81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
1043 lines
40 KiB
XML
1043 lines
40 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Color" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A color represented in RGBA format.
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</brief_description>
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<description>
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A color represented in RGBA format by a red ([member r]), green ([member g]), blue ([member b]), and alpha ([member a]) component. Each component is a 16-bit floating-point value, usually ranging from [code]0.0[/code] to [code]1.0[/code]. Some properties (such as [member CanvasItem.modulate]) may support values greater than [code]1.0[/code], for overbright or HDR (High Dynamic Range) colors.
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Colors can be created in various ways: By the various [Color] constructors, by static methods such as [method from_hsv], and by using a name from the set of standardized colors based on [url=https://en.wikipedia.org/wiki/X11_color_names]X11 color names[/url] with the addition of [constant TRANSPARENT]. GDScript also provides [method @GDScript.Color8], which uses integers from [code]0[/code] to [code]255[/code] and doesn't support overbright colors.
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[b]Note:[/b] In a boolean context, a Color will evaluate to [code]false[/code] if it is equal to [code]Color(0, 0, 0, 1)[/code] (opaque black). Otherwise, a Color will always evaluate to [code]true[/code].
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[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/color_constants.png]Color constants cheatsheet[/url]
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</description>
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<tutorials>
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<link title="2D GD Paint Demo">https://godotengine.org/asset-library/asset/517</link>
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<link title="Tween Demo">https://godotengine.org/asset-library/asset/146</link>
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<link title="GUI Drag And Drop Demo">https://godotengine.org/asset-library/asset/133</link>
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</tutorials>
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<constructors>
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<constructor name="Color">
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<return type="Color" />
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<description>
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Constructs a default [Color] from opaque black. This is the same as [constant BLACK].
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[b]Note:[/b] in C#, constructs an empty color with all of its components set to [code]0.0[/code] (transparent black).
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</description>
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</constructor>
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<constructor name="Color">
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<return type="Color" />
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<param index="0" name="from" type="Color" />
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<param index="1" name="alpha" type="float" />
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<description>
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Constructs a [Color] from the existing color, with [member a] set to the given [param alpha] value.
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[codeblocks]
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[gdscript]
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var red = Color(Color.RED, 0.2) # 20% opaque red.
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[/gdscript]
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[csharp]
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var red = new Color(Colors.Red, 0.2f); // 20% opaque red.
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[/csharp]
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[/codeblocks]
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</description>
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</constructor>
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<constructor name="Color">
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<return type="Color" />
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<param index="0" name="from" type="Color" />
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<description>
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Constructs a [Color] as a copy of the given [Color].
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</description>
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</constructor>
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<constructor name="Color">
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<return type="Color" />
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<param index="0" name="code" type="String" />
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<description>
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Constructs a [Color] either from an HTML color code or from a standardized color name. The supported color names are the same as the constants.
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</description>
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</constructor>
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<constructor name="Color">
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<return type="Color" />
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<param index="0" name="code" type="String" />
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<param index="1" name="alpha" type="float" />
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<description>
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Constructs a [Color] either from an HTML color code or from a standardized color name, with [param alpha] on the range of 0.0 to 1.0. The supported color names are the same as the constants.
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</description>
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</constructor>
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<constructor name="Color">
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<return type="Color" />
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<param index="0" name="r" type="float" />
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<param index="1" name="g" type="float" />
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<param index="2" name="b" type="float" />
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<description>
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Constructs a [Color] from RGB values, typically between 0.0 and 1.0. [member a] is set to 1.0.
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[codeblocks]
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[gdscript]
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var color = Color(0.2, 1.0, 0.7) # Similar to `Color8(51, 255, 178, 255)`
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[/gdscript]
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[csharp]
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var color = new Color(0.2f, 1.0f, 0.7f); // Similar to `Color.Color8(51, 255, 178, 255)`
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[/csharp]
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[/codeblocks]
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</description>
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</constructor>
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<constructor name="Color">
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<return type="Color" />
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<param index="0" name="r" type="float" />
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<param index="1" name="g" type="float" />
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<param index="2" name="b" type="float" />
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<param index="3" name="a" type="float" />
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<description>
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Constructs a [Color] from RGBA values, typically between 0.0 and 1.0.
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[codeblocks]
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[gdscript]
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var color = Color(0.2, 1.0, 0.7, 0.8) # Similar to `Color8(51, 255, 178, 204)`
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[/gdscript]
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[csharp]
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var color = new Color(0.2f, 1.0f, 0.7f, 0.8f); // Similar to `Color.Color8(51, 255, 178, 255, 204)`
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[/csharp]
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[/codeblocks]
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</description>
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</constructor>
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</constructors>
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<methods>
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<method name="blend" qualifiers="const">
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<return type="Color" />
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<param index="0" name="over" type="Color" />
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<description>
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Returns a new color resulting from overlaying this color over the given color. In a painting program, you can imagine it as the [param over] color painted over this color (including alpha).
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[codeblocks]
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[gdscript]
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var bg = Color(0.0, 1.0, 0.0, 0.5) # Green with alpha of 50%
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var fg = Color(1.0, 0.0, 0.0, 0.5) # Red with alpha of 50%
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var blended_color = bg.blend(fg) # Brown with alpha of 75%
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[/gdscript]
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[csharp]
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var bg = new Color(0.0f, 1.0f, 0.0f, 0.5f); // Green with alpha of 50%
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var fg = new Color(1.0f, 0.0f, 0.0f, 0.5f); // Red with alpha of 50%
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Color blendedColor = bg.Blend(fg); // Brown with alpha of 75%
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[/csharp]
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[/codeblocks]
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</description>
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</method>
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<method name="clamp" qualifiers="const">
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<return type="Color" />
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<param index="0" name="min" type="Color" default="Color(0, 0, 0, 0)" />
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<param index="1" name="max" type="Color" default="Color(1, 1, 1, 1)" />
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<description>
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Returns a new color with all components clamped between the components of [param min] and [param max], by running [method @GlobalScope.clamp] on each component.
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</description>
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</method>
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<method name="darkened" qualifiers="const">
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<return type="Color" />
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<param index="0" name="amount" type="float" />
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<description>
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Returns a new color resulting from making this color darker by the specified [param amount] (ratio from 0.0 to 1.0). See also [method lightened].
