#: editor/plugins/spatial_editor_plugin.cpp
msgid " [auto]"
msgstr ""
#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
#: editor/plugins/spatial_editor_plugin.cpp
msgid " [portals active]"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp
msgid "None"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
#. TRANSLATORS: This refers to the movement that changes the position of an object.
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pitch:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Size:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Material Changes:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Shader Changes:"
msgstr "Promijeni"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Surface Changes:"
msgstr "Promijeni"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS: %d (%s ms)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Transform with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Auto Orthogonal Enabled"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View FPS"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Half Resolution"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Enable Doppler"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "(Not in GLES2)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Toggle Camera Preview"
msgstr "Prikaži/sakrij favorite"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"To zoom further, change the camera's clipping planes (View -> Settings...)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Convert Rooms"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Click to toggle between visibility states.\n"
"\n"
"Open eye: Gizmo is visible.\n"
"Closed eye: Gizmo is hidden.\n"
"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Nodes to Floor"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Couldn't find a solid floor to snap the selection to."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Local Space"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Converts rooms for portal culling."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Down"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Left"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Right"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Up"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View 180"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Decrease Field of View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Increase Field of View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Reset Field of View to Default"
msgstr "Učitaj Zadano"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Portal Culling"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Occlusion Culling"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Settings..."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Manipulator Gizmo Size"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Manipulator Gizmo Opacity"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Show Viewport Rotation Gizmo"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Instanced"
msgstr "Instaliraj"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Mesh2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Mesh2D Preview"
msgstr "Mesh2D Pregled"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Polygon2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Polygon2D Preview"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "CollisionPolygon2D Preview"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "LightOccluder2D Preview"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Mesh2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Polygon2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D Sibling"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create light occluder."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D Sibling"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Shrink (Pixels): "
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Grow (Pixels): "
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Settings:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "No Frames Selected"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add %d Frame(s)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Unable to load images"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move Frame"
msgstr "Premjesti Okvir"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add a Texture from File"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (Before)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select Frames"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Horizontal:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Create Frames from Sprite Sheet"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Margin"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "Separation:"
msgstr "Opis:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} color(s)"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "No colors found."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} constant(s)"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "No constants found."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} font(s)"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "No fonts found."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} icon(s)"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "No icons found."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} stylebox(es)"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "No styleboxes found."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} currently selected"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Nothing was selected for the import."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Importing Theme Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Importing items {n}/{n}"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Updating the editor"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Finalizing"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Filter:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "With Data"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select by data type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible color items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible color items and their data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible color items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible constant items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible constant items and their data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible constant items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible font items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible font items and their data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible font items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible icon items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible icon items and their data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible icon items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible stylebox items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible stylebox items and their data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible stylebox items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Caution: Adding icon data may considerably increase the size of your Theme "
"resource."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Collapse types."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Expand types."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all Theme items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select With Data"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all Theme items with item data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Deselect All"
msgstr "Odspoji sve"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all Theme items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Import Selected"
msgstr "Brisati odabrani ključ/odabrane ključeve"
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Import Items tab has some items selected. Selection will be lost upon "
"closing this window.\n"
"Close anyway?"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Color Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Rename Item"
msgstr "Preimenuj zvučnu sabirnicu"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Constant Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Font Items"
msgstr "Obriši Bezier Točku"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Icon Items"
msgstr "Obriši Bezier Točku"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All StyleBox Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"This theme type is empty.\n"
"Add more items to it manually or by importing from another theme."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Constant Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Font Item"
msgstr "Dodaj Bezier Točku"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Icon Item"
msgstr "Dodaj Bezier Točku"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Stylebox Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Rename Color Item"
msgstr "Preimenuj Autoload"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Constant Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Font Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Icon Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Stylebox Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Invalid file, not a Theme resource."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Invalid file, same as the edited Theme resource."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Manage Theme Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Edit Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Types:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add StyleBox Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove Items:"
msgstr "Obriši Bezier Točku"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove Custom Items"
msgstr "Pomakni Bezier Točke"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Theme Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Old Name:"
msgstr "Naziv Čvora(node):"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Import Items"
msgstr "Učitaj Zadano"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Default Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Editor Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Select Another Theme Resource:"
msgstr "Traži zamjenu resursa:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme Resource"
msgstr "Resurs"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Type"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Filter the list of types or create a new custom type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Available Node-based types:"
msgstr "Dostupni Profili:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Type name is empty!"
msgstr "Naziv datoteke je prazan."
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Are you sure you want to create an empty type?"
msgstr "Jesi li siguran da želiš ukloniti sve veze s ovog signala?"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Cancel Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Override Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Unpin this StyleBox as a main style."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Pin this StyleBox as a main style. Editing its properties will update the "
"same properties in all other StyleBoxes of this type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item Type"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Set Variation Base Type"
msgstr "Promijeni vrstu baze:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Set Base Type"
msgstr "Promijeni vrstu baze:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Show Default"
msgstr "Učitaj Zadano"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Show default type items alongside items that have been overridden."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Override All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"A type associated with a built-in class cannot be marked as a variation of "
"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Manage Items..."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add, remove, organize and import Theme items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Preview"
msgstr "Pregled:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Default Preview"
msgstr "Mesh2D Pregled"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select UI Scene:"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid ""
"Toggle the control picker, allowing to visually select control types for "
"edit."
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Toggle Button"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Disabled Button"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Item"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Disabled Item"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Check Item"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Radio Item"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Checked Radio Item"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Submenu"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Subitem 1"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Subitem 2"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Has"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Many"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Disabled LineEdit"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Tab 1"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Tab 2"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Tab 3"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Editable Item"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Subtree"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Has,Many,Options"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Invalid path, the PackedScene resource was probably moved or removed."
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Invalid PackedScene resource, must have a Control node at its root."
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Invalid file, not a PackedScene resource."
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Reload the scene to reflect its most actual state."
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Fix Invalid Tiles"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cut Selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Disable Autotile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Enable Priority"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Filter tiles"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Give a TileSet resource to this TileMap to use its tiles."
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Ctrl+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Left"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Right"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Horizontally"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Vertically"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Clear Transform"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Tile Map"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Palette Item Hseparation"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Show Tile Names"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Show Tile Ids"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Sort Tiles By Name"
msgstr "Uvoz Profila"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill Preview"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Editor Side"
msgstr "(Editor Onemogućen)"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Display Grid"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Axis Color"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected Texture from TileSet."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Single Tile"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Autotile"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Atlas"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Next Coordinate"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Previous Coordinate"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/texture.cpp
msgid "Region"
msgstr "Regija"
#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Collision"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Occlusion"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
#: scene/3d/area.cpp scene/3d/physics_joint.cpp
#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
#: scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Region Mode"
msgstr "Način Interpolacije"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Collision Mode"
msgstr "Način Interpolacije"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Occlusion Mode"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Navigation Mode"
msgstr "Način Navigacije"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask Mode"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Priority Mode"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Z Index Mode"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste bitmask."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Erase bitmask."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new rectangle."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Rectangle"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Polygon"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Delete Selected Shape"
msgstr "Brisanje Odabranih Ključeva"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Add or select a texture on the left panel to edit the tiles bound to it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected texture? This will remove all tiles which use it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Texture"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete selected Rect."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Delete polygon."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Region"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Tile"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Bitmask"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Collision Polygon"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Occlusion Polygon"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Navigation Polygon"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste Tile Bitmask"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Concave"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Convex"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Tile"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Collision Polygon"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Occlusion Polygon"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Navigation Polygon"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Priority"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Convex"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Concave"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Collision Polygon"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Occlusion Polygon"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No commit message was provided."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Staged Changes"
msgstr "Promijeni"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Unstaged Changes"
msgstr "Promijeni"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit:"
msgstr "Zajednica"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Subtitle:"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s branch?"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Do you want to remove the %s remote?"
msgstr "Jesi li siguran da želiš ukloniti sve veze s ovog signala?"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Apply"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Initialize"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remote Login"
msgstr "Obriši Bezier Točku"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Discard all changes"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Stage all changes"
msgstr "Promijeni"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unstage all changes"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit Message"
msgstr "Promijeni"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit Changes"
msgstr "Promijeni"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit List"
msgstr "Promijeni"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Branches"
msgstr "Podudaranja:"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Create New Branch"
msgstr "Napravi novi %s"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remove Branch"
msgstr "Ukloni Stazu Animacije"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branch Name"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remotes"
msgstr "Ukloni"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Create New Remote"
msgstr "Napravi novi %s"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remove Remote"
msgstr "Obriši Bezier Točku"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remote Name"
msgstr "Naziv Čvora(node):"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remote URL"
msgstr "Ukloni"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Fetch"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Pull"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Push"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Force Push"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Renamed"
msgstr "Preimenuj zvučnu sabirnicu"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Deleted"
msgstr "Obriši"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Typechange"
msgstr "Promijeni"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unmerged"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "View:"
msgstr "Pregled:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Split"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unified"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Output"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sampler"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add input port"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add output port"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change input port type"
msgstr "Promijeni Korak Animacije"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port type"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change input port name"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port name"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Remove input port"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Remove output port"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set expression"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Resize VisualShader node"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Input Default Port"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node(s) Moved"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Nodes"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Fragment"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: scene/3d/light.cpp
msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Show resulted shader code."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Create Shader Node"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Grayscale function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts HSV vector to RGB equivalent."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts RGB vector to HSV equivalent."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sepia function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Burn operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Darken operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Difference operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Dodge operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "HardLight operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Lighten operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Overlay operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Screen operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "SoftLight operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the %s comparison between two parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided scalars are equal, greater or "
"less."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Not Equal (!=)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided boolean value is true or false."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated scalar if the provided boolean value is true or false."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the comparison between two parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for all shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Input parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment and light shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for light shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "E constant (2.718282). Represents the base of the natural logarithm."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Phi constant (1.618034). Golden ratio."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/4 constant (0.785398) or 45 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/2 constant (1.570796) or 90 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi constant (3.141593) or 180 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Tau constant (6.283185) or 360 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sqrt2 constant (1.414214). Square root of 2."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the absolute value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Finds the nearest integer that is greater than or equal to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Constrains a value to lie between two further values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-e Exponential."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 Exponential."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer less than or equal to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Computes the fractional part of the argument."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse of the square root of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Natural logarithm."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 logarithm."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the greater of two values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the lesser of two values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the opposite value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - scalar"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the value of the first parameter raised to the power of the second."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in degrees to radians."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / scalar"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest even integer to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Extracts the sign of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the truncated value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides scalar by scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies scalar by scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts scalar from scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the cubic texture lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the texture lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Cubic texture uniform lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup with triplanar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Calculate the outer product of a pair of vectors.\n"
"\n"
"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
"one column) and the second parameter 'r' as a row vector (matrix with one "
"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes transform to four vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the determinant of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the inverse of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the transpose of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes vector from three scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes vector to three scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the cross product of two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the distance between two points."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the dot product of two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
"incident vector, and Nref, the reference vector. If the dot product of I and "
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors using scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the normalize product of vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - vector"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / vector"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the vector that points in the direction of refraction."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( vector(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds vector to vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides vector by vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts vector from vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, with custom amount of input and "
"output ports. This is a direct injection of code into the vertex/fragment/"
"light function, do not use it to write the function declarations inside."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns falloff based on the dot product of surface normal and view "
"direction of camera (pass associated inputs to it)."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, which is placed on top of the "
"resulted shader. You can place various function definitions inside and call "
"it later in the Expressions. You can also declare varyings, uniforms and "
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Vector derivative function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Edit Visual Property:"
msgstr "Omogućena Svojstva:"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Mode Changed"
msgstr ""
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"Export templates seem to be missing or invalid."
msgstr ""
#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"This might be due to a configuration issue in the export preset or your "
"export settings."
msgstr ""
#: editor/project_export.cpp
msgid "Release"
msgstr ""
#: editor/project_export.cpp
msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
msgid "The given export path doesn't exist:"
msgstr ""
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
msgid "Export Path"
msgstr ""
#: editor/project_export.cpp
msgid "Presets"
msgstr ""
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
msgstr ""
#: editor/project_export.cpp
msgid ""
"If checked, the preset will be available for use in one-click deploy.\n"
"Only one preset per platform may be marked as runnable."
msgstr ""
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
#: editor/project_export.cpp
msgid "Export all resources in the project"
msgstr ""
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr ""
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr ""
#: editor/project_export.cpp
msgid "Export Mode:"
msgstr ""
#: editor/project_export.cpp
msgid "Resources to export:"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files/folders\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Filters to exclude files/folders from project\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr ""
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr ""
#: editor/project_export.cpp
msgid "Feature List:"
msgstr ""
#: editor/project_export.cpp
msgid "Script"
msgstr ""
#: editor/project_export.cpp
msgid "GDScript Export Mode:"
msgstr ""
#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
msgstr ""
#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)"
msgstr ""
#: editor/project_export.cpp
msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Note: Encryption key needs to be stored in the binary,\n"
"you need to build the export templates from source."
msgstr ""
#: editor/project_export.cpp
msgid "More Info..."
msgstr ""
#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
#: editor/project_export.cpp
msgid "Export Project"
msgstr ""
#: editor/project_export.cpp
msgid "Export mode?"
msgstr ""
#: editor/project_export.cpp
msgid "Export All"
msgstr ""
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr "ZIP Datoteka"
#: editor/project_export.cpp
msgid "Godot Game Pack"
msgstr ""
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
msgstr "Pogreška prilikom otvaranja datoteke paketa, nije u ZIP formatu."
