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Common.cs
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C#: Ignore explicit interface implementations
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2023-03-13 21:55:11 +01:00 |
EventHandlerSuffixSuppressor.cs
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C#: Suppress EventHandler suffix diagnostic for signals
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2022-09-22 14:23:01 +02:00 |
ExtensionMethods.cs
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C#: Rename `Object` to `GodotObject`
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2023-01-27 02:04:18 +01:00 |
Godot.SourceGenerators.csproj
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Bump version to 4.0.1-rc
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2023-03-01 14:09:30 +01:00 |
Godot.SourceGenerators.props
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…
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GodotClasses.cs
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C#: Rename `Object` to `GodotObject`
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2023-01-27 02:04:18 +01:00 |
GodotEnums.cs
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C#: Renames to follow .NET naming conventions
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2023-01-27 02:04:17 +01:00 |
GodotMemberData.cs
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C#: Cleanup Variant marshaling code in source/bindings generators
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2022-12-02 14:47:12 +01:00 |
GodotPluginsInitializerGenerator.cs
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Update modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs
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2023-02-01 07:56:20 +11:00 |
MarshalType.cs
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C#: Renames to follow .NET naming conventions
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2023-01-27 02:04:17 +01:00 |
MarshalUtils.cs
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C#: Rename `Object` to `GodotObject`
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2023-01-27 02:04:18 +01:00 |
MethodInfo.cs
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Add `readonly` to C# methods and types that don't mutate
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2022-11-14 20:32:20 +01:00 |
MustBeVariantAnalyzer.cs
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C#: Skip documentation syntax in MustBeVariant analyzer
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2023-01-25 17:29:08 +01:00 |
PropertyInfo.cs
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Add `readonly` to C# methods and types that don't mutate
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2022-11-14 20:32:20 +01:00 |
ScriptMethodsGenerator.cs
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C#: Cleanup Variant marshaling code in source/bindings generators
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2022-12-02 14:47:12 +01:00 |
ScriptPathAttributeGenerator.cs
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C#: Avoid generic types in the script path attribute generator
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2022-12-28 23:20:02 +01:00 |
ScriptPropertiesGenerator.cs
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C#: Ignore explicit interface implementations
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2023-03-13 21:55:11 +01:00 |
ScriptPropertyDefValGenerator.cs
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C#: Ignore explicit interface implementations
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2023-03-13 21:55:11 +01:00 |
ScriptRegistrarGenerator.cs
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…
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ScriptSerializationGenerator.cs
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C#: Ignore explicit interface implementations
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2023-03-13 21:55:11 +01:00 |
ScriptSignalsGenerator.cs
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C#: Lookup signals and methods in Get method
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2023-01-13 22:19:25 +01:00 |