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[codeblocks]
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[gdscript]
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var green = Color(0.0, 1.0, 0.0)
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var darkgreen = green.darkened(0.2) # 20% darker than regular green
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[/gdscript]
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[csharp]
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var green = new Color(0.0f, 1.0f, 0.0f);
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Color darkgreen = green.Darkened(0.2f); // 20% darker than regular green
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[/csharp]
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[/codeblocks]
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</description>
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</method>
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<method name="from_hsv" qualifiers="static">
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<return type="Color" />
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<param index="0" name="h" type="float" />
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<param index="1" name="s" type="float" />
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<param index="2" name="v" type="float" />
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<param index="3" name="alpha" type="float" default="1.0" />
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<description>
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Constructs a color from an [url=https://en.wikipedia.org/wiki/HSL_and_HSV]HSV profile[/url]. The hue ([param h]), saturation ([param s]), and value ([param v]) are typically between 0.0 and 1.0.
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[codeblocks]
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[gdscript]
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var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8)
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[/gdscript]
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[csharp]
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var color = Color.FromHsv(0.58f, 0.5f, 0.79f, 0.8f);
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[/csharp]
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[/codeblocks]
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</description>
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</method>
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<method name="from_ok_hsl" qualifiers="static">
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<return type="Color" />
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<param index="0" name="h" type="float" />
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<param index="1" name="s" type="float" />
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<param index="2" name="l" type="float" />
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<param index="3" name="alpha" type="float" default="1.0" />
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<description>
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Constructs a color from an [url=https://bottosson.github.io/posts/colorpicker/]OK HSL profile[/url]. The hue ([param h]), saturation ([param s]), and lightness ([param l]) are typically between 0.0 and 1.0.
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[codeblocks]
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[gdscript]
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var color = Color.from_ok_hsl(0.58, 0.5, 0.79, 0.8)
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[/gdscript]
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[csharp]
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var color = Color.FromOkHsl(0.58f, 0.5f, 0.79f, 0.8f);
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[/csharp]
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[/codeblocks]
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</description>
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</method>
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<method name="from_rgbe9995" qualifiers="static">
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<return type="Color" />
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<param index="0" name="rgbe" type="int" />
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<description>
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Decodes a [Color] from a RGBE9995 format integer. See [constant Image.FORMAT_RGBE9995].
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</description>
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</method>
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<method name="from_string" qualifiers="static">
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<return type="Color" />
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<param index="0" name="str" type="String" />
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<param index="1" name="default" type="Color" />
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<description>
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Creates a [Color] from the given string, which can be either an HTML color code or a named color (case-insensitive). Returns [param default] if the color cannot be inferred from the string.
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</description>
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</method>
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<method name="get_luminance" qualifiers="const">
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<return type="float" />
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<description>
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Returns the light intensity of the color, as a value between 0.0 and 1.0 (inclusive). This is useful when determining light or dark color. Colors with a luminance smaller than 0.5 can be generally considered dark.
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[b]Note:[/b] [method get_luminance] relies on the color being in the linear color space to return an accurate relative luminance value. If the color is in the sRGB color space, use [method srgb_to_linear] to convert it to the linear color space first.
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</description>
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</method>
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<method name="hex" qualifiers="static">
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<return type="Color" />
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<param index="0" name="hex" type="int" />
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<description>
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Returns the [Color] associated with the provided [param hex] integer in 32-bit RGBA format (8 bits per channel).
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In GDScript and C#, the [int] is best visualized with hexadecimal notation ([code]"0x"[/code] prefix, making it [code]"0xRRGGBBAA"[/code]).
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[codeblocks]
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[gdscript]
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var red = Color.hex(0xff0000ff)
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var dark_cyan = Color.hex(0x008b8bff)
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var my_color = Color.hex(0xbbefd2a4)
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[/gdscript]
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[csharp]
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var red = new Color(0xff0000ff);
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var dark_cyan = new Color(0x008b8bff);
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var my_color = new Color(0xbbefd2a4);
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[/csharp]
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[/codeblocks]
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</description>
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</method>
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<method name="hex64" qualifiers="static">
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<return type="Color" />
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<param index="0" name="hex" type="int" />
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<description>
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Returns the [Color] associated with the provided [param hex] integer in 64-bit RGBA format (16 bits per channel).
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In GDScript and C#, the [int] is best visualized with hexadecimal notation ([code]"0x"[/code] prefix, making it [code]"0xRRRRGGGGBBBBAAAA"[/code]).
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</description>
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</method>
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<method name="html" qualifiers="static">
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<return type="Color" />
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<param index="0" name="rgba" type="String" />
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<description>
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Returns a new color from [param rgba], an HTML hexadecimal color string. [param rgba] is not case-sensitive, and may be prefixed by a hash sign ([code]#[/code]).
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[param rgba] must be a valid three-digit or six-digit hexadecimal color string, and may contain an alpha channel value. If [param rgba] does not contain an alpha channel value, an alpha channel value of 1.0 is applied. If [param rgba] is invalid, returns an empty color.
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[codeblocks]
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[gdscript]
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var blue = Color.html("#0000ff") # blue is Color(0.0, 0.0, 1.0, 1.0)
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var green = Color.html("#0F0") # green is Color(0.0, 1.0, 0.0, 1.0)
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var col = Color.html("663399cc") # col is Color(0.4, 0.2, 0.6, 0.8)
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[/gdscript]
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[csharp]
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var blue = Color.FromHtml("#0000ff"); // blue is Color(0.0, 0.0, 1.0, 1.0)
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var green = Color.FromHtml("#0F0"); // green is Color(0.0, 1.0, 0.0, 1.0)
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var col = Color.FromHtml("663399cc"); // col is Color(0.4, 0.2, 0.6, 0.8)
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[/csharp]
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[/codeblocks]
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</description>
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</method>
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<method name="html_is_valid" qualifiers="static">
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<return type="bool" />
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<param index="0" name="color" type="String" />
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<description>
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Returns [code]true[/code] if [param color] is a valid HTML hexadecimal color string. The string must be a hexadecimal value (case-insensitive) of either 3, 4, 6 or 8 digits, and may be prefixed by a hash sign ([code]#[/code]). This method is identical to [method String.is_valid_html_color].