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project name."
msgstr "Nevažeće ime."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
msgstr ""
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr ""
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr ""
#: editor/project_manager.cpp
msgid "Error opening package file, not in ZIP format."
msgstr "Pogreška prilikom otvaranja datoteke paketa, nije u ZIP formatu."
#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr ""
#: editor/project_manager.cpp
msgid "Package installed successfully!"
msgstr "Paket uspješno instaliran!"
#: editor/project_manager.cpp
msgid "Rename Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Import & Edit"
msgstr ""
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Create & Edit"
msgstr ""
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
msgid "Install & Edit"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Name:"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Installation Path:"
msgstr ""
#: editor/project_manager.cpp
msgid "Renderer:"
msgstr ""
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
msgstr ""
#: editor/project_manager.cpp
msgid "Not supported by your GPU drivers."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Higher visual quality\n"
"All features available\n"
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Lower visual quality\n"
"Some features not available\n"
"Works on most hardware\n"
"Recommended for web games"
msgstr ""
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Missing Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Error: Project is missing on the filesystem."
msgstr ""
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr ""
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"The following project settings file does not specify the version of Godot "
"through which it was created.\n"
"\n"
"%s\n"
"\n"
"If you proceed with opening it, it will be converted to Godot's current "
"configuration file format.\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
"%s\n"
"\n"
"Do you want to convert it?\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
#: editor/project_manager.cpp
msgid "Are you sure to run %d projects at once?"
msgstr ""
#: editor/project_manager.cpp
msgid "Remove %d projects from the list?"
msgstr ""
#: editor/project_manager.cpp
msgid "Remove this project from the list?"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Remove all missing projects from the list?\n"
"The project folders' contents won't be modified."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The interface will update after restarting the editor or project manager."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Are you sure to scan %s folders for existing Godot projects?\n"
"This could take a while."
msgstr ""
#. TRANSLATORS: This refers to the application where users manage their Godot projects.
#: editor/project_manager.cpp
#, fuzzy
msgctxt "Application"
msgid "Project Manager"
msgstr "Projektni menadžer "
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr ""
#: editor/project_manager.cpp
msgid "Last Modified"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "Uredi vezu:"
#: editor/project_manager.cpp
msgid "Run Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Scan"
msgstr ""
#: editor/project_manager.cpp
msgid "Scan Projects"
msgstr ""
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr ""
#: editor/project_manager.cpp
msgid "New Project"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Import Project"
msgstr "Uvoz Profila"
#: editor/project_manager.cpp
#, fuzzy
msgid "Remove Project"
msgstr "Obriši Bezier Točku"
#: editor/project_manager.cpp
msgid "Remove Missing"
msgstr ""
#: editor/project_manager.cpp
msgid "About"
msgstr "U vezi s"
#: editor/project_manager.cpp
msgid "Asset Library Projects"
msgstr ""
#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
#: editor/project_manager.cpp
msgid "Remove All"
msgstr ""
#: editor/project_manager.cpp
msgid "Also delete project contents (no undo!)"
msgstr ""
#: editor/project_manager.cpp
msgid "Can't run project"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
#: editor/project_manager.cpp
msgid "Filter projects"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"This field filters projects by name and last path component.\n"
"To filter projects by name and full path, the query must contain at least "
"one `/` character."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Physical Key"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "An action with the name '%s' already exists."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Change Action deadzone"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "X Button 1"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "X Button 2"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Erase Input Action"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Up."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Global Property"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Moved Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Add %d Translations"
msgstr "Uredi Tranzicije..."
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Translation Resource Remap: Add %d Path(s)"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Translation Resource Remap: Add %d Remap(s)"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr "Općenito"
#: editor/project_settings_editor.cpp
msgid "Override For..."
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "The editor must be restarted for changes to take effect."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Show All Locales"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Show Selected Locales Only"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Filter mode:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locales:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Plugins"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Import Defaults"
msgstr "Učitaj Zadano"
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
#: editor/property_editor.cpp
msgid "Zero"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr ""
#: editor/property_editor.cpp
msgid "File..."
msgstr ""
#: editor/property_editor.cpp
msgid "Dir..."
msgstr ""
#: editor/property_editor.cpp
msgid "Assign"
msgstr ""
#: editor/property_editor.cpp
msgid "Select Node"
msgstr ""
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr ""
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr ""
#: editor/property_selector.cpp
msgid "Select Property"
msgstr ""
#: editor/property_selector.cpp
msgid "Select Virtual Method"
msgstr ""
#: editor/property_selector.cpp
msgid "Select Method"
msgstr ""
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
msgid "Batch Rename"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Suffix:"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Substitute"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Node name"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Node type"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Current scene name"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Root node name"
msgstr ""
#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
msgid "If set, the counter restarts for each group of child nodes."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
msgstr ""
#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Step"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Padding"
msgstr ""
#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Style"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "To Lowercase"
msgstr ""
#: editor/rename_dialog.cpp
msgid "To Uppercase"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Reset"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expression Error:"
msgstr ""
#: editor/rename_dialog.cpp
msgid "At character %s"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr ""
#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Replace with Branch Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't paste root node into the same scene."
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Paste Node(s)"
msgstr "Brisati odabrani ključ/odabrane ključeve"
#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr "Odspoji Skriptu"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Make node as Root"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes and any children?"
msgstr "Obriši %d čvorove(nodes) i njihove podčvorove(children)?"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
msgstr "Obriši %d čvorove?"
#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\" and its children?"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\"?"
msgstr "Obriši čvor \"%s\"?"
#: editor/scene_tree_dock.cpp
msgid ""
"Saving the branch as a scene requires having a scene open in the editor."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Saving the branch as a scene requires selecting only one node, but you have "
"selected %d nodes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Can't save the root node branch as an instanced scene.\n"
"To create an editable copy of the current scene, duplicate it using the "
"FileSystem dock context menu\n"
"or create an inherited scene using Scene > New Inherited Scene... instead."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Can't save the branch of an already instanced scene.\n"
"To create a variation of a scene, you can make an inherited scene based on "
"the instanced scene using Scene > New Inherited Scene... instead."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Can't save a branch which is a child of an already instantiated scene.\n"
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Can't save a branch which is part of an inherited scene.\n"
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
"cause all properties of the node to be reverted to their default."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "2D Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "3D Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "User Interface"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Other Node"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Cut Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Change type of node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot attach a script: there are no languages registered.\n"
"This is probably because this editor was built with all language modules "
"disabled."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Expand/Collapse All"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Reparent to New Node"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script to the selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Detach the script from the selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"If selected, the Remote scene tree dock will cause the project to stutter "
"every time it updates.\n"
"Switch back to the Local scene tree dock to improve performance."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Show Scene Tree Root Selection"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Derive Script Globals By Name"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Use Favorites Root Selection"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Unlock Node"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Button Group"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "(Connecting From)"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s).\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node is in %s group(s).\n"
"Click to show groups dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Open Script:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Path is empty."
msgstr "Međuspremnik je prazan."
#: editor/script_create_dialog.cpp
msgid "Filename is empty."
msgstr "Naziv datoteke je prazan."
#: editor/script_create_dialog.cpp
msgid "Path is not local."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid base path."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "A directory with the same name exists."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "File does not exist."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid extension."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Overrides"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Open Script / Choose Location"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Open Script"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "File exists, it will be reused."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid path."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid class name."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Will create a new script file."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Will load an existing script file."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Script file already exists."
msgstr ""
#: editor/script_create_dialog.cpp
msgid ""
"Note: Built-in scripts have some limitations and can't be edited using an "
"external editor."
msgstr ""
#: editor/script_create_dialog.cpp
msgid ""
"Warning: Having the script name be the same as a built-in type is usually "
"not desired."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Template:"
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Built-in Script:"
msgstr "Spoji sa skriptom:"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Remote "
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Warning:"
msgstr "Upozorenje:"
#: editor/script_editor_debugger.cpp
msgid "Error:"
msgstr "Greška:"
#: editor/script_editor_debugger.cpp
msgid "C++ Error"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "C++ Error:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "C++ Source"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Source:"
msgstr "Izvor:"
#: editor/script_editor_debugger.cpp
msgid "C++ Source:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Stack Trace"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Child process connected."
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Open C++ Source on GitHub"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Filter stack variables"
msgstr "Filtriraj signale"
#: editor/script_editor_debugger.cpp
msgid "Auto Switch To Remote Scene Tree"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Remote Scene Tree Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Export list to a CSV file"
msgstr ""
#: editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Resource Path"
msgstr ""
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Export measures as CSV"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Erase Shortcut"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Restore Shortcut"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Change Shortcut"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Binding"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Stream Player 3D"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Pomakni Bezier Točke"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Reflection Probe"
msgstr "Samo odabir"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "GI Probe"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Baked Indirect Light"
msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Navigation Edge"
msgstr "Način Navigacije"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Navigation Edge Disabled"
msgstr "Način Navigacije"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Navigation Solid"
msgstr "Način Navigacije"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Navigation Solid Disabled"
msgstr "Način Navigacije"
#: editor/spatial_editor_gizmos.cpp
msgid "Joint Body A"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Joint Body B"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Room Edge"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Room Overlap"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
msgid "Portal Margin"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Edge"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Arrow"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Front"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Portal Back"
msgstr "Idi Natrag"
#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
#: scene/2d/tile_map.cpp
msgid "Occluder"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Polygon Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Hole Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Occluder Polygon Front"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Occluder Polygon Back"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Occluder Hole"
msgstr ""
#: main/main.cpp
msgid "Godot Physics"
msgstr ""
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
msgid "Use BVH"
msgstr ""
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
#, fuzzy
msgid "BVH Collision Margin"
msgstr "Način Interpolacije"
#: main/main.cpp
msgid "Crash Handler"
msgstr ""
#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
msgid "Debugger stdout"
msgstr ""
#: main/main.cpp
msgid "Max Chars Per Second"
msgstr ""
#: main/main.cpp
msgid "Max Messages Per Frame"
msgstr ""
#: main/main.cpp
msgid "Max Errors Per Second"
msgstr ""
#: main/main.cpp
msgid "Max Warnings Per Second"
msgstr ""
#: main/main.cpp
msgid "Flush stdout On Print"
msgstr ""
#: main/main.cpp servers/visual_server.cpp
msgid "Logging"
msgstr ""
#: main/main.cpp
msgid "File Logging"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Enable File Logging"
msgstr "Omogući \"Onion Skinning\""
#: main/main.cpp
#, fuzzy
msgid "Log Path"
msgstr "Put"
#: main/main.cpp
msgid "Max Log Files"
msgstr ""
#: main/main.cpp
msgid "Driver"
msgstr ""
#: main/main.cpp
msgid "Driver Name"
msgstr ""
#: main/main.cpp
msgid "Fallback To GLES2"
msgstr ""
#: main/main.cpp
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
#: main/main.cpp platform/uwp/os_uwp.cpp
msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
#: main/main.cpp
msgid "Always On Top"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Test Width"
msgstr "Lijevo Široko"
#: main/main.cpp
msgid "Test Height"
msgstr ""
#: main/main.cpp
msgid "DPI"
msgstr ""
#: main/main.cpp
msgid "Allow hiDPI"
msgstr ""
#: main/main.cpp
msgid "V-Sync"
msgstr ""
#: main/main.cpp
msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
#: main/main.cpp
msgid "Allowed"
msgstr ""
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "Omogući"
#: main/main.cpp
msgid "Intended Usage"
msgstr ""
#: main/main.cpp
msgid "Framebuffer Allocation"
msgstr ""
#: main/main.cpp platform/uwp/os_uwp.cpp
msgid "Energy Saving"
msgstr ""
#: main/main.cpp
msgid "Threads"
msgstr ""
#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
msgid "Thread Model"
msgstr ""
#: main/main.cpp
msgid "Thread Safe BVH"
msgstr ""
#: main/main.cpp
msgid "Handheld"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Orientation"
msgstr "Optimiraj animaciju"
#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Common"
msgstr "Zajednica"
#: main/main.cpp
msgid "Physics FPS"
msgstr ""
#: main/main.cpp
msgid "Force FPS"
msgstr ""
#: main/main.cpp
msgid "Enable Pause Aware Picking"
msgstr ""
#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
