2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
21 lines
575 B
XML
21 lines
575 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PinJoint2D" inherits="Joint2D" version="3.2">
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<brief_description>
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Pin Joint for 2D shapes.
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</brief_description>
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<description>
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Pin Joint for 2D rigid bodies. It pins two bodies (rigid or static) together.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="softness" type="float" setter="set_softness" getter="get_softness" default="0.0">
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The higher this value, the more the bond to the pinned partner can flex.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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