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[codeblocks]
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[gdscript]
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Color.html_is_valid("#55aaFF") # Returns true
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Color.html_is_valid("#55AAFF20") # Returns true
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Color.html_is_valid("55AAFF") # Returns true
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Color.html_is_valid("#F2C") # Returns true
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Color.html_is_valid("#AABBC) # Returns false
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Color.html_is_valid("#55aaFF5") # Returns false
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[/gdscript]
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[csharp]
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Color.HtmlIsValid("#55AAFF"); // Returns true
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Color.HtmlIsValid("#55AAFF20"); // Returns true
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Color.HtmlIsValid("55AAFF"); // Returns true
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Color.HtmlIsValid("#F2C"); // Returns true
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Color.HtmlIsValid("#AABBC"); // Returns false
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Color.HtmlIsValid("#55aaFF5"); // Returns false
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[/csharp]
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[/codeblocks]
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</description>
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</method>
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<method name="inverted" qualifiers="const">
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<return type="Color" />
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<description>
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Returns the color with its [member r], [member g], and [member b] components inverted ([code](1 - r, 1 - g, 1 - b, a)[/code]).
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[codeblocks]
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[gdscript]
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var black = Color.WHITE.inverted()
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var color = Color(0.3, 0.4, 0.9)
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var inverted_color = color.inverted() # Equivalent to `Color(0.7, 0.6, 0.1)`
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[/gdscript]
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[csharp]
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var black = Colors.White.Inverted();
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var color = new Color(0.3f, 0.4f, 0.9f);
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Color invertedColor = color.Inverted(); // Equivalent to `new Color(0.7f, 0.6f, 0.1f)`
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[/csharp]
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[/codeblocks]
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</description>
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</method>
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<method name="is_equal_approx" qualifiers="const">
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<return type="bool" />
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<param index="0" name="to" type="Color" />
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<description>
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Returns [code]true[/code] if this color and [param to] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component.
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</description>
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</method>
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<method name="lerp" qualifiers="const">
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<return type="Color" />
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<param index="0" name="to" type="Color" />
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<param index="1" name="weight" type="float" />
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<description>
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Returns the linear interpolation between this color's components and [param to]'s components. The interpolation factor [param weight] should be between 0.0 and 1.0 (inclusive). See also [method @GlobalScope.lerp].
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[codeblocks]
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|
[gdscript]
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var red = Color(1.0, 0.0, 0.0)
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var aqua = Color(0.0, 1.0, 0.8)
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red.lerp(aqua, 0.2) # Returns Color(0.8, 0.2, 0.16)
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red.lerp(aqua, 0.5) # Returns Color(0.5, 0.5, 0.4)
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red.lerp(aqua, 1.0) # Returns Color(0.0, 1.0, 0.8)
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[/gdscript]
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|
[csharp]
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|
var red = new Color(1.0f, 0.0f, 0.0f);
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var aqua = new Color(0.0f, 1.0f, 0.8f);
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red.Lerp(aqua, 0.2f); // Returns Color(0.8f, 0.2f, 0.16f)
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red.Lerp(aqua, 0.5f); // Returns Color(0.5f, 0.5f, 0.4f)
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red.Lerp(aqua, 1.0f); // Returns Color(0.0f, 1.0f, 0.8f)
|
|
[/csharp]
|
|
[/codeblocks]
|
|
</description>
|
|
</method>
|
|
<method name="lightened" qualifiers="const">
|
|
<return type="Color" />
|
|
<param index="0" name="amount" type="float" />
|
|
<description>
|
|
Returns a new color resulting from making this color lighter by the specified [param amount], which should be a ratio from 0.0 to 1.0. See also [method darkened].
|
|
[codeblocks]
|
|
[gdscript]
|
|
var green = Color(0.0, 1.0, 0.0)
|
|
var light_green = green.lightened(0.2) # 20% lighter than regular green
|
|
[/gdscript]
|
|
[csharp]
|
|
var green = new Color(0.0f, 1.0f, 0.0f);
|
|
Color lightGreen = green.Lightened(0.2f); // 20% lighter than regular green
|
|
[/csharp]
|
|
[/codeblocks]
|
|
</description>
|
|
</method>
|
|
<method name="linear_to_srgb" qualifiers="const">
|
|
<return type="Color" />
|
|
<description>
|
|
Returns the color converted to the [url=https://en.wikipedia.org/wiki/SRGB]sRGB[/url] color space. This method assumes the original color is in the linear color space. See also [method srgb_to_linear] which performs the opposite operation.
|
|
</description>
|
|
</method>
|
|
<method name="srgb_to_linear" qualifiers="const">
|
|
<return type="Color" />
|
|
<description>
|
|
Returns the color converted to the linear color space. This method assumes the original color already is in the sRGB color space. See also [method linear_to_srgb] which performs the opposite operation.
|
|
</description>
|
|
</method>
|
|
<method name="to_abgr32" qualifiers="const">
|
|
<return type="int" />
|
|
<description>
|
|
Returns the color converted to a 32-bit integer in ABGR format (each component is 8 bits). ABGR is the reversed version of the default RGBA format.
|
|
[codeblocks]
|
|
[gdscript]
|
|
var color = Color(1, 0.5, 0.2)
|
|
print(color.to_abgr32()) # Prints 4281565439
|
|
[/gdscript]
|
|
[csharp]
|
|
var color = new Color(1.0f, 0.5f, 0.2f);
|
|
GD.Print(color.ToAbgr32()); // Prints 4281565439
|
|
[/csharp]
|
|
[/codeblocks]
|
|
</description>
|
|
</method>
|
|
<method name="to_abgr64" qualifiers="const">
|
|
<return type="int" />
|
|
<description>
|
|
Returns the color converted to a 64-bit integer in ABGR format (each component is 16 bits). ABGR is the reversed version of the default RGBA format.
|
|
[codeblocks]
|
|
[gdscript]
|
|
var color = Color(1, 0.5, 0.2)
|
|
print(color.to_abgr64()) # Prints -225178692812801
|
|
[/gdscript]
|
|
[csharp]
|
|
var color = new Color(1.0f, 0.5f, 0.2f);
|
|
GD.Print(color.ToAbgr64()); // Prints -225178692812801
|
|
[/csharp]
|
|
[/codeblocks]
|
|
</description>
|
|
</method>
|
|
<method name="to_argb32" qualifiers="const">
|
|
<return type="int" />
|
|
<description>
|
|
Returns the color converted to a 32-bit integer in ARGB format (each component is 8 bits). ARGB is more compatible with DirectX.