#: scene/main/viewport.cpp scene/register_scene_types.cpp
msgid "GUI"
msgstr ""
#: main/main.cpp
msgid "Drop Mouse On GUI Input Disabled"
msgstr ""
#: main/main.cpp
msgid "stdout"
msgstr ""
#: main/main.cpp
msgid "Print FPS"
msgstr ""
#: main/main.cpp
msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Frame Delay (msec)"
msgstr "Vrijeme/vremena: "
#: main/main.cpp
msgid "Low Processor Mode"
msgstr ""
#: main/main.cpp
msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
msgid "iOS"
msgstr ""
#: main/main.cpp
msgid "Hide Home Indicator"
msgstr ""
#: main/main.cpp
msgid "Input Devices"
msgstr ""
#: main/main.cpp
msgid "Pointing"
msgstr ""
#: main/main.cpp
msgid "Touch Delay"
msgstr ""
#: main/main.cpp servers/visual_server.cpp
msgid "GLES3"
msgstr ""
#: main/main.cpp servers/visual_server.cpp
#, fuzzy
msgid "Shaders"
msgstr "Promijeni"
#: main/main.cpp
msgid "Debug Shader Fallbacks"
msgstr ""
#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
#: scene/resources/world.cpp
msgid "Environment"
msgstr ""
#: main/main.cpp
msgid "Default Clear Color"
msgstr ""
#: main/main.cpp
msgid "Boot Splash"
msgstr ""
#: main/main.cpp
msgid "Show Image"
msgstr ""
#: main/main.cpp
msgid "Image"
msgstr ""
#: main/main.cpp
msgid "Fullsize"
msgstr ""
#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
msgstr ""
#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "BG Color"
msgstr "Preimenuj Autoload"
#: main/main.cpp
msgid "macOS Native Icon"
msgstr ""
#: main/main.cpp
msgid "Windows Native Icon"
msgstr ""
#: main/main.cpp
msgid "Buffering"
msgstr ""
#: main/main.cpp
msgid "Agile Event Flushing"
msgstr ""
#: main/main.cpp
msgid "Emulate Touch From Mouse"
msgstr ""
#: main/main.cpp
msgid "Emulate Mouse From Touch"
msgstr ""
#: main/main.cpp
msgid "Mouse Cursor"
msgstr ""
#: main/main.cpp
msgid "Custom Image"
msgstr ""
#: main/main.cpp
msgid "Custom Image Hotspot"
msgstr ""
#: main/main.cpp
msgid "Tooltip Position Offset"
msgstr ""
#: main/main.cpp modules/mono/editor/csharp_project.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Mono"
msgstr ""
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Debugger Agent"
msgstr ""
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Wait For Debugger"
msgstr ""
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Wait Timeout"
msgstr ""
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Args"
msgstr ""
#: main/main.cpp
msgid "Runtime"
msgstr ""
#: main/main.cpp
msgid "Unhandled Exception Policy"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Main Loop Type"
msgstr "Promijeni tip %s"
#: main/main.cpp scene/gui/texture_progress.cpp
#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
#: main/main.cpp
msgid "Aspect"
msgstr ""
#: main/main.cpp
msgid "Shrink"
msgstr ""
#: main/main.cpp
msgid "Auto Accept Quit"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Idi Natrag"
#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
#: main/main.cpp
msgid "Dynamic Fonts"
msgstr ""
#: main/main.cpp
msgid "Use Oversampling"
msgstr ""
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
msgid "Active Soft World"
msgstr ""
#: modules/csg/csg_gizmos.cpp
msgid "CSG"
msgstr ""
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Height"
msgstr ""
#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Inner Radius"
msgstr ""
#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Outer Radius"
msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Operation"
msgstr "Opis:"
#: modules/csg/csg_shape.cpp
msgid "Calculate Tangents"
msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Use Collision"
msgstr "Collision"
#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Način Interpolacije"
#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Način Interpolacije"
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Invert Faces"
msgstr "Spoji '%s' na '%s'"
#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
msgid "Radial Segments"
msgstr ""
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Rings"
msgstr "Upozorenja"
#: modules/csg/csg_shape.cpp
msgid "Smooth Faces"
msgstr ""
#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
msgid "Cone"
msgstr ""
#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
#: modules/csg/csg_shape.cpp
msgid "Outer Radius"
msgstr ""
#: modules/csg/csg_shape.cpp
msgid "Ring Sides"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
msgid "Polygon"
msgstr ""
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
#: modules/csg/csg_shape.cpp
msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Node"
msgstr "Brisati odabrani ključ/odabrane ključeve"
#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
#: modules/csg/csg_shape.cpp
msgid "Path Interval"
msgstr ""
#: modules/csg/csg_shape.cpp
msgid "Path Simplify Angle"
msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Rotation"
msgstr "Zalijepi Animaciju"
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Local"
msgstr "Zalijepi Animaciju"
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Continuous U"
msgstr "Kontinuirano"
#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Joined"
msgstr "Zalijepi Animaciju"
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Način Interpolacije"
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Transfer Channel"
msgstr "Način Ravnala"
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Channel Count"
msgstr "Unesite ključ ovdje"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Always Ordered"
msgstr ""
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Server Relay"
msgstr ""
#: modules/enet/networked_multiplayer_enet.cpp
msgid "DTLS Verify"
msgstr ""
#: modules/enet/networked_multiplayer_enet.cpp
msgid "DTLS Hostname"
msgstr ""
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Use DTLS"
msgstr ""
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr ""
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Load Once"
msgstr "Učitaj"
#: modules/gdnative/gdnative.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Singleton"
msgstr ""
#: modules/gdnative/gdnative.cpp
msgid "Symbol Prefix"
msgstr ""
#: modules/gdnative/gdnative.cpp
msgid "Reloadable"
msgstr ""
#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Remove current entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dynamic Library"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Enabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
msgid "Class Name"
msgstr "Naziv Čvora(node):"
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Script Class"
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
msgid "Icon Path"
msgstr "Put"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript.cpp
#, fuzzy
msgid "GDScript"
msgstr "Odspoji Skriptu"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Function Definition Color"
msgstr ""
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Node Path Color"
msgstr ""
#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
msgid "Max Call Stack"
msgstr ""
#: modules/gdscript/gdscript.cpp
msgid "Treat Warnings As Errors"
msgstr ""
#: modules/gdscript/gdscript.cpp
msgid "Exclude Addons"
msgstr ""
#: modules/gdscript/gdscript.cpp
msgid "Autocomplete Setters And Getters"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
msgstr ""
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Language Server"
msgstr ""
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Enable Smart Resolve"
msgstr ""
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Show Native Symbols In Editor"
msgstr ""
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Use Thread"
msgstr ""
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr ""
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export GLTF..."
msgstr "Izvoz"
#: modules/gltf/gltf_accessor.cpp
msgid "Buffer View"
msgstr ""
#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
msgid "Byte Offset"
msgstr ""
#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Component Type"
msgstr "Komponente"
#: modules/gltf/gltf_accessor.cpp
msgid "Normalized"
msgstr ""
#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Count"
msgstr "Dodaj Bezier Točku"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Min"
msgstr "MiB"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
msgid "Max"
msgstr ""
#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Sparse Count"
msgstr "Unesite ključ ovdje"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Buffer View"
msgstr ""
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Byte Offset"
msgstr ""
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Component Type"
msgstr ""
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Values Buffer View"
msgstr ""
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Values Byte Offset"
msgstr ""
#: modules/gltf/gltf_buffer_view.cpp
msgid "Buffer"
msgstr ""
#: modules/gltf/gltf_buffer_view.cpp
#, fuzzy
msgid "Byte Length"
msgstr "Mesh2D Pregled"
#: modules/gltf/gltf_buffer_view.cpp
msgid "Byte Stride"
msgstr ""
#: modules/gltf/gltf_buffer_view.cpp
msgid "Indices"
msgstr ""
#: modules/gltf/gltf_camera.cpp
#, fuzzy
msgid "FOV Size"
msgstr "Glavna skripta:"
#: modules/gltf/gltf_camera.cpp
msgid "Zfar"
msgstr ""
#: modules/gltf/gltf_camera.cpp
#, fuzzy
msgid "Znear"
msgstr "Linearno"
#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp
msgid "Color"
msgstr ""
#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
#: scene/resources/environment.cpp
msgid "Intensity"
msgstr ""
#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
#, fuzzy
msgid "Range"
msgstr "Promijeni"
#: modules/gltf/gltf_light.cpp
msgid "Inner Cone Angle"
msgstr ""
#: modules/gltf/gltf_light.cpp
msgid "Outer Cone Angle"
msgstr ""
#: modules/gltf/gltf_mesh.cpp
#, fuzzy
msgid "Blend Weights"
msgstr "Način Ravnala"
#: modules/gltf/gltf_mesh.cpp
#, fuzzy
msgid "Instance Materials"
msgstr "Unesite ključ ovdje"
#: modules/gltf/gltf_node.cpp
msgid "Parent"
msgstr ""
#: modules/gltf/gltf_node.cpp
msgid "Xform"
msgstr ""
#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
msgid "Skin"
msgstr ""
#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Translation"
msgstr "Uredi Tranzicije..."
#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
msgid "Rotation"
msgstr ""
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
#, fuzzy
msgid "Joints"
msgstr "Pomakni Bezier Točke"
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
msgid "Roots"
msgstr ""
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
#: modules/gltf/gltf_skeleton.cpp
#, fuzzy
msgid "Godot Bone Node"
msgstr "Premjesti čvor(node)"
#: modules/gltf/gltf_skin.cpp
msgid "Skin Root"
msgstr ""
#: modules/gltf/gltf_skin.cpp
msgid "Joints Original"
msgstr ""
#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
#, fuzzy
msgid "Non Joints"
msgstr "Pomakni Bezier Točke"
#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Name"
msgstr ""
#: modules/gltf/gltf_skin.cpp
msgid "Godot Skin"
msgstr ""
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Diffuse Img"
msgstr ""
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Diffuse Factor"
msgstr ""
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Gloss Factor"
msgstr ""
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Specular Factor"
msgstr ""
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Spec Gloss Img"
msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Json"
msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Major Version"
msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Minor Version"
msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "GLB Data"
msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Use Named Skin Binds"
msgstr ""
#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Brisati odabrani ključ/odabrane ključeve"
#: modules/gltf/gltf_state.cpp
msgid "Buffer Views"
msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Accessors"
msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Meshes"
msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Materials"
msgstr ""
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Scene Name"
msgstr "Kreiraj Scenu"
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Root Nodes"
msgstr "Premjesti čvor(node)"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
msgid "Textures"
msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Images"
msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Skins"
msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Cameras"
msgstr ""
#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
msgid "Lights"
msgstr ""
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Unique Animation Names"
msgstr "Promijeni Ime Animacije:"
#: modules/gltf/gltf_state.cpp
msgid "Skeletons"
msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Skeleton To Node"
msgstr ""
#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
#, fuzzy
msgid "Animations"
msgstr "Animacija"
#: modules/gltf/gltf_texture.cpp
msgid "Src Image"
msgstr ""
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr ""
#: modules/gridmap/grid_map.cpp
msgid "Use In Baked Light"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Octant Size"
msgstr "Glavna skripta:"
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Center X"
msgstr "Premjesti čvor(node)"
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Center Y"
msgstr "Premjesti čvor(node)"
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Center Z"
msgstr "Premjesti čvor(node)"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Plane"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Fill Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paste Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paint"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Selection"
msgstr "Izbriši Odabir"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Paste Selects"
msgstr "Brisati odabrani ključ/odabrane ključeve"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Fill Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Filter meshes"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Begin Bake"
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Preparing data structures"
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Generate buffers"
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
msgid "Direct lighting"
msgstr "Direkcije"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Indirect lighting"
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Post processing"
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Plotting lightmaps"
msgstr ""
#: modules/lightmapper_cpu/register_types.cpp
msgid "CPU Lightmapper"
msgstr ""
#: modules/lightmapper_cpu/register_types.cpp
msgid "Low Quality Ray Count"
msgstr ""
#: modules/lightmapper_cpu/register_types.cpp
msgid "Medium Quality Ray Count"
msgstr ""
#: modules/lightmapper_cpu/register_types.cpp
msgid "High Quality Ray Count"
msgstr ""
#: modules/lightmapper_cpu/register_types.cpp
msgid "Ultra Quality Ray Count"
msgstr ""
#: modules/minimp3/audio_stream_mp3.cpp
#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
#, fuzzy
msgid "Loop Offset"
msgstr "Način Interpolacije"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Display Width"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Display To Lens"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
#: modules/mono/csharp_script.cpp
msgid "Build Solution"
msgstr ""
#: modules/mono/editor/csharp_project.cpp
#, fuzzy
msgid "Auto Update Project"
msgstr "Uredi vezu:"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
#: modules/navigation/navigation_mesh_editor_plugin.cpp
#: scene/3d/navigation_mesh_instance.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
msgid "Seamless"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
msgid "As Normal Map"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
msgid "Noise"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
msgid "Noise Offset"
msgstr ""
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Period"
msgstr ""
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Persistence"
msgstr ""
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Lacunarity"
msgstr ""
#: modules/regex/regex.cpp
msgid "Subject"
msgstr ""
#: modules/regex/regex.cpp
#, fuzzy
msgid "Names"
msgstr "Ime"
#: modules/regex/regex.cpp
#, fuzzy
msgid "Strings"
msgstr "Upozorenja"
#: modules/upnp/upnp.cpp
msgid "Discover Multicast If"
msgstr ""
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
#: modules/upnp/upnp.cpp
msgid "Discover IPv6"
msgstr ""
#: modules/upnp/upnp_device.cpp
#, fuzzy
msgid "Description URL"
msgstr "Opis"
#: modules/upnp/upnp_device.cpp
#, fuzzy
msgid "Service Type"
msgstr "Promijeni vrstu baze:"
#: modules/upnp/upnp_device.cpp
msgid "IGD Control URL"
msgstr ""
#: modules/upnp/upnp_device.cpp
msgid "IGD Service Type"
msgstr ""
#: modules/upnp/upnp_device.cpp
msgid "IGD Our Addr"
msgstr ""
#: modules/upnp/upnp_device.cpp
msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
msgid "Default Input Values"
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
msgstr ""
#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid "Visual Script"
msgstr "Idi na prethodni korak"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument name"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Input Port"
msgstr "Dodaj Bezier Točku"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Output Port"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Port Type"
msgstr "Promijeni tip %s"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Port Name"
msgstr "Promijeni Ime Animacije:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Override an existing built-in function."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new function."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new variable."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new signal."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Delete input port"
msgstr "Promijeni Korak Animacije"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove Input Port"
msgstr "Pomakni Bezier Točke"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove Output Port"
msgstr "Pomakni Bezier Točke"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Node(s)"
msgstr "Brisati odabrani ključ/odabrane ključeve"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid ""
"Can't drop properties because script '%s' is not used in this scene.\n"
"Drop holding 'Shift' to just copy the signature."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Disconnect Nodes"
msgstr "Odspoji"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Data"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Node Sequence"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function of nodes from nodes of multiple functions."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Select at least one node with sequence port."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Try to only have one sequence input in selection."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Create Function"
msgstr "Stvori"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Make Tool:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type:"
msgstr "Promijeni vrstu baze:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Nodes..."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function..."
msgstr "Dodaj funkciju..."
