81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
23 lines
1.3 KiB
XML
23 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Cubemap" inherits="ImageTextureLayered" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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6-sided texture typically used in 3D rendering.
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</brief_description>
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<description>
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A cubemap is made of 6 textures organized in layers. They are typically used for faking reflections in 3D rendering (see [ReflectionProbe]). It can be used to make an object look as if it's reflecting its surroundings. This usually delivers much better performance than other reflection methods.
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This resource is typically used as a uniform in custom shaders. Few core Godot methods make use of [Cubemap] resources.
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To create such a texture file yourself, reimport your image files using the Godot Editor import presets.
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[b]Note:[/b] Godot doesn't support using cubemaps in a [PanoramaSkyMaterial]. You can use [url=https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html]this tool[/url] to convert a cubemap to an equirectangular sky map.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="create_placeholder" qualifiers="const">
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<return type="Resource" />
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<description>
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Creates a placeholder version of this resource ([PlaceholderCubemap]).
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</description>
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</method>
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</methods>
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</class>
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