81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
255 lines
9.9 KiB
XML
255 lines
9.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShader" inherits="Shader" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A custom shader program with a visual editor.
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</brief_description>
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<description>
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This class allows you to define a custom shader program that can be used for various materials to render objects.
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The visual shader editor creates the shader.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_node">
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<return type="void" />
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<param index="0" name="type" type="int" enum="VisualShader.Type" />
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<param index="1" name="node" type="VisualShaderNode" />
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<param index="2" name="position" type="Vector2" />
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<param index="3" name="id" type="int" />
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<description>
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Adds the specified [param node] to the shader.
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</description>
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</method>
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<method name="add_varying">
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<return type="void" />
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<param index="0" name="name" type="String" />
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<param index="1" name="mode" type="int" enum="VisualShader.VaryingMode" />
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<param index="2" name="type" type="int" enum="VisualShader.VaryingType" />
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<description>
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Adds a new varying value node to the shader.
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</description>
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</method>
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<method name="can_connect_nodes" qualifiers="const">
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<return type="bool" />
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<param index="0" name="type" type="int" enum="VisualShader.Type" />
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<param index="1" name="from_node" type="int" />
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<param index="2" name="from_port" type="int" />
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<param index="3" name="to_node" type="int" />
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<param index="4" name="to_port" type="int" />
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<description>
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Returns [code]true[/code] if the specified nodes and ports can be connected together.
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</description>
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</method>
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<method name="connect_nodes">
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<return type="int" enum="Error" />
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<param index="0" name="type" type="int" enum="VisualShader.Type" />
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<param index="1" name="from_node" type="int" />
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<param index="2" name="from_port" type="int" />
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<param index="3" name="to_node" type="int" />
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<param index="4" name="to_port" type="int" />
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<description>
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Connects the specified nodes and ports.
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</description>
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</method>
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<method name="connect_nodes_forced">
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<return type="void" />
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<param index="0" name="type" type="int" enum="VisualShader.Type" />
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<param index="1" name="from_node" type="int" />
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<param index="2" name="from_port" type="int" />
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<param index="3" name="to_node" type="int" />
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<param index="4" name="to_port" type="int" />
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<description>
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Connects the specified nodes and ports, even if they can't be connected. Such connection is invalid and will not function properly.
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</description>
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</method>
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<method name="disconnect_nodes">
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<return type="void" />
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<param index="0" name="type" type="int" enum="VisualShader.Type" />
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<param index="1" name="from_node" type="int" />
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<param index="2" name="from_port" type="int" />
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<param index="3" name="to_node" type="int" />
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<param index="4" name="to_port" type="int" />
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<description>
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Connects the specified nodes and ports.
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</description>
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</method>
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<method name="get_node" qualifiers="const">
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<return type="VisualShaderNode" />
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<param index="0" name="type" type="int" enum="VisualShader.Type" />
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<param index="1" name="id" type="int" />
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<description>
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Returns the shader node instance with specified [param type] and [param id].
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</description>
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</method>
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<method name="get_node_connections" qualifiers="const">
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<return type="Dictionary[]" />
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<param index="0" name="type" type="int" enum="VisualShader.Type" />
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<description>
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Returns the list of connected nodes with the specified type.
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</description>
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</method>
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<method name="get_node_list" qualifiers="const">
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<return type="PackedInt32Array" />
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<param index="0" name="type" type="int" enum="VisualShader.Type" />
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<description>
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Returns the list of all nodes in the shader with the specified type.
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</description>
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</method>
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<method name="get_node_position" qualifiers="const">
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<return type="Vector2" />
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<param index="0" name="type" type="int" enum="VisualShader.Type" />
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<param index="1" name="id" type="int" />
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<description>
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Returns the position of the specified node within the shader graph.
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</description>
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</method>
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<method name="get_valid_node_id" qualifiers="const">
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<return type="int" />
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<param index="0" name="type" type="int" enum="VisualShader.Type" />
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<description>
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Returns next valid node ID that can be added to the shader graph.
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</description>
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</method>
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<method name="has_varying" qualifiers="const">
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<return type="bool" />
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<param index="0" name="name" type="String" />
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<description>
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Returns [code]true[/code] if the shader has a varying with the given [param name].
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</description>
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</method>
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<method name="is_node_connection" qualifiers="const">
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<return type="bool" />
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<param index="0" name="type" type="int" enum="VisualShader.Type" />
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<param index="1" name="from_node" type="int" />
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<param index="2" name="from_port" type="int" />
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<param index="3" name="to_node" type="int" />
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<param index="4" name="to_port" type="int" />
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<description>
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Returns [code]true[/code] if the specified node and port connection exist.
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</description>
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</method>
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<method name="remove_node">
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<return type="void" />
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<param index="0" name="type" type="int" enum="VisualShader.Type" />
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<param index="1" name="id" type="int" />
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<description>
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Removes the specified node from the shader.