|
|
[codeblocks]
|
|
[gdscript]
|
|
var color = Color(1, 0.5, 0.2)
|
|
print(color.to_argb32()) # Prints 4294934323
|
|
[/gdscript]
|
|
[csharp]
|
|
var color = new Color(1.0f, 0.5f, 0.2f);
|
|
GD.Print(color.ToArgb32()); // Prints 4294934323
|
|
[/csharp]
|
|
[/codeblocks]
|
|
</description>
|
|
</method>
|
|
<method name="to_argb64" qualifiers="const">
|
|
<return type="int" />
|
|
<description>
|
|
Returns the color converted to a 64-bit integer in ARGB format (each component is 16 bits). ARGB is more compatible with DirectX.
|
|
[codeblocks]
|
|
[gdscript]
|
|
var color = Color(1, 0.5, 0.2)
|
|
print(color.to_argb64()) # Prints -2147470541
|
|
[/gdscript]
|
|
[csharp]
|
|
var color = new Color(1.0f, 0.5f, 0.2f);
|
|
GD.Print(color.ToArgb64()); // Prints -2147470541
|
|
[/csharp]
|
|
[/codeblocks]
|
|
</description>
|
|
</method>
|
|
<method name="to_html" qualifiers="const">
|
|
<return type="String" />
|
|
<param index="0" name="with_alpha" type="bool" default="true" />
|
|
<description>
|
|
Returns the color converted to an HTML hexadecimal color [String] in RGBA format, without the hash ([code]#[/code]) prefix.
|
|
Setting [param with_alpha] to [code]false[/code], excludes alpha from the hexadecimal string, using RGB format instead of RGBA format.
|
|
[codeblocks]
|
|
[gdscript]
|
|
var white = Color(1, 1, 1, 0.5)
|
|
var with_alpha = white.to_html() # Returns "ffffff7f"
|
|
var without_alpha = white.to_html(false) # Returns "ffffff"
|
|
[/gdscript]
|
|
[csharp]
|
|
var white = new Color(1, 1, 1, 0.5f);
|
|
string withAlpha = white.ToHtml(); // Returns "ffffff7f"
|
|
string withoutAlpha = white.ToHtml(false); // Returns "ffffff"
|
|
[/csharp]
|
|
[/codeblocks]
|
|
</description>
|
|
</method>
|
|
<method name="to_rgba32" qualifiers="const">
|
|
<return type="int" />
|
|
<description>
|
|
Returns the color converted to a 32-bit integer in RGBA format (each component is 8 bits). RGBA is Godot's default format.
|
|
[codeblocks]
|
|
[gdscript]
|
|
var color = Color(1, 0.5, 0.2)
|
|
print(color.to_rgba32()) # Prints 4286526463
|
|
[/gdscript]
|
|
[csharp]
|
|
var color = new Color(1, 0.5f, 0.2f);
|
|
GD.Print(color.ToRgba32()); // Prints 4286526463
|
|
[/csharp]
|
|
[/codeblocks]
|
|
</description>
|
|
</method>
|
|
<method name="to_rgba64" qualifiers="const">
|
|
<return type="int" />
|
|
<description>
|
|
Returns the color converted to a 64-bit integer in RGBA format (each component is 16 bits). RGBA is Godot's default format.
|
|
[codeblocks]
|
|
[gdscript]
|
|
var color = Color(1, 0.5, 0.2)
|
|
print(color.to_rgba64()) # Prints -140736629309441
|
|
[/gdscript]
|
|
[csharp]
|
|
var color = new Color(1, 0.5f, 0.2f);
|
|
GD.Print(color.ToRgba64()); // Prints -140736629309441
|
|
[/csharp]
|
|
[/codeblocks]
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="a" type="float" setter="" getter="" default="1.0">
|
|
The color's alpha component, typically on the range of 0 to 1. A value of 0 means that the color is fully transparent. A value of 1 means that the color is fully opaque.
|
|
</member>
|
|
<member name="a8" type="int" setter="" getter="" default="255">
|
|
Wrapper for [member a] that uses the range 0 to 255, instead of 0 to 1.
|
|
</member>
|
|
<member name="b" type="float" setter="" getter="" default="0.0">
|
|
The color's blue component, typically on the range of 0 to 1.
|
|
</member>
|
|
<member name="b8" type="int" setter="" getter="" default="0">
|
|
Wrapper for [member b] that uses the range 0 to 255, instead of 0 to 1.
|
|
</member>
|
|
<member name="g" type="float" setter="" getter="" default="0.0">
|
|
The color's green component, typically on the range of 0 to 1.
|
|
</member>
|
|
<member name="g8" type="int" setter="" getter="" default="0">
|
|
Wrapper for [member g] that uses the range 0 to 255, instead of 0 to 1.
|
|
</member>
|
|
<member name="h" type="float" setter="" getter="" default="0.0">
|
|
The HSV hue of this color, on the range 0 to 1.
|
|
</member>
|
|
<member name="r" type="float" setter="" getter="" default="0.0">
|
|
The color's red component, typically on the range of 0 to 1.
|
|
</member>
|
|
<member name="r8" type="int" setter="" getter="" default="0">
|
|
Wrapper for [member r] that uses the range 0 to 255, instead of 0 to 1.
|
|
</member>
|
|
<member name="s" type="float" setter="" getter="" default="0.0">
|
|
The HSV saturation of this color, on the range 0 to 1.
|
|
</member>
|
|
<member name="v" type="float" setter="" getter="" default="0.0">
|
|
The HSV value (brightness) of this color, on the range 0 to 1.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="ALICE_BLUE" value="Color(0.941176, 0.972549, 1, 1)">
|
|
Alice blue color.
|
|
</constant>
|
|
<constant name="ANTIQUE_WHITE" value="Color(0.980392, 0.921569, 0.843137, 1)">
|
|
Antique white color.
|
|
</constant>
|
|
<constant name="AQUA" value="Color(0, 1, 1, 1)">
|
|
Aqua color.
|
|
</constant>
|
|
<constant name="AQUAMARINE" value="Color(0.498039, 1, 0.831373, 1)">
|
|
Aquamarine color.
|
|
</constant>
|
|
<constant name="AZURE" value="Color(0.941176, 1, 1, 1)">
|
|
Azure color.
|
|
</constant>
|
|
<constant name="BEIGE" value="Color(0.960784, 0.960784, 0.862745, 1)">
|
|
Beige color.
|
|
</constant>
|
|
<constant name="BISQUE" value="Color(1, 0.894118, 0.768627, 1)">
|
|
Bisque color.
|
|
</constant>
|
|
<constant name="BLACK" value="Color(0, 0, 0, 1)">
|
|
Black color. In GDScript, this is the default value of any color.