#: modules/visual_script/visual_script_editor.cpp
msgid "function_name"
msgstr "ime_funkcije"
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit its graph."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Make Function"
msgstr "Napravi Funkciju"
#: modules/visual_script/visual_script_editor.cpp
msgid "Refresh Graph"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Member"
msgstr ""
#: modules/visual_script/visual_script_expression.cpp
#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Return Enabled"
msgstr "Filtriraj signale"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Return Type"
msgstr "Promijeni vrstu baze:"
#: modules/visual_script/visual_script_flow_control.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Condition"
msgstr "Animacija"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "if (cond) is:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "While"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "in order:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Steps"
msgstr "2 koraka"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "'input' is:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Type Cast"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Is %s?"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Base Script"
msgstr "Odspoji Skriptu"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On Self"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Call Mode"
msgstr "Način Interpolacije"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Basic Type"
msgstr "Promijeni vrstu baze:"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Node Path"
msgstr "Učitaj Zadano"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Use Default Args"
msgstr "Učitaj Zadano"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Validate"
msgstr "Važeći znakovi:"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "RPC Call Mode"
msgstr "Način Ravnala"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Multiply %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Divide %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Mod %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "ShiftLeft %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "ShiftRight %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitAnd %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitOr %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Set Mode"
msgstr "Način Ravnala"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Type Cache"
msgstr "Promijeni"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Emit %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "Compose Array"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Var Name"
msgstr "Ime"
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableSet not found in script: "
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "Preload"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Index"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "Set Index"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "Global Constant"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "Class Constant"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "Basic Constant"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "Math Constant"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Engine Singleton"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Scene Node"
msgstr "Premjesti čvor(node)"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Scene Tree"
msgstr "Kreiraj Scenu"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Self"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "CustomNode"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "SubCall"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
msgid "Title"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "Constructor"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "Set Local Var"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Action %s"
msgstr "Funkcije"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Deconstruct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "Elem Cache"
msgstr ""
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Yield"
msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Next Frame"
msgstr "Premjesti Okvir"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Next Physics Frame"
msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "%s sec(s)"
msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
msgid "Wait Time"
msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
msgstr "Signal:"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitNodeSignal"
msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitInstanceSignal"
msgstr ""
#: modules/webrtc/webrtc_data_channel.cpp
#, fuzzy
msgid "Write Mode"
msgstr "Način Ravnala"
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
#: modules/websocket/websocket_client.cpp
msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
msgid "CA Chain"
msgstr ""
#: modules/websocket/websocket_server.cpp
msgid "Handshake Timeout"
msgstr ""
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
msgstr "Način Interpolacije"
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Required Features"
msgstr "Omogućene Značajke:"
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Optional Features"
msgstr "Omogućene Značajke:"
#: modules/webxr/webxr_interface.cpp
msgid "Requested Reference Space Types"
msgstr ""
#: modules/webxr/webxr_interface.cpp
msgid "Reference Space Type"
msgstr ""
#: modules/webxr/webxr_interface.cpp
msgid "Visibility State"
msgstr ""
#: modules/webxr/webxr_interface.cpp
msgid "Bounds Geometry"
msgstr ""
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
#: platform/android/export/export.cpp
msgid "Debug Keystore"
msgstr ""
#: platform/android/export/export.cpp
msgid "Debug Keystore User"
msgstr ""
#: platform/android/export/export.cpp
msgid "Debug Keystore Pass"
msgstr ""
#: platform/android/export/export.cpp
msgid "Force System User"
msgstr ""
#: platform/android/export/export.cpp
msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Package segments must be of non-zero length."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "The character '%s' is not allowed in Android application package names."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "A digit cannot be the first character in a package segment."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "The character '%s' cannot be the first character in a package segment."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Select device from the list"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Running on %s"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Exporting APK..."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Uninstalling..."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Installing to device, please wait..."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Could not install to device: %s"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Running on device..."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Could not execute on device."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Unable to find the 'apksigner' tool."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Either Debug Keystore, Debug User AND Debug Password settings must be "
"configured OR none of them."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Either Release Keystore, Release User AND Release Password settings must be "
"configured OR none of them."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "A valid Android SDK path is required in Editor Settings."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Invalid Android SDK path in Editor Settings."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Missing 'platform-tools' directory!"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Unable to find Android SDK platform-tools' adb command."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Please check in the Android SDK directory specified in Editor Settings."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Missing 'build-tools' directory!"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Invalid public key for APK expansion."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Invalid package name:"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
"Note that the singleton was also renamed from \"GodotPayments\" to "
"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
"The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Signing debug %s..."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Signing release %s..."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Verifying %s..."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "'apksigner' verification of %s failed."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Exporting for Android"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Unsupported export format!\n"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Android build version mismatch:\n"
" Template installed: %s\n"
" Godot Version: %s\n"
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Unable to overwrite res://android/build/res/*.xml files with project name"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Could not export project files to gradle project\n"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Could not write expansion package file!"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Building Android Project (gradle)"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Building of Android project failed, check output for the error.\n"
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Moving output"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Package not found: %s"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Creating APK..."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Could not find template APK to export:\n"
"%s"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Missing libraries in the export template for the selected architectures: "
"%s.\n"
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Adding files..."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Could not export project files"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Aligning APK..."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Could not unzip temporary unaligned APK."
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Identifier is missing."
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Invalid Identifier:"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Could not open template for export:"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Invalid export template:"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Could not write file:"
msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read file:"
msgstr "Trenutni Profil:"
#: platform/javascript/export/export.cpp
msgid "Could not read HTML shell:"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Could not create HTTP server directory:"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Error starting HTTP server:"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Web"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "HTTP Host"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "HTTP Port"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Use SSL"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "SSL Key"
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Failed to get Info.plist hash."
msgstr ""
#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Invalid Info.plist, no exe name."
msgstr "Nevažeće ime."
#: platform/osx/export/codesign.cpp
msgid "Invalid Info.plist, no bundle id."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Invalid Info.plist, can't load."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Failed to create \"%s\" subfolder."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Failed to extract thin binary."
msgstr ""
#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Invalid binary format."
msgstr "Nevažeće ime."
#: platform/osx/export/codesign.cpp
msgid "Already signed!"
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Failed to process nested resources."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Failed to create _CodeSignature subfolder."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Failed to get CodeResources hash."
msgstr ""
#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid entitlements file."
msgstr "Nevažeće ime."
#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Invalid executable file."
msgstr "Nevažeće ime."
#: platform/osx/export/codesign.cpp
msgid "Can't resize signature load command."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Failed to create fat binary."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Unknown bundle type."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Unknown object type."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Note: The notarization process generally takes less than an hour. When the "
"process is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"You can check progress manually by opening a Terminal and running the "
"following command:"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Run the following command to staple the notarization ticket to the exported "
"application (optional):"
msgstr ""
#: platform/osx/export/export.cpp
msgid "No identity found."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Creating app bundle"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Could not find template app to export:"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Requested template binary '%s' not found. It might be missing from your "
"template archive."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Making PKG"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Ad-hoc signed applications require the 'Disable Library Validation' "
"entitlement to load dynamic libraries."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Code signing bundle"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Making DMG"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Code signing DMG"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Making ZIP"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Notarization requires the app to be archived first, select the DMG or ZIP "
"export format instead."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
"signing is limited to ad-hoc signature only."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Warning: Xcode command line tools are not installed, using built-in "
"\"codesign\". Code signing is limited to ad-hoc signature only."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Notarization: Code signing is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Notarization: Hardened runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Notarization: Apple ID name not specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Notarization: Apple ID password not specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Warning: Notarization is disabled. The exported project will be blocked by "
"Gatekeeper if it's downloaded from an unknown source."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Code signing is disabled. The exported project will not run on Macs with "
"enabled Gatekeeper and Apple Silicon powered Macs."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Hardened Runtime is not compatible with ad-hoc signature, and will be "
"disabled!"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Warning: Notarization is not supported from this OS. The exported project "
"will be blocked by Gatekeeper if it's downloaded from an unknown source."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Microphone access is enabled, but usage description is not "
"specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Camera access is enabled, but usage description is not specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Location information access is enabled, but usage description is "
"not specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Address book access is enabled, but usage description is not "
"specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Calendar access is enabled, but usage description is not specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Photo library access is enabled, but usage description is not "
"specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid "macOS"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Force Builtin Codesign"
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid package unique name."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid package publisher display name."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid product GUID."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid publisher GUID."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid background color."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "UWP"
msgstr ""
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "Signtool"
msgstr "Signal:"
#: platform/uwp/export/export.cpp
msgid "Debug Certificate"
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Debug Password"
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Debug Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
msgstr ""
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Invalid icon path:"
msgstr "Nevažeće ime."
#: platform/windows/export/export.cpp
msgid "Invalid file version:"
msgstr ""
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Invalid product version:"
msgstr "Nevažeće ime."
#: platform/windows/export/export.cpp
msgid "Windows"
msgstr ""
#: platform/windows/export/export.cpp
msgid "Rcedit"
msgstr ""
#: platform/windows/export/export.cpp
msgid "Osslsigncode"
msgstr ""
#: platform/windows/export/export.cpp
msgid "Wine"
msgstr ""
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
msgid "Frames"
msgstr "Premjesti Okvir"
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#, fuzzy
msgid "Frame"
msgstr "Premjesti Okvir"
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Speed Scale"
msgstr ""
#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
#: scene/audio/audio_stream_player.cpp
msgid "Playing"
msgstr ""
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#, fuzzy
msgid "Centered"
msgstr "Premjesti čvor(node)"
#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
#: scene/main/canvas_layer.cpp scene/resources/material.cpp
#: scene/resources/style_box.cpp
msgid "Offset"
msgstr ""
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
msgstr ""
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip V"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Monitoring"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Monitorable"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Physics Overrides"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Gravity Point"
msgstr "Pomakni Bezier Točke"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Gravity Vec"
msgstr "Mesh2D Pregled"
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Linearno"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Audio Bus"
msgstr "Premjesti Audio Bus"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Override"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Stream"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
msgid "Volume dB"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
#: servers/audio/effects/audio_effect_pitch_shift.cpp
msgid "Pitch Scale"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
#: scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "Automatska reprodukcija pri učitavanju"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
#: scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp
#, fuzzy
msgid "Attenuation"
msgstr "Animacija"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Bus"
msgstr "Dodaj Kontroler"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
msgid "Area Mask"
msgstr ""
#: scene/2d/back_buffer_copy.cpp
#, fuzzy
msgid "Copy Mode"
msgstr "Omogućena Svojstva:"
#: scene/2d/camera_2d.cpp
msgid "Anchor Mode"
msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Rotating"
msgstr "Zalijepi Animaciju"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#, fuzzy
msgid "Current"
msgstr "Trenutni Profil:"
#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
#, fuzzy
msgid "Zoom"
msgstr "Zumiraj"
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Smoothed"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin H Enabled"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin V Enabled"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Draw Screen"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Draw Limits"
msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Draw Drag Margin"
msgstr "Dodatni argumenti poziva:"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Način Ravnala"
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Light Mode"
msgstr "Desno Široko"
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Particles Animation"
msgstr "Zalijepi Animaciju"
#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Particles Anim Loop"
msgstr "Zalijepi Animaciju"
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
msgid "Visible"
msgstr ""
#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
#: scene/resources/style_box.cpp
msgid "Modulate"
msgstr ""
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
msgstr "Način Ravnala"
#: scene/2d/canvas_item.cpp
msgid "Show Behind Parent"
msgstr ""
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
msgid "Use Parent Material"
msgstr ""
#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid "Pickable"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
msgstr "Način Ravnala"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
#: scene/gui/texture_button.cpp
#, fuzzy
msgid "Disabled"
msgstr "(Editor Onemogućen)"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision"
msgstr "Collision"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr ""
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
#: scene/2d/collision_shape_2d.cpp
msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
#: scene/2d/cpu_particles_2d.cpp
msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Emitting"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Explosiveness"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Randomness"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Lifetime Randomness"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Fixed FPS"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Fract Delta"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Local Coords"
msgstr "Cijele riječi"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Texture"
msgstr "Budućnost"
#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
#: scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Emission Shape"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Sphere Radius"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp
msgid "Rect Extents"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/texture.cpp
msgid "Flags"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Direction"
msgstr "Direkcije"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Spread"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Orbit Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Linear Accel"
msgstr "Linearno"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Radial Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Angle"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Color Initial Ramp"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Hue Variation"
msgstr "Opis:"
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Node A must be a PhysicsBody2D"
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Node B must be a PhysicsBody2D"
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Joint is not connected to two PhysicsBody2Ds"
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Node A"
msgstr "Brisati odabrani ključ/odabrane ključeve"
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Node B"
msgstr "Brisati odabrani ključ/odabrane ključeve"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
#, fuzzy
msgid "Disable Collision"
msgstr "Collision"
#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Initial Offset"
msgstr ""
#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
#, fuzzy
msgid "Editor Only"
msgstr "Uredi"
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Gradient Length"
msgstr "Mesh2D Pregled"
#: scene/2d/light_2d.cpp scene/gui/control.cpp
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Filter"
msgstr "Filtriraj signale"
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Filter Smooth"
msgstr "Način Ravnala"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
msgid "Closed"
msgstr "Zatvori"
#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Cull Mode"
msgstr "Način Ravnala"
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
#: scene/2d/line_2d.cpp
msgid "Width Curve"
msgstr ""
#: scene/2d/line_2d.cpp
#, fuzzy
msgid "Default Color"
msgstr "Mesh2D Pregled"
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Gradient"
msgstr ""
#: scene/2d/line_2d.cpp
#, fuzzy
msgid "Texture Mode"
msgstr "Način Ravnala"
#: scene/2d/line_2d.cpp
msgid "Capping"
msgstr ""
#: scene/2d/line_2d.cpp
#, fuzzy
msgid "Joint Mode"
msgstr "Način Interpolacije"
#: scene/2d/line_2d.cpp
#, fuzzy
msgid "Begin Cap Mode"
msgstr "Način Interpolacije"
#: scene/2d/line_2d.cpp
msgid "End Cap Mode"
msgstr ""
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
msgid "Sharp Limit"
msgstr ""
#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
#: scene/resources/dynamic_font.cpp
msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
msgstr ""
#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
#, fuzzy
msgid "Edge Connection Margin"
msgstr "Uredi vezu:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Max Neighbors"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Time Horizon"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
msgid "Estimate Radius"
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
msgid "Vertices"
msgstr ""
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
#: scene/2d/node_2d.cpp
msgid "Global Rotation"
msgstr ""
#: scene/2d/node_2d.cpp
msgid "Global Rotation Degrees"
msgstr ""
#: scene/2d/node_2d.cpp
msgid "Global Scale"
msgstr ""
#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
msgid "Global Transform"
msgstr ""
#: scene/2d/node_2d.cpp
msgid "Z As Relative"
msgstr ""
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
#: scene/2d/parallax_background.cpp
#, fuzzy
msgid "Base Offset"
msgstr "Promijeni vrstu baze:"
#: scene/2d/parallax_background.cpp
#, fuzzy
msgid "Base Scale"
msgstr "Odspoji Skriptu"
#: scene/2d/parallax_background.cpp
msgid "Limit Begin"
msgstr ""
#: scene/2d/parallax_background.cpp
msgid "Limit End"
msgstr ""
#: scene/2d/parallax_background.cpp
msgid "Ignore Camera Zoom"
msgstr ""
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Animacija"
#: scene/2d/parallax_layer.cpp
#, fuzzy
msgid "Mirroring"
msgstr "Zrcalo"
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles2D\" toolbar option for this purpose."
