d91a5e7883
(cherry picked from commit fbb1ef759c
)
23 lines
1.0 KiB
XML
23 lines
1.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Shape" inherits="Resource" version="3.2">
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<brief_description>
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Base class for all 3D shape resources.
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</brief_description>
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<description>
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Base class for all 3D shape resources. Nodes that inherit from this can be used as shapes for a [PhysicsBody] or [Area] objects.
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/3.2/tutorials/physics/physics_introduction.html</link>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.04">
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The collision margin for the shape. Used in Bullet Physics only.
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Collision margins allows collision detection to be more efficient by adding an extra shell around shapes. Collision algorithms are more expensive when objects overlap by more than their margin, so a higher value for margins is better for performance, at the cost of accuracy around edges as it makes them less sharp.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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