d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
148 lines
5.7 KiB
XML
148 lines
5.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Mesh" inherits="Resource" category="Core" version="3.0-stable">
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<brief_description>
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A [Resource] that contains vertex-array based geometry.
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</brief_description>
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<description>
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Mesh is a type of [Resource] that contains vertex-array based geometry, divided in [i]surfaces[/i]. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="create_convex_shape" qualifiers="const">
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<return type="Shape">
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</return>
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<description>
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Calculate a [ConvexPolygonShape] from the mesh.
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</description>
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</method>
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<method name="create_outline" qualifiers="const">
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<return type="Mesh">
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</return>
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<argument index="0" name="margin" type="float">
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</argument>
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<description>
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Calculate an outline mesh at a defined offset (margin) from the original mesh. Note: Typically returns the vertices in reverse order (e.g. clockwise to anti-clockwise).
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</description>
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</method>
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<method name="create_trimesh_shape" qualifiers="const">
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<return type="Shape">
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</return>
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<description>
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Calculate a [ConcavePolygonShape] from the mesh.
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</description>
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</method>
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<method name="generate_triangle_mesh" qualifiers="const">
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<return type="TriangleMesh">
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</return>
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<description>
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Generate a [TriangleMesh] from the mesh.
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</description>
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</method>
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<method name="get_faces" qualifiers="const">
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<return type="PoolVector3Array">
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</return>
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<description>
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Returns all the vertices that make up the faces of the mesh. Each three vertices represent one triangle.
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</description>
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</method>
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</methods>
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<members>
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<member name="lightmap_size_hint" type="Vector2" setter="set_lightmap_size_hint" getter="get_lightmap_size_hint">
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</member>
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</members>
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<constants>
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<constant name="PRIMITIVE_POINTS" value="0" enum="PrimitiveType">
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Render array as points (one vertex equals one point).
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</constant>
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<constant name="PRIMITIVE_LINES" value="1" enum="PrimitiveType">
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Render array as lines (every two vertices a line is created).
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</constant>
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<constant name="PRIMITIVE_LINE_STRIP" value="2" enum="PrimitiveType">
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Render array as line strip.
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</constant>
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<constant name="PRIMITIVE_LINE_LOOP" value="3" enum="PrimitiveType">
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Render array as line loop (like line strip, but closed).
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</constant>
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<constant name="PRIMITIVE_TRIANGLES" value="4" enum="PrimitiveType">
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Render array as triangles (every three vertices a triangle is created).
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</constant>
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<constant name="PRIMITIVE_TRIANGLE_STRIP" value="5" enum="PrimitiveType">
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Render array as triangle strips.
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</constant>
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<constant name="PRIMITIVE_TRIANGLE_FAN" value="6" enum="PrimitiveType">
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Render array as triangle fans.
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</constant>
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<constant name="BLEND_SHAPE_MODE_NORMALIZED" value="0" enum="BlendShapeMode">
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</constant>
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<constant name="BLEND_SHAPE_MODE_RELATIVE" value="1" enum="BlendShapeMode">
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</constant>
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<constant name="ARRAY_FORMAT_VERTEX" value="1" enum="ArrayFormat">
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</constant>
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<constant name="ARRAY_FORMAT_NORMAL" value="2" enum="ArrayFormat">
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</constant>
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<constant name="ARRAY_FORMAT_TANGENT" value="4" enum="ArrayFormat">
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</constant>
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<constant name="ARRAY_FORMAT_COLOR" value="8" enum="ArrayFormat">
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</constant>
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<constant name="ARRAY_FORMAT_TEX_UV" value="16" enum="ArrayFormat">
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</constant>
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<constant name="ARRAY_FORMAT_TEX_UV2" value="32" enum="ArrayFormat">
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</constant>
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<constant name="ARRAY_FORMAT_BONES" value="64" enum="ArrayFormat">
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</constant>
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<constant name="ARRAY_FORMAT_WEIGHTS" value="128" enum="ArrayFormat">
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</constant>
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<constant name="ARRAY_FORMAT_INDEX" value="256" enum="ArrayFormat">
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</constant>
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<constant name="ARRAY_COMPRESS_BASE" value="9" enum="ArrayFormat">
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</constant>
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<constant name="ARRAY_COMPRESS_VERTEX" value="512" enum="ArrayFormat">
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</constant>
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<constant name="ARRAY_COMPRESS_NORMAL" value="1024" enum="ArrayFormat">
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</constant>
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<constant name="ARRAY_COMPRESS_TANGENT" value="2048" enum="ArrayFormat">
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</constant>
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<constant name="ARRAY_COMPRESS_COLOR" value="4096" enum="ArrayFormat">
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</constant>
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<constant name="ARRAY_COMPRESS_TEX_UV" value="8192" enum="ArrayFormat">
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</constant>
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<constant name="ARRAY_COMPRESS_TEX_UV2" value="16384" enum="ArrayFormat">
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</constant>
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<constant name="ARRAY_COMPRESS_BONES" value="32768" enum="ArrayFormat">
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</constant>
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<constant name="ARRAY_COMPRESS_WEIGHTS" value="65536" enum="ArrayFormat">
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</constant>
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<constant name="ARRAY_COMPRESS_INDEX" value="131072" enum="ArrayFormat">
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</constant>
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<constant name="ARRAY_FLAG_USE_2D_VERTICES" value="262144" enum="ArrayFormat">
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</constant>
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<constant name="ARRAY_FLAG_USE_16_BIT_BONES" value="524288" enum="ArrayFormat">
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</constant>
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<constant name="ARRAY_COMPRESS_DEFAULT" value="97792" enum="ArrayFormat">
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</constant>
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<constant name="ARRAY_VERTEX" value="0" enum="ArrayType">
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</constant>
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<constant name="ARRAY_NORMAL" value="1" enum="ArrayType">
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</constant>
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<constant name="ARRAY_TANGENT" value="2" enum="ArrayType">
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</constant>
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<constant name="ARRAY_COLOR" value="3" enum="ArrayType">
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</constant>
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<constant name="ARRAY_TEX_UV" value="4" enum="ArrayType">
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</constant>
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<constant name="ARRAY_TEX_UV2" value="5" enum="ArrayType">
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</constant>
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<constant name="ARRAY_BONES" value="6" enum="ArrayType">
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</constant>
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<constant name="ARRAY_WEIGHTS" value="7" enum="ArrayType">
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</constant>
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<constant name="ARRAY_INDEX" value="8" enum="ArrayType">
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</constant>
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<constant name="ARRAY_MAX" value="9" enum="ArrayType">
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</constant>
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</constants>
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</class>
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