msgstr ""
#: scene/2d/particles_2d.cpp
msgid ""
"On macOS, Particles2D rendering is much slower than CPUParticles2D due to "
"transform feedback being implemented on the CPU instead of the GPU.\n"
"Consider using CPUParticles2D instead when targeting macOS.\n"
"You can use the \"Convert to CPUParticles2D\" toolbar option for this "
"purpose."
msgstr ""
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/2d/particles_2d.cpp
msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
#: scene/2d/particles_2d.cpp
msgid "Visibility Rect"
msgstr ""
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
#: scene/2d/path_2d.cpp scene/3d/path.cpp
msgid "Unit Offset"
msgstr ""
#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
msgid "H Offset"
msgstr ""
#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
msgid "V Offset"
msgstr ""
#: scene/2d/path_2d.cpp scene/3d/path.cpp
msgid "Cubic Interp"
msgstr ""
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Constant Linear Velocity"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Constant Angular Velocity"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "Funkcije"
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Physics Material Override"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Default Gravity"
msgstr "Mesh2D Pregled"
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Mass"
msgstr ""
#: scene/2d/physics_body_2d.cpp
msgid "Inertia"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Weight"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Gravity Scale"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Custom Integrator"
msgstr "Pomakni Bezier Točke"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Continuous CD"
msgstr "Kontinuirano"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Contact Monitor"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Sleeping"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Can Sleep"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Damp"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
#: scene/2d/physics_body_2d.cpp
msgid "Applied Forces"
msgstr ""
#: scene/2d/physics_body_2d.cpp
msgid "Force"
msgstr ""
#: scene/2d/physics_body_2d.cpp
msgid "Torque"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Sync To Physics"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Apply Velocity On Leave"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
#: scene/resources/line_shape_2d.cpp
msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Remainder"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Local Shape"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collider"
msgstr "Način Interpolacije"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collider ID"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collider RID"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collider Shape"
msgstr "Način Interpolacije"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Collider Shape Index"
msgstr "Način Interpolacije"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collider Velocity"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Vertex Colors"
msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
msgstr ""
#: scene/2d/position_2d.cpp
msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Cast To"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Collide With"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Areas"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
#, fuzzy
msgid "Remote Path"
msgstr "Obriši Bezier Točku"
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Use Global Coordinates"
msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid "Rest"
msgstr ""
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
msgstr "Mesh2D Pregled"
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
msgid "Hframes"
msgstr ""
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
msgid "Vframes"
msgstr ""
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#, fuzzy
msgid "Frame Coords"
msgstr "Premjesti Okvir"
#: scene/2d/sprite.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Filter Clip"
msgstr "Filtriraj signale"
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc. to give them a shape."
msgstr ""
#: scene/2d/tile_map.cpp
msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Custom Transform"
msgstr "Anim Promijeni Transform"
#: scene/2d/tile_map.cpp
msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Show Collision"
msgstr "Collision"
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Compatibility Mode"
msgstr "Omogućena Svojstva:"
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Centered Textures"
msgstr "Omogućene Značajke:"
#: scene/2d/tile_map.cpp
msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Use Parent"
msgstr "Način Interpolacije"
#: scene/2d/tile_map.cpp
msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
msgid "Shape Visible"
msgstr ""
#: scene/2d/touch_screen_button.cpp
msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
msgid "Visibility Mode"
msgstr ""
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
#: scene/3d/area.cpp
msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "Controller ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller ID must not be 0 or this controller won't be bound to an "
"actual controller."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "Anchor ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
"anchor."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
msgid "World Scale"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
msgstr "Način Interpolacije"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit Size"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Max dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Out Of Range Mode"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Filter Attenuation dB"
msgstr "Animacija"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "dB"
msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Cell Space Transform"
msgstr "Anim Promijeni Transform"
#: scene/3d/baked_lightmap.cpp
msgid "Cell Subdiv"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Octree"
msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
msgstr "Otvori datoteku"
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Preparing geometry (%d/%d)"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Preparing environment"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Generating capture"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Saving lightmaps"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Done"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
#: scene/resources/rectangle_shape_2d.cpp
msgid "Extents"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Bounces"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Use Denoiser"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Use Color"
msgstr "Preimenuj Autoload"
#: scene/3d/baked_lightmap.cpp
msgid "Default Texels Per Unit"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Generate"
msgstr "Općenito"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Max Size"
msgstr "Glavna skripta:"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Custom Sky"
msgstr "Pomakni Bezier Točke"
#: scene/3d/baked_lightmap.cpp
msgid "Custom Sky Rotation Degrees"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
#, fuzzy
msgid "Custom Color"
msgstr "Funkcije"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Custom Energy"
msgstr "Pomakni Bezier Točke"
#: scene/3d/baked_lightmap.cpp
msgid "Min Light"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#, fuzzy
msgid "Propagation"
msgstr "Navigacija"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Light Data"
msgstr ""
#: scene/3d/bone_attachment.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Naziv Čvora(node):"
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
msgid "Doppler Tracking"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
msgid "Projection"
msgstr "Direkcije"
#: scene/3d/camera.cpp
msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
msgid "Frustum Offset"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "Najbliži"
#: scene/3d/camera.cpp
msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
#: scene/gui/control.cpp scene/resources/shape.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
#: scene/3d/camera.cpp
msgid "Clip To"
msgstr ""
#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
msgid "Capture On Drag"
msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial whose "
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Box Extents"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Ring Radius"
msgstr "Upozorenja"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Ring Axis"
msgstr "Upozorenja"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr ""
#: scene/3d/cull_instance.cpp servers/visual_server.cpp
msgid "Portals"
msgstr ""
#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Portal Mode"
msgstr "Način reprodukcije:"
#: scene/3d/cull_instance.cpp
msgid "Include In Bound"
msgstr ""
#: scene/3d/cull_instance.cpp
msgid "Allow Merging"
msgstr ""
#: scene/3d/cull_instance.cpp
msgid "Autoplace Priority"
msgstr ""
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
msgid "Compress"
msgstr "Komponente"
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr ""
#: scene/3d/gi_probe.cpp
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
#: scene/3d/gi_probe.cpp
msgid ""
"The GIProbe Compress property has been deprecated due to known bugs and no "
"longer has any effect.\n"
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
#, fuzzy
msgid "Bake Mode"
msgstr "Način reprodukcije:"
#: scene/3d/light.cpp
#, fuzzy
msgid "Reverse Cull Face"
msgstr "Naziv Čvora(node):"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
msgid "Directional Shadow"
msgstr "Direkcije"
#: scene/3d/light.cpp
msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
#, fuzzy
msgid "Depth Range"
msgstr "Dubina"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
#, fuzzy
msgid "Shadow Mode"
msgstr "Način Ravnala"
#: scene/3d/light.cpp
#, fuzzy
msgid "Shadow Detail"
msgstr "Učitaj Zadano"
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
#: scene/3d/light.cpp
msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
#, fuzzy
msgid "Transform Normals"
msgstr "Način Ravnala"
#: scene/3d/navigation.cpp scene/resources/curve.cpp
msgid "Up Vector"
msgstr ""
#: scene/3d/navigation.cpp
msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
#: scene/3d/navigation_mesh_instance.cpp
msgid "Navmesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
"spatial object."
msgstr ""
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
#: scene/3d/occluder.cpp
msgid "Only uniform scales are supported."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles node instead. You can use the \"Convert to "
"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"On macOS, Particles rendering is much slower than CPUParticles due to "
"transform feedback being implemented on the CPU instead of the GPU.\n"
"Consider using CPUParticles instead when targeting macOS.\n"
"You can use the \"Convert to CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
"Mode is set to \"Particle Billboard\"."
msgstr ""
#: scene/3d/particles.cpp
msgid "Visibility AABB"
msgstr ""
#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
#: scene/3d/particles.cpp
msgid "Passes"
msgstr ""
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
msgid ""
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
"parent Path's Curve resource."
msgstr ""
#: scene/3d/path.cpp
#, fuzzy
msgid "Rotation Mode"
msgstr "Način Interpolacije"
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/3d/physics_body.cpp
msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node A must be a PhysicsBody"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node B must be a PhysicsBody"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Joint is not connected to any PhysicsBodies"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Exclude Nodes"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Upper"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Lower"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Upper Angle"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Lower Angle"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Swing Span"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Twist Span"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Angular Limit Y"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Angular Limit Z"
msgstr ""
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
#: scene/3d/portal.cpp
msgid "A Room should not be a child or grandchild of a Portal."
msgstr ""
#: scene/3d/portal.cpp
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
#: scene/3d/portal.cpp
#, fuzzy
msgid "Portal Active"
msgstr "Idi Natrag"
#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
msgid "Two Way"
msgstr ""
#: scene/3d/portal.cpp
msgid "Linked Room"
msgstr ""
#: scene/3d/portal.cpp
#, fuzzy
msgid "Use Default Margin"
msgstr "Mesh2D Pregled"
#: scene/3d/proximity_group.cpp
#, fuzzy
msgid "Group Name"
msgstr "Naziv Čvora(node):"
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
#: scene/3d/proximity_group.cpp
msgid "Grid Radius"
msgstr ""
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
msgid "Thickness"
msgstr ""
#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Update Mode"
msgstr ""
#: scene/3d/reflection_probe.cpp
msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Box Projection"
msgstr "Direkcije"
#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Enable Shadows"
msgstr "Omogući"
#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Ambient Color"
msgstr "Broj linije:"
#: scene/3d/reflection_probe.cpp
msgid "Ambient Energy"
msgstr ""
#: scene/3d/reflection_probe.cpp
msgid "Ambient Contrib"
msgstr ""
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
"derived node to work."
msgstr ""
#: scene/3d/room.cpp
msgid "A Room cannot have another Room as a child or grandchild."
msgstr ""
#: scene/3d/room.cpp
msgid "The RoomManager should not be placed inside a Room."
msgstr ""
#: scene/3d/room.cpp
msgid "A RoomGroup should not be placed inside a Room."
msgstr ""
#: scene/3d/room.cpp
msgid ""
"Room convex hull contains a large number of planes.\n"
"Consider simplifying the room bound in order to increase performance."
msgstr ""
#: scene/3d/room.cpp
msgid "Use Default Simplify"
msgstr ""
#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
#: scene/3d/room.cpp
msgid "Bound"
msgstr ""
#: scene/3d/room_group.cpp
msgid "Roomgroup Priority"
msgstr ""
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
#: scene/3d/room_manager.cpp
msgid "The RoomList has not been assigned."
msgstr ""
#: scene/3d/room_manager.cpp
msgid "The RoomList node should be a Spatial (or derived from Spatial)."
msgstr ""
#: scene/3d/room_manager.cpp
msgid ""
"Portal Depth Limit is set to Zero.\n"
"Only the Room that the Camera is in will render."
msgstr ""
#: scene/3d/room_manager.cpp
msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
msgid "Main"
msgstr ""
#: scene/3d/room_manager.cpp
msgid "Roomlist"
msgstr ""
#: scene/3d/room_manager.cpp servers/visual_server.cpp
#, fuzzy
msgid "PVS"
msgstr "FPS"
#: scene/3d/room_manager.cpp
#, fuzzy
msgid "PVS Mode"
msgstr "Način reprodukcije:"
#: scene/3d/room_manager.cpp
#, fuzzy
msgid "PVS Filename"
msgstr "ZIP Datoteka"
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "Gameplay"
msgstr ""
#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
msgstr ""
#: scene/3d/room_manager.cpp
msgid "RoomList contains no Rooms, aborting."
msgstr ""
#: scene/3d/room_manager.cpp
msgid "Misnamed nodes detected, check output log for details. Aborting."
msgstr ""
#: scene/3d/room_manager.cpp
msgid "Portal link room not found, check output log for details."
msgstr ""
#: scene/3d/room_manager.cpp
msgid ""
"Portal autolink failed, check output log for details.\n"
"Check the portal is facing outwards from the source room."
msgstr ""
#: scene/3d/room_manager.cpp
msgid ""
"Room overlap detected, cameras may work incorrectly in overlapping area.\n"
"Check output log for details."
msgstr ""
#: scene/3d/room_manager.cpp
msgid ""
"Error calculating room bounds.\n"
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
msgstr "Omogući"
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Parent Collision Ignore"
msgstr "Način Interpolacije"
#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Total Mass"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Linear Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Areaangular Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Pressure Coefficient"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Drag Coefficient"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Pose Matching Coefficient"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
#: scene/3d/soft_body.cpp
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
#: scene/3d/spatial.cpp
msgid "Gizmo"
msgstr ""
#: scene/3d/spatial_velocity_tracker.cpp
msgid "Track Physics Step"
msgstr ""
#: scene/3d/spring_arm.cpp
msgid "Spring Length"
msgstr ""
#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
#: scene/3d/sprite_3d.cpp
msgid "Pixel Size"
msgstr ""
#: scene/3d/sprite_3d.cpp
msgid "Billboard"
msgstr ""
#: scene/3d/sprite_3d.cpp
msgid "Alpha Cut"
msgstr ""
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
#: scene/3d/vehicle_body.cpp
msgid "Per-Wheel Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
msgid "Engine Force"
msgstr ""
#: scene/3d/vehicle_body.cpp
msgid "Brake"
msgstr ""
#: scene/3d/vehicle_body.cpp
msgid "Steering"
msgstr ""
#: scene/3d/vehicle_body.cpp
msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Use As Traction"
msgstr "Opis:"
#: scene/3d/vehicle_body.cpp
msgid "Use As Steering"
msgstr ""
#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
msgid "Roll Influence"
msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Friction Slip"
msgstr "Funkcije"
#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Max Force"
msgstr "Greška!"