|
|
</constant>
|
|
<constant name="BLANCHED_ALMOND" value="Color(1, 0.921569, 0.803922, 1)">
|
|
Blanched almond color.
|
|
</constant>
|
|
<constant name="BLUE" value="Color(0, 0, 1, 1)">
|
|
Blue color.
|
|
</constant>
|
|
<constant name="BLUE_VIOLET" value="Color(0.541176, 0.168627, 0.886275, 1)">
|
|
Blue violet color.
|
|
</constant>
|
|
<constant name="BROWN" value="Color(0.647059, 0.164706, 0.164706, 1)">
|
|
Brown color.
|
|
</constant>
|
|
<constant name="BURLYWOOD" value="Color(0.870588, 0.721569, 0.529412, 1)">
|
|
Burlywood color.
|
|
</constant>
|
|
<constant name="CADET_BLUE" value="Color(0.372549, 0.619608, 0.627451, 1)">
|
|
Cadet blue color.
|
|
</constant>
|
|
<constant name="CHARTREUSE" value="Color(0.498039, 1, 0, 1)">
|
|
Chartreuse color.
|
|
</constant>
|
|
<constant name="CHOCOLATE" value="Color(0.823529, 0.411765, 0.117647, 1)">
|
|
Chocolate color.
|
|
</constant>
|
|
<constant name="CORAL" value="Color(1, 0.498039, 0.313726, 1)">
|
|
Coral color.
|
|
</constant>
|
|
<constant name="CORNFLOWER_BLUE" value="Color(0.392157, 0.584314, 0.929412, 1)">
|
|
Cornflower blue color.
|
|
</constant>
|
|
<constant name="CORNSILK" value="Color(1, 0.972549, 0.862745, 1)">
|
|
Cornsilk color.
|
|
</constant>
|
|
<constant name="CRIMSON" value="Color(0.862745, 0.0784314, 0.235294, 1)">
|
|
Crimson color.
|
|
</constant>
|
|
<constant name="CYAN" value="Color(0, 1, 1, 1)">
|
|
Cyan color.
|
|
</constant>
|
|
<constant name="DARK_BLUE" value="Color(0, 0, 0.545098, 1)">
|
|
Dark blue color.
|
|
</constant>
|
|
<constant name="DARK_CYAN" value="Color(0, 0.545098, 0.545098, 1)">
|
|
Dark cyan color.
|
|
</constant>
|
|
<constant name="DARK_GOLDENROD" value="Color(0.721569, 0.52549, 0.0431373, 1)">
|
|
Dark goldenrod color.
|
|
</constant>
|
|
<constant name="DARK_GRAY" value="Color(0.662745, 0.662745, 0.662745, 1)">
|
|
Dark gray color.
|
|
</constant>
|
|
<constant name="DARK_GREEN" value="Color(0, 0.392157, 0, 1)">
|
|
Dark green color.
|
|
</constant>
|
|
<constant name="DARK_KHAKI" value="Color(0.741176, 0.717647, 0.419608, 1)">
|
|
Dark khaki color.
|
|
</constant>
|
|
<constant name="DARK_MAGENTA" value="Color(0.545098, 0, 0.545098, 1)">
|
|
Dark magenta color.
|
|
</constant>
|
|
<constant name="DARK_OLIVE_GREEN" value="Color(0.333333, 0.419608, 0.184314, 1)">
|
|
Dark olive green color.
|
|
</constant>
|
|
<constant name="DARK_ORANGE" value="Color(1, 0.54902, 0, 1)">
|
|
Dark orange color.
|
|
</constant>
|
|
<constant name="DARK_ORCHID" value="Color(0.6, 0.196078, 0.8, 1)">
|
|
Dark orchid color.
|
|
</constant>
|
|
<constant name="DARK_RED" value="Color(0.545098, 0, 0, 1)">
|
|
Dark red color.
|
|
</constant>
|
|
<constant name="DARK_SALMON" value="Color(0.913725, 0.588235, 0.478431, 1)">
|
|
Dark salmon color.
|
|
</constant>
|
|
<constant name="DARK_SEA_GREEN" value="Color(0.560784, 0.737255, 0.560784, 1)">
|
|
Dark sea green color.
|
|
</constant>
|
|
<constant name="DARK_SLATE_BLUE" value="Color(0.282353, 0.239216, 0.545098, 1)">
|
|
Dark slate blue color.
|
|
</constant>
|
|
<constant name="DARK_SLATE_GRAY" value="Color(0.184314, 0.309804, 0.309804, 1)">
|
|
Dark slate gray color.
|
|
</constant>
|
|
<constant name="DARK_TURQUOISE" value="Color(0, 0.807843, 0.819608, 1)">
|
|
Dark turquoise color.
|
|
</constant>
|
|
<constant name="DARK_VIOLET" value="Color(0.580392, 0, 0.827451, 1)">
|
|
Dark violet color.
|
|
</constant>
|
|
<constant name="DEEP_PINK" value="Color(1, 0.0784314, 0.576471, 1)">
|
|
Deep pink color.
|
|
</constant>
|
|
<constant name="DEEP_SKY_BLUE" value="Color(0, 0.74902, 1, 1)">
|
|
Deep sky blue color.
|
|
</constant>
|
|
<constant name="DIM_GRAY" value="Color(0.411765, 0.411765, 0.411765, 1)">
|
|
Dim gray color.
|
|
</constant>
|
|
<constant name="DODGER_BLUE" value="Color(0.117647, 0.564706, 1, 1)">
|
|
Dodger blue color.
|
|
</constant>
|
|
<constant name="FIREBRICK" value="Color(0.698039, 0.133333, 0.133333, 1)">
|
|
Firebrick color.
|
|
</constant>
|
|
<constant name="FLORAL_WHITE" value="Color(1, 0.980392, 0.941176, 1)">
|
|
Floral white color.
|
|
</constant>
|
|
<constant name="FOREST_GREEN" value="Color(0.133333, 0.545098, 0.133333, 1)">
|
|
Forest green color.
|
|
</constant>
|
|
<constant name="FUCHSIA" value="Color(1, 0, 1, 1)">
|
|
Fuchsia color.
|
|
</constant>
|
|
<constant name="GAINSBORO" value="Color(0.862745, 0.862745, 0.862745, 1)">
|
|
Gainsboro color.
|
|
</constant>
|
|
<constant name="GHOST_WHITE" value="Color(0.972549, 0.972549, 1, 1)">
|
|
Ghost white color.
