godot/scene
Rémi Verschelde e526882052
Merge pull request #95386 from kus04e4ek/close-audio
Add `stop_callable` to `AudioStreamPlayerInternal`
2024-08-16 14:33:55 +02:00
..
2d Merge pull request #95386 from kus04e4ek/close-audio 2024-08-16 14:33:55 +02:00
3d Merge pull request #95386 from kus04e4ek/close-audio 2024-08-16 14:33:55 +02:00
animation Snap current position to the edge on animation finished 2024-08-01 23:57:47 +09:00
audio Add stop_callable to AudioStreamPlayerInternal 2024-08-11 20:27:15 +08:00
debugger Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
gui Merge pull request #95301 from bruvzg/rtl_sel_fixes 2024-08-16 14:33:26 +02:00
main Merge pull request #92391 from rburing/fti_3d 2024-08-16 10:33:37 +02:00
resources Merge pull request #95337 from kleonc/tile_set_editor_fix_transposed_polygons_editing 2024-08-16 14:33:37 +02:00
theme Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
property_list_helper.cpp Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_list_helper.h Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_utils.cpp Fix storing of Node Array properties 2024-06-21 15:49:48 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
register_scene_types.h
scene_string_names.cpp [Scene] Add SceneStringNames::text/value_changed 2024-06-19 09:44:38 +02:00
scene_string_names.h [Scene] Add SceneStringNames::text/value_changed 2024-06-19 09:44:38 +02:00
SCsub