#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Relaxation"
msgstr "Opis:"
#: scene/3d/visibility_notifier.cpp
msgid "AABB"
msgstr ""
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr ""
#: scene/3d/visual_instance.cpp
msgid "Material Override"
msgstr ""
#: scene/3d/visual_instance.cpp
msgid "Material Overlay"
msgstr ""
#: scene/3d/visual_instance.cpp
msgid "Cast Shadow"
msgstr ""
#: scene/3d/visual_instance.cpp
#, fuzzy
msgid "Extra Cull Margin"
msgstr "Dodatni argumenti poziva:"
#: scene/3d/visual_instance.cpp
msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
#, fuzzy
msgid "Generate Lightmap"
msgstr "Pomakni Bezier Točke"
#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
msgid "LOD"
msgstr ""
#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
#: scene/resources/material.cpp
#, fuzzy
msgid "Min Distance"
msgstr "Instaliraj"
#: scene/3d/visual_instance.cpp
msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
"Environment to have a visible effect."
msgstr ""
#: scene/3d/world_environment.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
#: scene/3d/world_environment.cpp
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
msgid "Value Label"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
msgid "Auto Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
msgid "Triangles"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
msgid "Y Label"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "Animation not found: '%s'"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Mix Mode"
msgstr "Način Interpolacije"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Fadein Time"
msgstr "Vrijeme/vremena: "
#: scene/animation/animation_blend_tree.cpp
msgid "Fadeout Time"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "autorestart_"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Input Count"
msgstr "Dodaj Bezier Točku"
#: scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_node_state_machine.cpp
msgid "Xfade Time"
msgstr ""
#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
msgid "Graph Offset"
msgstr ""
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr ""
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Auto Advance"
msgstr "Napredno"
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Advance Condition"
msgstr "Animacija"
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Current Animation"
msgstr "Kreiraj Novu Animaciju"
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Assigned Animation"
msgstr "Animacija Zalijepljena"
#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Current Animation Length"
msgstr "Kreiraj Novu Animaciju"
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Current Animation Position"
msgstr "Kreiraj Novu Animaciju"
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Playback Options"
msgstr "Opcije Klase"
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Default Blend Time"
msgstr "Mesh2D Pregled"
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Active"
msgstr ""
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
msgstr ""
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
msgid "Invalid animation: '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Filter Enabled"
msgstr "Filtriraj signale"
#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
#: scene/animation/animation_tree.cpp
msgid "Path to an AnimationPlayer node containing animations is not set."
msgstr ""
#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr ""
#: scene/animation/animation_tree.cpp
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
#: scene/animation/animation_tree.cpp
msgid "Tree Root"
msgstr ""
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Anim Player"
msgstr "Pinuj AnimationPlayer"
#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Track"
msgstr "Dodati stazu"
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/animation/animation_tree_player.cpp
msgid "Playback"
msgstr ""
#: scene/animation/animation_tree_player.cpp
msgid "Master Player"
msgstr ""
#: scene/animation/animation_tree_player.cpp
#, fuzzy
msgid "Base Path"
msgstr "Put"
#: scene/animation/root_motion_view.cpp
#, fuzzy
msgid "Animation Path"
msgstr "Animacija"
#: scene/animation/root_motion_view.cpp
msgid "Zero Y"
msgstr ""
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Root Bone"
msgstr "Premjesti čvor(node)"
#: scene/animation/skeleton_ik.cpp
msgid "Tip Bone"
msgstr ""
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Način Interpolacije"
#: scene/animation/skeleton_ik.cpp
msgid "Override Tip Basis"
msgstr ""
#: scene/animation/skeleton_ik.cpp
msgid "Use Magnet"
msgstr ""
#: scene/animation/skeleton_ik.cpp
msgid "Magnet"
msgstr ""
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Target Node"
msgstr "Premjesti čvor(node)"
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Max Iterations"
msgstr "Napravi Funkciju"
#: scene/animation/tween.cpp scene/resources/texture.cpp
msgid "Repeat"
msgstr ""
#: scene/animation/tween.cpp
msgid "Playback Process Mode"
msgstr ""
#: scene/animation/tween.cpp
msgid "Playback Speed"
msgstr ""
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Ratio"
msgstr ""
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
msgstr ""
#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
msgid "Alignment"
msgstr ""
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Horizontal"
msgstr "Makni Vodoravne Upute"
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
msgid "Vertical"
msgstr ""
#: scene/gui/base_button.cpp
msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
#, fuzzy
msgid "Action Mode"
msgstr "Način Interpolacije"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
msgid "Shortcut"
msgstr ""
#: scene/gui/base_button.cpp
msgid "Group"
msgstr ""
#: scene/gui/button.cpp scene/gui/label.cpp
msgid "Clip Text"
msgstr ""
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
msgstr ""
#: scene/gui/button.cpp
msgid "Icon Align"
msgstr ""
#: scene/gui/button.cpp
msgid "Expand Icon"
msgstr ""
#: scene/gui/center_container.cpp
msgid "Use Top Left"
msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Edit Alpha"
msgstr ""
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "HSV Mode"
msgstr "Način Ravnala"
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Raw Mode"
msgstr "Način Interpolacije"
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Deferred Mode"
msgstr "Odgođeno"
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Presets Enabled"
msgstr "Omogući"
#: scene/gui/color_picker.cpp
msgid "Presets Visible"
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
#: scene/gui/color_picker.cpp
msgid "HSV"
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Raw"
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Add current color as a preset."
msgstr ""
#: scene/gui/container.cpp
msgid ""
"Container by itself serves no purpose unless a script configures its "
"children placement behavior.\n"
"If you don't intend to add a script, use a plain Control node instead."
msgstr ""
#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
#: scene/gui/control.cpp
msgid "Anchor"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
msgid "Grow Direction"
msgstr "Direkcije"
#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Min Size"
msgstr "Glavna skripta:"
#: scene/gui/control.cpp
msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
msgid "Clip Content"
msgstr ""
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp
msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
msgid "Default Cursor Shape"
msgstr "Učitaj zadani Bus Izgled."
#: scene/gui/control.cpp
msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
msgid "Stretch Ratio"
msgstr "Zalijepi Animaciju"
#: scene/gui/control.cpp
msgid "Theme Type Variation"
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Window Title"
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Hide On Ok"
msgstr ""
#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
msgid "Autowrap"
msgstr "Automatska reprodukcija pri učitavanju"
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
msgid "Mode Overrides Title"
msgstr ""
#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Nastavak mora biti ispravan."
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Right Disconnects"
msgstr "Odspoji"
#: scene/gui/graph_edit.cpp
msgid "Scroll Offset"
msgstr ""
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Snap Distance"
msgstr "Instaliraj"
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Zoom Min"
msgstr "Zumiraj"
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Zoom Max"
msgstr "Zumiraj"
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Zoom Step"
msgstr "Odzumiraj"
#: scene/gui/graph_edit.cpp
msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
#, fuzzy
msgid "Show Close"
msgstr "Zatvori"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
#, fuzzy
msgid "Selected"
msgstr "Brisati odabrani ključ/odabrane ključeve"
#: scene/gui/graph_node.cpp
#, fuzzy
msgid "Comment"
msgstr "Zajednica"
#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
#: scene/gui/tree.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Timers"
msgstr "Vrijeme:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
msgid "Incremental Search Max Interval (msec)"
msgstr ""
#: scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Allow Reselect"
msgstr ""
#: scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Allow RMB Select"
msgstr ""
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
#, fuzzy
msgid "Auto Height"
msgstr "Spremi"
#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
msgid "Same Column Width"
msgstr ""
#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
#: scene/gui/item_list.cpp
msgid "Icon Scale"
msgstr ""
#: scene/gui/item_list.cpp
#, fuzzy
msgid "Fixed Icon Size"
msgstr "Glavna skripta:"
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Visible Characters"
msgstr "Važeći znakovi:"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
msgid "Percent Visible"
msgstr ""
#: scene/gui/label.cpp
msgid "Lines Skipped"
msgstr ""
#: scene/gui/label.cpp
msgid "Max Lines Visible"
msgstr ""
#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
msgid "Secret"
msgstr ""
#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Secret Character"
msgstr "Važeći znakovi:"
#: scene/gui/line_edit.cpp
msgid "Expand To Text Length"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Context Menu Enabled"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Virtual Keyboard Enabled"
msgstr "Filtriraj signale"
#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Clear Button Enabled"
msgstr "Filtriraj signale"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Shortcut Keys Enabled"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Middle Mouse Paste Enabled"
msgstr "Filtriraj signale"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Selecting Enabled"
msgstr "Samo odabir"
#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp
msgid "Deselect On Focus Loss Enabled"
msgstr ""
#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "Desno Linearno"
#: scene/gui/line_edit.cpp
msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Blink"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Blink Speed"
msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
#: scene/gui/menu_button.cpp
msgid "Switch On Hover"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Region Rect"
msgstr "Način Interpolacije"
#: scene/gui/nine_patch_rect.cpp
msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
"when using the GLES3 rendering backend.\n"
"The GLES2 backend is currently in use, so these modes will act like Stretch "
"instead."