|
|
</constant>
|
|
<constant name="GOLD" value="Color(1, 0.843137, 0, 1)">
|
|
Gold color.
|
|
</constant>
|
|
<constant name="GOLDENROD" value="Color(0.854902, 0.647059, 0.12549, 1)">
|
|
Goldenrod color.
|
|
</constant>
|
|
<constant name="GRAY" value="Color(0.745098, 0.745098, 0.745098, 1)">
|
|
Gray color.
|
|
</constant>
|
|
<constant name="GREEN" value="Color(0, 1, 0, 1)">
|
|
Green color.
|
|
</constant>
|
|
<constant name="GREEN_YELLOW" value="Color(0.678431, 1, 0.184314, 1)">
|
|
Green yellow color.
|
|
</constant>
|
|
<constant name="HONEYDEW" value="Color(0.941176, 1, 0.941176, 1)">
|
|
Honeydew color.
|
|
</constant>
|
|
<constant name="HOT_PINK" value="Color(1, 0.411765, 0.705882, 1)">
|
|
Hot pink color.
|
|
</constant>
|
|
<constant name="INDIAN_RED" value="Color(0.803922, 0.360784, 0.360784, 1)">
|
|
Indian red color.
|
|
</constant>
|
|
<constant name="INDIGO" value="Color(0.294118, 0, 0.509804, 1)">
|
|
Indigo color.
|
|
</constant>
|
|
<constant name="IVORY" value="Color(1, 1, 0.941176, 1)">
|
|
Ivory color.
|
|
</constant>
|
|
<constant name="KHAKI" value="Color(0.941176, 0.901961, 0.54902, 1)">
|
|
Khaki color.
|
|
</constant>
|
|
<constant name="LAVENDER" value="Color(0.901961, 0.901961, 0.980392, 1)">
|
|
Lavender color.
|
|
</constant>
|
|
<constant name="LAVENDER_BLUSH" value="Color(1, 0.941176, 0.960784, 1)">
|
|
Lavender blush color.
|
|
</constant>
|
|
<constant name="LAWN_GREEN" value="Color(0.486275, 0.988235, 0, 1)">
|
|
Lawn green color.
|
|
</constant>
|
|
<constant name="LEMON_CHIFFON" value="Color(1, 0.980392, 0.803922, 1)">
|
|
Lemon chiffon color.
|
|
</constant>
|
|
<constant name="LIGHT_BLUE" value="Color(0.678431, 0.847059, 0.901961, 1)">
|
|
Light blue color.
|
|
</constant>
|
|
<constant name="LIGHT_CORAL" value="Color(0.941176, 0.501961, 0.501961, 1)">
|
|
Light coral color.
|
|
</constant>
|
|
<constant name="LIGHT_CYAN" value="Color(0.878431, 1, 1, 1)">
|
|
Light cyan color.
|
|
</constant>
|
|
<constant name="LIGHT_GOLDENROD" value="Color(0.980392, 0.980392, 0.823529, 1)">
|
|
Light goldenrod color.
|
|
</constant>
|
|
<constant name="LIGHT_GRAY" value="Color(0.827451, 0.827451, 0.827451, 1)">
|
|
Light gray color.
|
|
</constant>
|
|
<constant name="LIGHT_GREEN" value="Color(0.564706, 0.933333, 0.564706, 1)">
|
|
Light green color.
|
|
</constant>
|
|
<constant name="LIGHT_PINK" value="Color(1, 0.713726, 0.756863, 1)">
|
|
Light pink color.
|
|
</constant>
|
|
<constant name="LIGHT_SALMON" value="Color(1, 0.627451, 0.478431, 1)">
|
|
Light salmon color.
|
|
</constant>
|
|
<constant name="LIGHT_SEA_GREEN" value="Color(0.12549, 0.698039, 0.666667, 1)">
|
|
Light sea green color.
|
|
</constant>
|
|
<constant name="LIGHT_SKY_BLUE" value="Color(0.529412, 0.807843, 0.980392, 1)">
|
|
Light sky blue color.
|
|
</constant>
|
|
<constant name="LIGHT_SLATE_GRAY" value="Color(0.466667, 0.533333, 0.6, 1)">
|
|
Light slate gray color.
|
|
</constant>
|
|
<constant name="LIGHT_STEEL_BLUE" value="Color(0.690196, 0.768627, 0.870588, 1)">
|
|
Light steel blue color.
|
|
</constant>
|
|
<constant name="LIGHT_YELLOW" value="Color(1, 1, 0.878431, 1)">
|
|
Light yellow color.
|
|
</constant>
|
|
<constant name="LIME" value="Color(0, 1, 0, 1)">
|
|
Lime color.
|
|
</constant>
|
|
<constant name="LIME_GREEN" value="Color(0.196078, 0.803922, 0.196078, 1)">
|
|
Lime green color.
|
|
</constant>
|
|
<constant name="LINEN" value="Color(0.980392, 0.941176, 0.901961, 1)">
|
|
Linen color.
|
|
</constant>
|
|
<constant name="MAGENTA" value="Color(1, 0, 1, 1)">
|
|
Magenta color.
|
|
</constant>
|
|
<constant name="MAROON" value="Color(0.690196, 0.188235, 0.376471, 1)">
|
|
Maroon color.
|
|
</constant>
|
|
<constant name="MEDIUM_AQUAMARINE" value="Color(0.4, 0.803922, 0.666667, 1)">
|
|
Medium aquamarine color.
|
|
</constant>
|
|
<constant name="MEDIUM_BLUE" value="Color(0, 0, 0.803922, 1)">
|
|
Medium blue color.
|
|
</constant>
|
|
<constant name="MEDIUM_ORCHID" value="Color(0.729412, 0.333333, 0.827451, 1)">
|
|
Medium orchid color.
|
|
</constant>
|
|
<constant name="MEDIUM_PURPLE" value="Color(0.576471, 0.439216, 0.858824, 1)">
|
|
Medium purple color.
|
|
</constant>
|
|
<constant name="MEDIUM_SEA_GREEN" value="Color(0.235294, 0.701961, 0.443137, 1)">
|
|
Medium sea green color.
|
|
</constant>
|
|
<constant name="MEDIUM_SLATE_BLUE" value="Color(0.482353, 0.407843, 0.933333, 1)">
|
|
Medium slate blue color.
|
|
</constant>
|
|
<constant name="MEDIUM_SPRING_GREEN" value="Color(0, 0.980392, 0.603922, 1)">
|
|
Medium spring green color.
