godot/doc/classes/MeshLibrary.xml
Rémi Verschelde d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00

159 lines
3.8 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="MeshLibrary" inherits="Resource" category="Core" version="3.0-stable">
<brief_description>
Library of meshes.
</brief_description>
<description>
Library of meshes. Contains a list of [Mesh] resources, each with name and ID. Useful for GridMap or painting Terrain.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="clear">
<return type="void">
</return>
<description>
Clear the library.
</description>
</method>
<method name="create_item">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
Create a new item in the library, supplied an id.
</description>
</method>
<method name="find_item_by_name" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
</description>
</method>
<method name="get_item_list" qualifiers="const">
<return type="PoolIntArray">
</return>
<description>
Return the list of items.
</description>
</method>
<method name="get_item_mesh" qualifiers="const">
<return type="Mesh">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
Return the mesh of the item.
</description>
</method>
<method name="get_item_name" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
Return the name of the item.
</description>
</method>
<method name="get_item_navmesh" qualifiers="const">
<return type="NavigationMesh">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
</description>
</method>
<method name="get_item_preview" qualifiers="const">
<return type="Texture">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
</description>
</method>
<method name="get_item_shapes" qualifiers="const">
<return type="Array">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
</description>
</method>
<method name="get_last_unused_item_id" qualifiers="const">
<return type="int">
</return>
<description>
Get an unused id for a new item.
</description>
</method>
<method name="remove_item">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
Remove the item.
</description>
</method>
<method name="set_item_mesh">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="mesh" type="Mesh">
</argument>
<description>
Set the mesh of the item.
</description>
</method>
<method name="set_item_name">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="name" type="String">
</argument>
<description>
Set the name of the item.
</description>
</method>
<method name="set_item_navmesh">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="navmesh" type="NavigationMesh">
</argument>
<description>
</description>
</method>
<method name="set_item_preview">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="texture" type="Texture">
</argument>
<description>
</description>
</method>
<method name="set_item_shapes">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="shapes" type="Array">
</argument>
<description>
</description>
</method>
</methods>
<constants>
</constants>
</class>