godot/editor/progress_dialog.h
JFonS 112b416056 Implement new CPU lightmapper
Completely re-write the lightmap generation code:
- Follow the general lightmapper code structure from 4.0.
- Use proper path tracing to compute the global illumination.
- Use atlassing to merge all lightmaps into a single texture (done by @RandomShaper)
- Use OpenImageDenoiser to improve the generated lightmaps.
- Take into account alpha transparency in material textures.
- Allow baking environment lighting.
- Add bicubic lightmap filtering.

There is some minor compatibility breakage in some properties and methods
in BakedLightmap, but lightmaps generated in previous engine versions
should work fine out of the box.

The scene importer has been changed to generate `.unwrap_cache` files
next to the imported scene files. These files *SHOULD* be added to any
version control system as they guarantee there won't be differences when
re-importing the scene from other OSes or engine versions.

This work started as a Google Summer of Code project; Was later funded by IMVU for a good amount of progress;
Was then finished and polished by me on my free time.

Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2021-01-14 18:05:56 +01:00

108 lines
3.8 KiB
C++

/*************************************************************************/
/* progress_dialog.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/*************************************************************************/
#ifndef PROGRESS_DIALOG_H
#define PROGRESS_DIALOG_H
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/label.h"
#include "scene/gui/popup.h"
#include "scene/gui/progress_bar.h"
class BackgroundProgress : public HBoxContainer {
GDCLASS(BackgroundProgress, HBoxContainer);
_THREAD_SAFE_CLASS_
struct Task {
HBoxContainer *hb;
ProgressBar *progress;
};
Map<String, Task> tasks;
Map<String, int> updates;
void _update();
protected:
void _add_task(const String &p_task, const String &p_label, int p_steps);
void _task_step(const String &p_task, int p_step = -1);
void _end_task(const String &p_task);
static void _bind_methods();
public:
void add_task(const String &p_task, const String &p_label, int p_steps);
void task_step(const String &p_task, int p_step = -1);
void end_task(const String &p_task);
BackgroundProgress() {}
};
class ProgressDialog : public Popup {
GDCLASS(ProgressDialog, Popup);
struct Task {
String task;
VBoxContainer *vb;
ProgressBar *progress;
Label *state;
uint64_t last_progress_tick;
};
HBoxContainer *cancel_hb;
Button *cancel;
Map<String, Task> tasks;
VBoxContainer *main;
static ProgressDialog *singleton;
void _popup();
void _cancel_pressed();
bool cancelled;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
static ProgressDialog *get_singleton() { return singleton; }
void add_task(const String &p_task, const String &p_label, int p_steps, bool p_can_cancel = false);
bool task_step(const String &p_task, const String &p_state, int p_step = -1, bool p_force_redraw = true);
void end_task(const String &p_task);
ProgressDialog();
};
#endif // PROGRESS_DIALOG_H