|
|
</constant>
|
|
<constant name="MEDIUM_TURQUOISE" value="Color(0.282353, 0.819608, 0.8, 1)">
|
|
Medium turquoise color.
|
|
</constant>
|
|
<constant name="MEDIUM_VIOLET_RED" value="Color(0.780392, 0.0823529, 0.521569, 1)">
|
|
Medium violet red color.
|
|
</constant>
|
|
<constant name="MIDNIGHT_BLUE" value="Color(0.0980392, 0.0980392, 0.439216, 1)">
|
|
Midnight blue color.
|
|
</constant>
|
|
<constant name="MINT_CREAM" value="Color(0.960784, 1, 0.980392, 1)">
|
|
Mint cream color.
|
|
</constant>
|
|
<constant name="MISTY_ROSE" value="Color(1, 0.894118, 0.882353, 1)">
|
|
Misty rose color.
|
|
</constant>
|
|
<constant name="MOCCASIN" value="Color(1, 0.894118, 0.709804, 1)">
|
|
Moccasin color.
|
|
</constant>
|
|
<constant name="NAVAJO_WHITE" value="Color(1, 0.870588, 0.678431, 1)">
|
|
Navajo white color.
|
|
</constant>
|
|
<constant name="NAVY_BLUE" value="Color(0, 0, 0.501961, 1)">
|
|
Navy blue color.
|
|
</constant>
|
|
<constant name="OLD_LACE" value="Color(0.992157, 0.960784, 0.901961, 1)">
|
|
Old lace color.
|
|
</constant>
|
|
<constant name="OLIVE" value="Color(0.501961, 0.501961, 0, 1)">
|
|
Olive color.
|
|
</constant>
|
|
<constant name="OLIVE_DRAB" value="Color(0.419608, 0.556863, 0.137255, 1)">
|
|
Olive drab color.
|
|
</constant>
|
|
<constant name="ORANGE" value="Color(1, 0.647059, 0, 1)">
|
|
Orange color.
|
|
</constant>
|
|
<constant name="ORANGE_RED" value="Color(1, 0.270588, 0, 1)">
|
|
Orange red color.
|
|
</constant>
|
|
<constant name="ORCHID" value="Color(0.854902, 0.439216, 0.839216, 1)">
|
|
Orchid color.
|
|
</constant>
|
|
<constant name="PALE_GOLDENROD" value="Color(0.933333, 0.909804, 0.666667, 1)">
|
|
Pale goldenrod color.
|
|
</constant>
|
|
<constant name="PALE_GREEN" value="Color(0.596078, 0.984314, 0.596078, 1)">
|
|
Pale green color.
|
|
</constant>
|
|
<constant name="PALE_TURQUOISE" value="Color(0.686275, 0.933333, 0.933333, 1)">
|
|
Pale turquoise color.
|
|
</constant>
|
|
<constant name="PALE_VIOLET_RED" value="Color(0.858824, 0.439216, 0.576471, 1)">
|
|
Pale violet red color.
|
|
</constant>
|
|
<constant name="PAPAYA_WHIP" value="Color(1, 0.937255, 0.835294, 1)">
|
|
Papaya whip color.
|
|
</constant>
|
|
<constant name="PEACH_PUFF" value="Color(1, 0.854902, 0.72549, 1)">
|
|
Peach puff color.
|
|
</constant>
|
|
<constant name="PERU" value="Color(0.803922, 0.521569, 0.247059, 1)">
|
|
Peru color.
|
|
</constant>
|
|
<constant name="PINK" value="Color(1, 0.752941, 0.796078, 1)">
|
|
Pink color.
|
|
</constant>
|
|
<constant name="PLUM" value="Color(0.866667, 0.627451, 0.866667, 1)">
|
|
Plum color.
|
|
</constant>
|
|
<constant name="POWDER_BLUE" value="Color(0.690196, 0.878431, 0.901961, 1)">
|
|
Powder blue color.
|
|
</constant>
|
|
<constant name="PURPLE" value="Color(0.627451, 0.12549, 0.941176, 1)">
|
|
Purple color.
|
|
</constant>
|
|
<constant name="REBECCA_PURPLE" value="Color(0.4, 0.2, 0.6, 1)">
|
|
Rebecca purple color.
|
|
</constant>
|
|
<constant name="RED" value="Color(1, 0, 0, 1)">
|
|
Red color.
|
|
</constant>
|
|
<constant name="ROSY_BROWN" value="Color(0.737255, 0.560784, 0.560784, 1)">
|
|
Rosy brown color.
|
|
</constant>
|
|
<constant name="ROYAL_BLUE" value="Color(0.254902, 0.411765, 0.882353, 1)">
|
|
Royal blue color.
|
|
</constant>
|
|
<constant name="SADDLE_BROWN" value="Color(0.545098, 0.270588, 0.0745098, 1)">
|
|
Saddle brown color.
|
|
</constant>
|
|
<constant name="SALMON" value="Color(0.980392, 0.501961, 0.447059, 1)">
|
|
Salmon color.
|
|
</constant>
|
|
<constant name="SANDY_BROWN" value="Color(0.956863, 0.643137, 0.376471, 1)">
|
|
Sandy brown color.
|
|
</constant>
|
|
<constant name="SEA_GREEN" value="Color(0.180392, 0.545098, 0.341176, 1)">
|
|
Sea green color.
|
|
</constant>
|
|
<constant name="SEASHELL" value="Color(1, 0.960784, 0.933333, 1)">
|
|
Seashell color.
|
|
</constant>
|
|
<constant name="SIENNA" value="Color(0.627451, 0.321569, 0.176471, 1)">
|
|
Sienna color.
|
|
</constant>
|
|
<constant name="SILVER" value="Color(0.752941, 0.752941, 0.752941, 1)">
|
|
Silver color.
|
|
</constant>
|
|
<constant name="SKY_BLUE" value="Color(0.529412, 0.807843, 0.921569, 1)">
|
|
Sky blue color.
|
|
</constant>
|
|
<constant name="SLATE_BLUE" value="Color(0.415686, 0.352941, 0.803922, 1)">
|
|
Slate blue color.
|
|
</constant>
|
|
<constant name="SLATE_GRAY" value="Color(0.439216, 0.501961, 0.564706, 1)">
|
|
Slate gray color.
|
|
</constant>
|
|
<constant name="SNOW" value="Color(1, 0.980392, 0.980392, 1)">
|
|
Snow color.