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</description>
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</method>
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<method name="remove_varying">
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<return type="void" />
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<param index="0" name="name" type="String" />
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<description>
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Removes a varying value node with the given [param name]. Prints an error if a node with this name is not found.
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</description>
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</method>
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<method name="replace_node">
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<return type="void" />
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<param index="0" name="type" type="int" enum="VisualShader.Type" />
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<param index="1" name="id" type="int" />
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<param index="2" name="new_class" type="StringName" />
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<description>
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Replaces the specified node with a node of new class type.
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</description>
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</method>
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<method name="set_mode">
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<return type="void" />
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<param index="0" name="mode" type="int" enum="Shader.Mode" />
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<description>
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Sets the mode of this shader.
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</description>
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</method>
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<method name="set_node_position">
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<return type="void" />
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<param index="0" name="type" type="int" enum="VisualShader.Type" />
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<param index="1" name="id" type="int" />
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<param index="2" name="position" type="Vector2" />
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<description>
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Sets the position of the specified node.
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</description>
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</method>
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</methods>
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<members>
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<member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2(0, 0)">
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The offset vector of the whole graph.
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</member>
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</members>
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<constants>
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<constant name="TYPE_VERTEX" value="0" enum="Type">
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A vertex shader, operating on vertices.
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</constant>
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<constant name="TYPE_FRAGMENT" value="1" enum="Type">
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A fragment shader, operating on fragments (pixels).
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</constant>
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<constant name="TYPE_LIGHT" value="2" enum="Type">
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A shader for light calculations.
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</constant>
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<constant name="TYPE_START" value="3" enum="Type">
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A function for the "start" stage of particle shader.
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</constant>
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<constant name="TYPE_PROCESS" value="4" enum="Type">
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A function for the "process" stage of particle shader.
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</constant>
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<constant name="TYPE_COLLIDE" value="5" enum="Type">
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A function for the "collide" stage (particle collision handler) of particle shader.
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</constant>
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<constant name="TYPE_START_CUSTOM" value="6" enum="Type">
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A function for the "start" stage of particle shader, with customized output.
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</constant>
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<constant name="TYPE_PROCESS_CUSTOM" value="7" enum="Type">
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A function for the "process" stage of particle shader, with customized output.
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</constant>
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<constant name="TYPE_SKY" value="8" enum="Type">
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A shader for 3D environment's sky.
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</constant>
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<constant name="TYPE_FOG" value="9" enum="Type">
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A compute shader that runs for each froxel of the volumetric fog map.
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</constant>
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<constant name="TYPE_MAX" value="10" enum="Type">
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Represents the size of the [enum Type] enum.
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</constant>
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<constant name="VARYING_MODE_VERTEX_TO_FRAG_LIGHT" value="0" enum="VaryingMode">
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Varying is passed from [code]Vertex[/code] function to [code]Fragment[/code] and [code]Light[/code] functions.
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</constant>
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<constant name="VARYING_MODE_FRAG_TO_LIGHT" value="1" enum="VaryingMode">
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Varying is passed from [code]Fragment[/code] function to [code]Light[/code] function.
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</constant>
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<constant name="VARYING_MODE_MAX" value="2" enum="VaryingMode">
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Represents the size of the [enum VaryingMode] enum.
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</constant>
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<constant name="VARYING_TYPE_FLOAT" value="0" enum="VaryingType">
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Varying is of type [float].
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</constant>
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<constant name="VARYING_TYPE_INT" value="1" enum="VaryingType">
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Varying is of type [int].
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</constant>
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<constant name="VARYING_TYPE_UINT" value="2" enum="VaryingType">
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Varying is of type unsigned [int].
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</constant>
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<constant name="VARYING_TYPE_VECTOR_2D" value="3" enum="VaryingType">
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Varying is of type [Vector2].
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</constant>
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<constant name="VARYING_TYPE_VECTOR_3D" value="4" enum="VaryingType">
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Varying is of type [Vector3].
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</constant>
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<constant name="VARYING_TYPE_VECTOR_4D" value="5" enum="VaryingType">
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Varying is of type [Vector4].
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</constant>
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<constant name="VARYING_TYPE_BOOLEAN" value="6" enum="VaryingType">
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Varying is of type [bool].
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</constant>
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<constant name="VARYING_TYPE_TRANSFORM" value="7" enum="VaryingType">
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Varying is of type [Transform3D].
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</constant>
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<constant name="VARYING_TYPE_MAX" value="8" enum="VaryingType">
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Represents the size of the [enum VaryingType] enum.
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</constant>
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<constant name="NODE_ID_INVALID" value="-1">
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Denotes invalid [VisualShader] node.
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</constant>
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<constant name="NODE_ID_OUTPUT" value="0">
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Denotes output node of [VisualShader].
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</constant>
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</constants>
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</class>
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