msgstr ""
#: scene/gui/popup.cpp
msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
msgid "Exclusive"
msgstr ""
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
#: scene/gui/popup_menu.cpp
#, fuzzy
msgid "Hide On Item Selection"
msgstr "Izbriši Odabir"
#: scene/gui/popup_menu.cpp
#, fuzzy
msgid "Hide On Checkable Item Selection"
msgstr "Izbriši Odabir"
#: scene/gui/popup_menu.cpp
#, fuzzy
msgid "Hide On State Item Selection"
msgstr "Izbriši Odabir"
#: scene/gui/popup_menu.cpp
msgid "Submenu Popup Delay"
msgstr ""
#: scene/gui/popup_menu.cpp
#, fuzzy
msgid "Allow Search"
msgstr "Pretraga:"
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
msgstr "Nedavno:"
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
msgid "Min Value"
msgstr "(vrijednost)"
#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
msgid "Max Value"
msgstr "Vrijednost:"
#: scene/gui/range.cpp
msgid "Page"
msgstr ""
#: scene/gui/range.cpp
#, fuzzy
msgid "Exp Edit"
msgstr "Uredi"
#: scene/gui/range.cpp
msgid "Rounded"
msgstr ""
#: scene/gui/range.cpp
msgid "Allow Greater"
msgstr ""
#: scene/gui/range.cpp
msgid "Allow Lesser"
msgstr ""
#: scene/gui/reference_rect.cpp
#, fuzzy
msgid "Border Color"
msgstr "Preimenuj Autoload"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
#: scene/gui/rich_text_effect.cpp
msgid "Relative Index"
msgstr ""
#: scene/gui/rich_text_effect.cpp
msgid "Absolute Index"
msgstr ""
#: scene/gui/rich_text_effect.cpp
#, fuzzy
msgid "Elapsed Time"
msgstr "Vrijeme/vremena: "
#: scene/gui/rich_text_effect.cpp
msgid "Env"
msgstr ""
#: scene/gui/rich_text_effect.cpp
#, fuzzy
msgid "Character"
msgstr "Važeći znakovi:"
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Fit Content Height"
msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Scroll Active"
msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Scroll Following"
msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Selection Enabled"
msgstr "Samo odabir"
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Override Selected Font Color"
msgstr "Trenutni Profil:"
#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
#: scene/gui/scroll_bar.cpp
#, fuzzy
msgid "Custom Step"
msgstr "Pomakni Bezier Točke"
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
#: scene/gui/scroll_container.cpp
msgid "Follow Focus"
msgstr ""
#: scene/gui/scroll_container.cpp
#, fuzzy
msgid "Horizontal Enabled"
msgstr "Filtriraj signale"
#: scene/gui/scroll_container.cpp
#, fuzzy
msgid "Vertical Enabled"
msgstr "Filtriraj signale"
#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
msgid "Scrollable"
msgstr ""
#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
#: scene/gui/slider.cpp
msgid "Ticks On Borders"
msgstr ""
#: scene/gui/spin_box.cpp
msgid "Prefix"
msgstr ""
#: scene/gui/spin_box.cpp
msgid "Suffix"
msgstr ""
#: scene/gui/split_container.cpp
msgid "Split Offset"
msgstr ""
#: scene/gui/split_container.cpp scene/gui/tree.cpp
msgid "Collapsed"
msgstr ""
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
msgid "Tab Align"
msgstr ""
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
#, fuzzy
msgid "Current Tab"
msgstr "Učini Aktualnim"
#: scene/gui/tab_container.cpp
msgid "Tabs Visible"
msgstr ""
#: scene/gui/tab_container.cpp
msgid "All Tabs In Front"
msgstr ""
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
msgid "Drag To Rearrange Enabled"
msgstr ""
#: scene/gui/tab_container.cpp
msgid "Use Hidden Tabs For Min Size"
msgstr ""
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
#: scene/gui/tabs.cpp
msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Bookmark Gutter"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Breakpoint Gutter"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Fold Gutter"
msgstr ""
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
msgstr "Omogući"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Wrap Enabled"
msgstr "Omogući"
#: scene/gui/text_edit.cpp
msgid "Scroll Vertical"
msgstr ""
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Scroll Horizontal"
msgstr "Makni Vodoravne Upute"
#: scene/gui/text_edit.cpp
msgid "Draw"
msgstr ""
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Block Mode"
msgstr "Način Ravnala"
#: scene/gui/text_edit.cpp
msgid "Moving By Right Click"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Text Edit Idle Detect (sec)"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
msgid "Focused"
msgstr "Način Ravnala"
#: scene/gui/texture_button.cpp
#, fuzzy
msgid "Click Mask"
msgstr "Način Interpolacije"
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
#: scene/gui/video_player.cpp
msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Progress"
msgstr "Komponente"
#: scene/gui/texture_progress.cpp
msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Način reprodukcije:"
#: scene/gui/texture_progress.cpp
msgid "Tint"
msgstr ""
#: scene/gui/texture_progress.cpp
msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
msgid "Fill Degrees"
msgstr ""
#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Center Offset"
msgstr "Premjesti čvor(node)"
#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Nine Patch Stretch"
msgstr "Način Interpolacije"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
#: scene/gui/tree.cpp
msgid "Column Titles Visible"
msgstr ""
#: scene/gui/tree.cpp
msgid "Hide Folding"
msgstr ""
#: scene/gui/tree.cpp
msgid "Hide Root"
msgstr ""
#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
#: scene/gui/video_player.cpp
#, fuzzy
msgid "Audio Track"
msgstr "Dodati stazu"
#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Paused"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
#: scene/gui/viewport_container.cpp
msgid "Stretch Shrink"
msgstr ""
#: scene/main/canvas_layer.cpp
msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
msgid "Download File"
msgstr ""
#: scene/main/http_request.cpp
msgid "Download Chunk Size"
msgstr ""
#: scene/main/http_request.cpp
msgid "Body Size Limit"
msgstr ""
#: scene/main/http_request.cpp
msgid "Max Redirects"
msgstr ""
#: scene/main/http_request.cpp
#, fuzzy
msgid "Timeout"
msgstr "Vrijeme:"
#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
#: scene/main/node.cpp
msgid "Name Casing"
msgstr ""
#: scene/main/node.cpp
#, fuzzy
msgid "Editor Description"
msgstr "Opis"
#: scene/main/node.cpp
#, fuzzy
msgid "Import Path"
msgstr "Uvezi"
#: scene/main/node.cpp
#, fuzzy
msgid "Pause Mode"
msgstr "Način reprodukcije:"
#: scene/main/node.cpp
msgid "Display Folded"
msgstr ""
#: scene/main/node.cpp
#, fuzzy
msgid "Filename"
msgstr "Preimenuj zvučnu sabirnicu"
#: scene/main/node.cpp
#, fuzzy
msgid "Owner"
msgstr "Vlasnici:"
#: scene/main/node.cpp scene/main/scene_tree.cpp
msgid "Multiplayer"
msgstr ""
#: scene/main/node.cpp
msgid "Custom Multiplayer"
msgstr ""
#: scene/main/node.cpp
msgid "Process Priority"
msgstr ""
#: scene/main/node.cpp
#, fuzzy
msgid "Physics Interpolated"
msgstr "Način Interpolacije"
#: scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Time Left"
msgstr ""
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Debug Collisions Hint"
msgstr "Način Interpolacije"
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Debug Navigation Hint"
msgstr "Način Navigacije"
#: scene/main/scene_tree.cpp
msgid "Use Font Oversampling"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Root"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Multiplayer Poll"
msgstr ""
#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
#, fuzzy
msgid "Physics Interpolation"
msgstr "Način Interpolacije"
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Shape Color"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Contact Color"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Geometry Color"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Disabled Geometry Color"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Max Contacts Displayed"
msgstr ""
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Draw 2D Outlines"
msgstr ""
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
msgstr "Direkcije"
#: scene/main/scene_tree.cpp
msgid "Atlas Size"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Atlas Subdiv"
msgstr ""
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "MSAA"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Use FXAA"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Use Debanding"
msgstr ""
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Default Environment"
msgstr "Mesh2D Pregled"
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Enable Object Picking"
msgstr "Omogući \"Onion Skinning\""
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
"different ways depending on the rendered or physics frame rate.\n"
"Consider using a script's process loop instead of relying on a Timer for "
"very low wait times."
msgstr ""
#: scene/main/timer.cpp
msgid "Autostart"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
msgid "Viewport Path"
msgstr "Put"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid "ARVR"
msgstr ""
#: scene/main/viewport.cpp
msgid "Size Override Stretch"
msgstr ""
#: scene/main/viewport.cpp
msgid "Own World"
msgstr ""
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
#: scene/main/viewport.cpp
msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
msgid "Transparent BG"
msgstr ""
#: scene/main/viewport.cpp
msgid "Handle Input Locally"
msgstr ""
#: scene/main/viewport.cpp
msgid "FXAA"
msgstr ""
#: scene/main/viewport.cpp
msgid "Debanding"
msgstr ""
#: scene/main/viewport.cpp
msgid "Disable 3D"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
msgid "Keep 3D Linear"
msgstr "Lijevo Linearno"
#: scene/main/viewport.cpp
msgid "Render Direct To Screen"
msgstr ""
#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
#: scene/main/viewport.cpp
msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
msgid "Clear Mode"
msgstr "Način Ravnala"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Enable 2D"
msgstr "Omogući"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Enable 3D"
msgstr "Omogući"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Object Picking"
msgstr "Omogući \"Onion Skinning\""
#: scene/main/viewport.cpp
#, fuzzy
msgid "Disable Input"
msgstr "Preimenuj zvučnu sabirnicu"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
msgid "Canvas Transform"
msgstr "Anim Promijeni Transform"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Global Canvas Transform"
msgstr "Anim Promijeni Transform"
#: scene/main/viewport.cpp
msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
#: scene/register_scene_types.cpp
msgid "Custom"
msgstr ""
#: scene/register_scene_types.cpp
msgid "Custom Font"
msgstr ""
#: scene/resources/audio_stream_sample.cpp
#, fuzzy
msgid "Loop Mode"
msgstr "Način Interpolacije"
#: scene/resources/audio_stream_sample.cpp
#, fuzzy
msgid "Loop Begin"
msgstr "Način Interpolacije"
#: scene/resources/audio_stream_sample.cpp
#, fuzzy
msgid "Loop End"
msgstr "Način Interpolacije"
#: scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
msgid "Mix Rate"
msgstr ""
#: scene/resources/audio_stream_sample.cpp
msgid "Stereo"
msgstr ""
#: scene/resources/concave_polygon_shape_2d.cpp
msgid "Segments"
msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
msgid "Bake Resolution"
msgstr "Napravi Funkciju"
#: scene/resources/curve.cpp
msgid "Bake Interval"
msgstr ""
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Path"
msgstr "Put"
#: scene/resources/dynamic_font.cpp
msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Outline Color"
msgstr "Funkcije"
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Mipmaps"
msgstr "Signali"
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Extra Spacing"
msgstr "Opcije Klase"
#: scene/resources/dynamic_font.cpp
msgid "Font"
msgstr ""
#: scene/resources/dynamic_font.cpp
msgid "Font Data"
msgstr ""
#: scene/resources/environment.cpp
msgid "Background"
msgstr ""
#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
msgid "Sky Custom FOV"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Orientation"
msgstr "Optimiraj animaciju"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Rotation"
msgstr "Zalijepi Animaciju"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Rotation Degrees"
msgstr "Način Interpolacije"
#: scene/resources/environment.cpp
msgid "Canvas Max Layer"
msgstr ""
#: scene/resources/environment.cpp scene/resources/texture.cpp
msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Contribution"
msgstr "Animacija"
#: scene/resources/environment.cpp
msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "Sun Color"
msgstr "Funkcije"
#: scene/resources/environment.cpp
msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth Enabled"
msgstr "Dubina"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth Begin"
msgstr "Dubina"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth End"
msgstr "Dubina"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth Curve"
msgstr "Dubina"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Transmit Enabled"
msgstr "Filtriraj signale"
#: scene/resources/environment.cpp
msgid "Transmit Curve"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "Height Enabled"
msgstr "Filtriraj signale"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Height Min"
msgstr "Desno Linearno"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Height Max"
msgstr "Desno Široko"
#: scene/resources/environment.cpp
msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "Exposure"
msgstr "Izvoz"
#: scene/resources/environment.cpp
msgid "White"
msgstr ""
#: scene/resources/environment.cpp
msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "SS Reflections"
msgstr "Samo odabir"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Max Steps"
msgstr "2 koraka"
#: scene/resources/environment.cpp
msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth Tolerance"
msgstr "Dubina"
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
msgid "Intensity 2"
msgstr ""
#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Light Affect"
msgstr "Desno Široko"
#: scene/resources/environment.cpp
msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Distance"
msgstr "Instaliraj"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Transition"
msgstr "Animacija"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "HDR Scale"
msgstr "Dubina"
#: scene/resources/environment.cpp
msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "Saturation"
msgstr "Opis:"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Color Correction"
msgstr "Način Interpolacije"
#: scene/resources/font.cpp
msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
msgid "Kernings"
msgstr "Upozorenja"
#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Nedavno:"
#: scene/resources/font.cpp
#, fuzzy
msgid "Distance Field"
msgstr "Instaliraj"
#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr ""
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
#: scene/resources/height_map_shape.cpp
#, fuzzy
msgid "Map Depth"
msgstr "Dubina"
#: scene/resources/height_map_shape.cpp
#, fuzzy
msgid "Map Data"
msgstr "Dubina"
#: scene/resources/line_shape_2d.cpp
msgid "D"
msgstr ""
#: scene/resources/material.cpp
msgid "Render Priority"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Next Pass"
msgstr "Premjesti Okvir"
#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Diffuse Mode"
msgstr "Način reprodukcije:"
#: scene/resources/material.cpp
#, fuzzy
msgid "Specular Mode"
msgstr "Način Ravnala"
#: scene/resources/material.cpp
#, fuzzy
msgid "Depth Draw Mode"
msgstr "Način Interpolacije"
#: scene/resources/material.cpp
#, fuzzy
msgid "Line Width"
msgstr "Lijevo Široko"
#: scene/resources/material.cpp
#, fuzzy
msgid "Point Size"
msgstr "Glavna skripta:"
#: scene/resources/material.cpp
#, fuzzy
msgid "Billboard Mode"
msgstr "Način Ravnala"
#: scene/resources/material.cpp
msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Grow Amount"
msgstr "Makni Vodoravne Upute"
#: scene/resources/material.cpp
msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Zalijepi Animaciju"
#: scene/resources/material.cpp
#, fuzzy
msgid "H Frames"
msgstr "Premjesti Okvir"
#: scene/resources/material.cpp
#, fuzzy
msgid "V Frames"
msgstr "Premjesti Okvir"
#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
#: scene/resources/material.cpp
msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
msgid "Metallic Specular"
msgstr ""
#: scene/resources/material.cpp
msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
#: scene/resources/material.cpp
msgid "Emission"
msgstr ""
#: scene/resources/material.cpp
msgid "Emission Energy"
msgstr ""
#: scene/resources/material.cpp
msgid "Emission Operator"
msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
msgid "Rim Tint"
msgstr ""
#: scene/resources/material.cpp
msgid "Clearcoat"
msgstr ""
#: scene/resources/material.cpp
msgid "Clearcoat Gloss"
msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
msgid "Ambient Occlusion"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Texture Channel"
msgstr "Način Ravnala"
#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Min Layers"
msgstr "Način Interpolacije"
#: scene/resources/material.cpp
#, fuzzy
msgid "Max Layers"
msgstr "Vrijednost:"
#: scene/resources/material.cpp
msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
msgid "Transmission"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Refraction"
msgstr "Opis:"
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr ""
#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Async Mode"
msgstr "Način reprodukcije:"
#: scene/resources/mesh.cpp
msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
msgid "Blend Shape Mode"
msgstr ""
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
#: scene/resources/multimesh.cpp
msgid "Color Format"
msgstr ""
#: scene/resources/multimesh.cpp
msgid "Transform Format"
msgstr ""
#: scene/resources/multimesh.cpp
msgid "Custom Data Format"
msgstr ""
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Instance Count"
msgstr "Unesite ključ ovdje"
#: scene/resources/multimesh.cpp
msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
msgid "Transform Array"
msgstr ""
#: scene/resources/multimesh.cpp
msgid "Transform 2D Array"
msgstr ""
#: scene/resources/multimesh.cpp
msgid "Color Array"
msgstr ""
#: scene/resources/multimesh.cpp
msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Sample Partition Type"
msgstr "Promijeni vrstu baze:"
#: scene/resources/navigation_mesh.cpp
msgid "Parsed Geometry Type"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Source Group Name"
msgstr "Izvor:"
#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Edge"
msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Max Error"
msgstr "Greška!"