|
|
</constant>
|
|
<constant name="SPRING_GREEN" value="Color(0, 1, 0.498039, 1)">
|
|
Spring green color.
|
|
</constant>
|
|
<constant name="STEEL_BLUE" value="Color(0.27451, 0.509804, 0.705882, 1)">
|
|
Steel blue color.
|
|
</constant>
|
|
<constant name="TAN" value="Color(0.823529, 0.705882, 0.54902, 1)">
|
|
Tan color.
|
|
</constant>
|
|
<constant name="TEAL" value="Color(0, 0.501961, 0.501961, 1)">
|
|
Teal color.
|
|
</constant>
|
|
<constant name="THISTLE" value="Color(0.847059, 0.74902, 0.847059, 1)">
|
|
Thistle color.
|
|
</constant>
|
|
<constant name="TOMATO" value="Color(1, 0.388235, 0.278431, 1)">
|
|
Tomato color.
|
|
</constant>
|
|
<constant name="TRANSPARENT" value="Color(1, 1, 1, 0)">
|
|
Transparent color (white with zero alpha).
|
|
</constant>
|
|
<constant name="TURQUOISE" value="Color(0.25098, 0.878431, 0.815686, 1)">
|
|
Turquoise color.
|
|
</constant>
|
|
<constant name="VIOLET" value="Color(0.933333, 0.509804, 0.933333, 1)">
|
|
Violet color.
|
|
</constant>
|
|
<constant name="WEB_GRAY" value="Color(0.501961, 0.501961, 0.501961, 1)">
|
|
Web gray color.
|
|
</constant>
|
|
<constant name="WEB_GREEN" value="Color(0, 0.501961, 0, 1)">
|
|
Web green color.
|
|
</constant>
|
|
<constant name="WEB_MAROON" value="Color(0.501961, 0, 0, 1)">
|
|
Web maroon color.
|
|
</constant>
|
|
<constant name="WEB_PURPLE" value="Color(0.501961, 0, 0.501961, 1)">
|
|
Web purple color.
|
|
</constant>
|
|
<constant name="WHEAT" value="Color(0.960784, 0.870588, 0.701961, 1)">
|
|
Wheat color.
|
|
</constant>
|
|
<constant name="WHITE" value="Color(1, 1, 1, 1)">
|
|
White color.
|
|
</constant>
|
|
<constant name="WHITE_SMOKE" value="Color(0.960784, 0.960784, 0.960784, 1)">
|
|
White smoke color.
|
|
</constant>
|
|
<constant name="YELLOW" value="Color(1, 1, 0, 1)">
|
|
Yellow color.
|
|
</constant>
|
|
<constant name="YELLOW_GREEN" value="Color(0.603922, 0.803922, 0.196078, 1)">
|
|
Yellow green color.
|
|
</constant>
|
|
</constants>
|
|
<operators>
|
|
<operator name="operator !=">
|
|
<return type="bool" />
|
|
<param index="0" name="right" type="Color" />
|
|
<description>
|
|
Returns [code]true[/code] if the colors are not exactly equal.
|
|
[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
|
|
</description>
|
|
</operator>
|
|
<operator name="operator *">
|
|
<return type="Color" />
|
|
<param index="0" name="right" type="Color" />
|
|
<description>
|
|
Multiplies each component of the [Color] by the components of the given [Color].
|
|
</description>
|
|
</operator>
|
|
<operator name="operator *">
|
|
<return type="Color" />
|
|
<param index="0" name="right" type="float" />
|
|
<description>
|
|
Multiplies each component of the [Color] by the given [float].
|
|
</description>
|
|
</operator>
|
|
<operator name="operator *">
|
|
<return type="Color" />
|
|
<param index="0" name="right" type="int" />
|
|
<description>
|
|
Multiplies each component of the [Color] by the given [int].
|
|
</description>
|
|
</operator>
|
|
<operator name="operator +">
|
|
<return type="Color" />
|
|
<param index="0" name="right" type="Color" />
|
|
<description>
|
|
Adds each component of the [Color] with the components of the given [Color].
|
|
</description>
|
|
</operator>
|
|
<operator name="operator -">
|
|
<return type="Color" />
|
|
<param index="0" name="right" type="Color" />
|
|
<description>
|
|
Subtracts each component of the [Color] by the components of the given [Color].
|
|
</description>
|
|
</operator>
|
|
<operator name="operator /">
|
|
<return type="Color" />
|
|
<param index="0" name="right" type="Color" />
|
|
<description>
|
|
Divides each component of the [Color] by the components of the given [Color].
|
|
</description>
|
|
</operator>
|
|
<operator name="operator /">
|
|
<return type="Color" />
|
|
<param index="0" name="right" type="float" />
|
|
<description>
|
|
Divides each component of the [Color] by the given [float].
|
|
</description>
|
|
</operator>
|
|
<operator name="operator /">
|
|
<return type="Color" />
|
|
<param index="0" name="right" type="int" />
|
|
<description>
|
|
Divides each component of the [Color] by the given [int].
|
|
</description>
|
|
</operator>
|
|
<operator name="operator ==">
|
|
<return type="bool" />
|
|
<param index="0" name="right" type="Color" />
|
|
<description>
|
|
Returns [code]true[/code] if the colors are exactly equal.
|
|
[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
|
|
</description>
|
|
</operator>
|
|
<operator name="operator []">
|
|
<return type="float" />
|
|
<param index="0" name="index" type="int" />
|
|
<description>
|
|
Access color components using their index. [code][0][/code] is equivalent to [member r], [code][1][/code] is equivalent to [member g], [code][2][/code] is equivalent to [member b], and [code][3][/code] is equivalent to [member a].
|
|
</description>
|
|
</operator>
|
|
<operator name="operator unary+">
|
|
<return type="Color" />
|
|
<description>
|
|
Returns the same value as if the [code]+[/code] was not there. Unary [code]+[/code] does nothing, but sometimes it can make your code more readable.
|
|
</description>
|
|
</operator>
|
|
<operator name="operator unary-">
|
|
<return type="Color" />
|
|
<description>
|
|
Inverts the given color. This is equivalent to [code]Color.WHITE - c[/code] or [code]Color(1 - c.r, 1 - c.g, 1 - c.b, 1 - c.a)[/code]. Unlike with [method inverted], the [member a] component is inverted, too.
|
|
</description>
|
|
</operator>
|
|
</operators>
|
|
</class>
|