godot/doc/classes/PinJoint.xml
Rémi Verschelde d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00

42 lines
1.5 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="PinJoint" inherits="Joint" category="Core" version="3.0-stable">
<brief_description>
Pin Joint for 3D Shapes.
</brief_description>
<description>
Pin Joint for 3D Rigid Bodies. It pins 2 bodies (rigid or static) together.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="params/bias" type="float" setter="set_param" getter="get_param">
The force with which the pinned objects stay in positional relation to each other.
The higher, the stronger.
</member>
<member name="params/damping" type="float" setter="set_param" getter="get_param">
The force with which the pinned objects stay in velocity relation to each other.
The higher, the stronger.
</member>
<member name="params/impulse_clamp" type="float" setter="set_param" getter="get_param">
If above 0, this value is the maximum value for an impulse that this Joint produces.
</member>
</members>
<constants>
<constant name="PARAM_BIAS" value="0" enum="Param">
The force with which the pinned objects stay in positional relation to each other.
The higher, the stronger.
</constant>
<constant name="PARAM_DAMPING" value="1" enum="Param">
The force with which the pinned objects stay in velocity relation to each other.
The higher, the stronger.
</constant>
<constant name="PARAM_IMPULSE_CLAMP" value="2" enum="Param">
If above 0, this value is the maximum value for an impulse that this Joint produces.
</constant>
</constants>
</class>