godot/platform/macos
bruvzg 577afedc40 [macOS] Remove unnecessary debug prints.
(cherry picked from commit 42a30c76d9)
2023-03-16 16:35:54 +01:00
..
export
README.md
SCsub
crash_handler_macos.h
crash_handler_macos.mm
detect.py
dir_access_macos.h
dir_access_macos.mm
display_server_macos.h
display_server_macos.mm
gl_manager_macos_legacy.h
gl_manager_macos_legacy.mm
godot_application.h
godot_application.mm
godot_application_delegate.h
godot_application_delegate.mm
godot_button_view.h
godot_button_view.mm
godot_content_view.h
godot_content_view.mm
godot_main_macos.mm [macOS] Remove unnecessary debug prints. 2023-03-16 16:35:54 +01:00
godot_menu_delegate.h
godot_menu_delegate.mm
godot_menu_item.h
godot_menu_item.mm
godot_window.h
godot_window.mm
godot_window_delegate.h
godot_window_delegate.mm
joypad_macos.cpp
joypad_macos.h
key_mapping_macos.h
key_mapping_macos.mm
logo.svg
macos_terminal_logger.h
macos_terminal_logger.mm
os_macos.h
os_macos.mm
platform_config.h
platform_macos_builders.py
run_icon.svg
tts_macos.h
tts_macos.mm
vulkan_context_macos.h
vulkan_context_macos.mm

README.md

macOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.

See also misc/dist/macos folder for additional files used by this platform. misc/dist/macos_tools.app is an .app bundle template used for packaging the macOS editor, while misc/dist/macos_template.app is used for packaging macOS export templates.

Documentation