d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
29 lines
1.1 KiB
XML
29 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CollisionPolygon" inherits="Spatial" category="Core" version="3.0-stable">
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<brief_description>
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Editor-only class for defining a collision polygon in 3D space.
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</brief_description>
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<description>
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Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at runtime. Creates a [Shape] for gameplay. Properties modified during gameplay will have no effect.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="depth" type="float" setter="set_depth" getter="get_depth">
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Length that the resulting collision extends in either direction perpendicular to its polygon.
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</member>
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<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
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If true, no collision will be produced.
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</member>
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<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
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Array of vertices which define the polygon.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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