#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Sample Max Error"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Low Hanging Obstacles"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Filter Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
#: scene/resources/occluder_shape_polygon.cpp
msgid "Polygon Points"
msgstr ""
#: scene/resources/occluder_shape_polygon.cpp
#, fuzzy
msgid "Hole Points"
msgstr "Obriši Bezier Točku"
#: scene/resources/packed_scene.cpp
msgid "Bundled"
msgstr ""
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Size Modifier"
msgstr "Način reprodukcije:"
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Color Modifier"
msgstr "Način reprodukcije:"
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Point Texture"
msgstr "Budućnost"
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Normal Texture"
msgstr "Promijeni vrstu baze:"
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Color Texture"
msgstr "Budućnost"
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Point Count"
msgstr "Dodaj Bezier Točku"
#: scene/resources/physics_material.cpp
msgid "Rough"
msgstr ""
#: scene/resources/physics_material.cpp
msgid "Absorbent"
msgstr ""
#: scene/resources/plane_shape.cpp
msgid "Plane"
msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Width"
msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Height"
msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Depth"
msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Top Radius"
msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Bottom Radius"
msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Left To Right"
msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Is Hemisphere"
msgstr ""
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
#: scene/resources/segment_shape_2d.cpp
msgid "A"
msgstr ""
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
#: scene/resources/shader.cpp
msgid "Custom Defines"
msgstr ""
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
#: scene/resources/sky.cpp
msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
#, fuzzy
msgid "Top Color"
msgstr "Preimenuj Autoload"
#: scene/resources/sky.cpp
#, fuzzy
msgid "Horizon Color"
msgstr "Funkcije"
#: scene/resources/sky.cpp
msgid "Ground"
msgstr ""
#: scene/resources/sky.cpp
#, fuzzy
msgid "Bottom Color"
msgstr "Preimenuj Autoload"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
msgid "Content Margin"
msgstr ""
#: scene/resources/style_box.cpp
msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
msgid "Anti Aliasing Size"
msgstr ""
#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
#: scene/resources/style_box.cpp
msgid "Grow End"
msgstr ""
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
#: scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
msgid "Load Path"
msgstr "Učitaj Zadano"
#: scene/resources/texture.cpp
#, fuzzy
msgid "Base Texture"
msgstr "Promijeni vrstu baze:"
#: scene/resources/texture.cpp
msgid "Image Size"
msgstr ""
#: scene/resources/texture.cpp
msgid "Storage Mode"
msgstr ""
#: scene/resources/texture.cpp
msgid "Lossy Storage Quality"
msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
msgid "Fill From"
msgstr "Način reprodukcije:"
#: scene/resources/texture.cpp
#, fuzzy
msgid "Fill To"
msgstr "Način reprodukcije:"
#: scene/resources/texture.cpp
#, fuzzy
msgid "Base"
msgstr "Promijeni vrstu baze:"
#: scene/resources/texture.cpp
#, fuzzy
msgid "Current Frame"
msgstr "Premjesti Okvir"
#: scene/resources/texture.cpp
#, fuzzy
msgid "Pause"
msgstr "Način reprodukcije:"
#: scene/resources/texture.cpp
msgid "Which Feed"
msgstr ""
#: scene/resources/texture.cpp
msgid "Camera Is Active"
msgstr ""
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr ""
#: scene/resources/visual_shader.cpp
msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
#: scene/resources/visual_shader.cpp
msgid "Input Name"
msgstr ""
#: scene/resources/visual_shader.cpp
msgid "Uniform Name"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
"'SamplerPort'."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for shader."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Texture Type"
msgstr "Promijeni vrstu baze:"
#: scene/resources/visual_shader_nodes.cpp
msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Default Value Enabled"
msgstr "Godot Značajke Profila"
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Default Value"
msgstr "Mesh2D Pregled"
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Color Default"
msgstr "Učitaj Zadano"
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr ""
#: scene/resources/world.cpp
msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Space"
msgstr ""
#: scene/resources/world.cpp
msgid "Scenario"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Default Gravity Vector"
msgstr "Mesh2D Pregled"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Default Linear Damp"
msgstr "Lijevo Linearno"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Default Angular Damp"
msgstr ""
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
#: servers/arvr/arvr_interface.cpp
msgid "Is Primary"
msgstr ""
#: servers/arvr/arvr_interface.cpp
msgid "Is Initialized"
msgstr ""
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
#: servers/arvr/arvr_interface.cpp
msgid "Is Anchor Detection Enabled"
msgstr ""
#: servers/arvr_server.cpp
msgid "Primary Interface"
msgstr ""
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
#: servers/audio/audio_stream.cpp
msgid "Random Pitch"
msgstr ""
#: servers/audio/effects/audio_effect_capture.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#: servers/audio/effects/audio_stream_generator.cpp
msgid "Buffer Length"
msgstr ""
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Voice Count"
msgstr ""
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Dry"
msgstr ""
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Wet"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Threshold"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Level dB"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_panner.cpp
msgid "Pan"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Tap 2"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Low-pass"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Pre Gain"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Keep Hf Hz"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Drive"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Resurs"
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Threshold dB"
msgstr ""
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Soft Clip dB"
msgstr ""
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Soft Clip Ratio"
msgstr ""
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Range Min Hz"
msgstr ""
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Range Max Hz"
msgstr ""
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Rate Hz"
msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
msgid "Oversampling"
msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
msgid "FFT Size"
msgstr "Glavna skripta:"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "High-pass"
msgstr ""
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
msgid "Tap Back Pos"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Time Pullout (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
msgstr "Preimenuj zvučnu sabirnicu"
#: servers/audio_server.cpp
msgid "Output Latency"
msgstr ""
#: servers/audio_server.cpp
msgid "Channel Disable Threshold dB"
msgstr ""
#: servers/audio_server.cpp
msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
msgid "Video Delay Compensation (ms)"
msgstr ""
#: servers/audio_server.cpp
#, fuzzy
msgid "Bus Count"
msgstr "Dodaj Bezier Točku"
#: servers/audio_server.cpp
msgid "Capture Device"
msgstr ""
#: servers/audio_server.cpp
msgid "Global Rate Scale"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Is Active"
msgstr ""
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Angular"
msgstr ""
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Inverse Mass"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Inverse Inertia"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Total Angular Damp"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Total Linear Damp"
msgstr "Linearno"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Total Gravity"
msgstr "Mesh2D Pregled"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Linear Velocity"
msgstr "Linearno"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Shape RID"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collide With Bodies"
msgstr "Način Interpolacije"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collide With Areas"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion Remainder"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Point"
msgstr "Način Interpolacije"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Normal"
msgstr "Način Interpolacije"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Depth"
msgstr "Način Interpolacije"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Safe Fraction"
msgstr "Način Interpolacije"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Unsafe Fraction"
msgstr "Način Interpolacije"
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr ""
#: servers/physics_server.cpp
msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
#, fuzzy
msgid "Varying may not be assigned in the '%s' function."
msgstr "Varijacije se mogu dodijeliti samo u vertex funkciji."
#: servers/visual/shader_language.cpp
msgid ""
"Varyings which assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
"Varyings which assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Assignment to uniform."
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Konstante se ne mogu mijenjati."
#: servers/visual/visual_server_scene.cpp
msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Render Loop Enabled"
msgstr "Filtriraj signale"
#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Import BPTC"
msgstr "Uvezi"
#: servers/visual_server.cpp
#, fuzzy
msgid "Import S3TC"
msgstr "Uvezi"
#: servers/visual_server.cpp
#, fuzzy
msgid "Import ETC"
msgstr "Uvezi"
#: servers/visual_server.cpp
#, fuzzy
msgid "Import ETC2"
msgstr "Uvezi"
#: servers/visual_server.cpp
#, fuzzy
msgid "Import PVRTC"
msgstr "Uvezi"
#: servers/visual_server.cpp
msgid "Lossless Compression"
msgstr ""
#: servers/visual_server.cpp
msgid "Force PNG"
msgstr ""
#: servers/visual_server.cpp
msgid "WebP Compression Level"
msgstr ""
#: servers/visual_server.cpp
msgid "Time Rollover Secs"
msgstr ""
#: servers/visual_server.cpp
msgid "Cubemap Size"
msgstr ""
#: servers/visual_server.cpp
msgid "Quadrant 0 Subdiv"
msgstr ""
#: servers/visual_server.cpp
msgid "Quadrant 1 Subdiv"
msgstr ""
#: servers/visual_server.cpp
msgid "Quadrant 2 Subdiv"
msgstr ""
#: servers/visual_server.cpp
msgid "Quadrant 3 Subdiv"
msgstr ""
#: servers/visual_server.cpp
msgid "Shadows"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Filter Mode"
msgstr "Način Ravnala"
#: servers/visual_server.cpp
msgid "Texture Array Reflections"
msgstr ""
#: servers/visual_server.cpp
msgid "High Quality GGX"
msgstr ""
#: servers/visual_server.cpp
msgid "Irradiance Max Size"
msgstr ""
#: servers/visual_server.cpp
msgid "Shading"
msgstr ""
#: servers/visual_server.cpp
msgid "Force Vertex Shading"
msgstr ""
#: servers/visual_server.cpp
msgid "Force Lambert Over Burley"
msgstr ""
#: servers/visual_server.cpp
msgid "Force Blinn Over GGX"
msgstr ""
#: servers/visual_server.cpp
msgid "Mesh Storage"
msgstr ""
#: servers/visual_server.cpp
msgid "Split Stream"
msgstr ""
#: servers/visual_server.cpp
msgid "Use Physical Light Attenuation"
msgstr ""
#: servers/visual_server.cpp
msgid "Depth Prepass"
msgstr ""
#: servers/visual_server.cpp
msgid "Disable For Vendors"
msgstr ""
#: servers/visual_server.cpp
msgid "Anisotropic Filter Level"
msgstr ""
#: servers/visual_server.cpp
msgid "Use Nearest Mipmap Filter"
msgstr ""
#: servers/visual_server.cpp
msgid "Skinning"
msgstr ""
#: servers/visual_server.cpp
msgid "Software Skinning Fallback"
msgstr ""
#: servers/visual_server.cpp
msgid "Force Software Skinning"
msgstr ""
#: servers/visual_server.cpp
msgid "Use Software Skinning"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Ninepatch Mode"
msgstr "Način Interpolacije"
#: servers/visual_server.cpp
#, fuzzy
msgid "OpenGL"
msgstr "Otvori"
#: servers/visual_server.cpp
msgid "Batching Send Null"
msgstr ""
#: servers/visual_server.cpp
msgid "Batching Stream"
msgstr ""
#: servers/visual_server.cpp
msgid "Legacy Orphan Buffers"
msgstr ""
#: servers/visual_server.cpp
msgid "Legacy Stream"
msgstr ""
#: servers/visual_server.cpp
msgid "Batching"
msgstr ""
#: servers/visual_server.cpp
msgid "Use Batching"
msgstr ""
#: servers/visual_server.cpp
msgid "Use Batching In Editor"
msgstr ""
#: servers/visual_server.cpp
msgid "Single Rect Fallback"
msgstr ""
#: servers/visual_server.cpp
msgid "Max Join Item Commands"
msgstr ""
#: servers/visual_server.cpp
msgid "Colored Vertex Format Threshold"
msgstr ""
#: servers/visual_server.cpp
msgid "Scissor Area Threshold"
msgstr ""
#: servers/visual_server.cpp
msgid "Max Join Items"
msgstr ""
#: servers/visual_server.cpp
msgid "Batch Buffer Size"
msgstr ""
#: servers/visual_server.cpp
msgid "Item Reordering Lookahead"
msgstr ""
#: servers/visual_server.cpp
msgid "Flash Batching"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Diagnose Frame"
msgstr "Premjesti Okvir"
#: servers/visual_server.cpp
msgid "GLES2"
msgstr ""
#: servers/visual_server.cpp
msgid "Compatibility"
msgstr ""
#: servers/visual_server.cpp
msgid "Disable Half Float"
msgstr ""
#: servers/visual_server.cpp
msgid "Precision"
msgstr ""
#: servers/visual_server.cpp
msgid "UV Contract"
msgstr ""
#: servers/visual_server.cpp
msgid "UV Contract Amount"
msgstr ""
#: servers/visual_server.cpp
msgid "Use Simple PVS"
msgstr ""
#: servers/visual_server.cpp
msgid "PVS Logging"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Use Signals"
msgstr "Signali"
#: servers/visual_server.cpp
#, fuzzy
msgid "Remove Danglers"
msgstr "Ukloni neispravne ključeve"
#: servers/visual_server.cpp
msgid "Flip Imported Portals"
msgstr ""
#: servers/visual_server.cpp
msgid "Occlusion Culling"
msgstr ""
#: servers/visual_server.cpp
msgid "Max Active Spheres"
msgstr ""
#: servers/visual_server.cpp
msgid "Max Active Polygons"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Shader Compilation Mode"
msgstr "Način Interpolacije"
#: servers/visual_server.cpp
msgid "Max Simultaneous Compiles"
msgstr ""
#: servers/visual_server.cpp
msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
msgid "Shader Cache Size (MB)"
msgstr ""