d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
222 lines
6.1 KiB
XML
222 lines
6.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Skeleton" inherits="Spatial" category="Core" version="3.0-stable">
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<brief_description>
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Skeleton for characters and animated objects.
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</brief_description>
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<description>
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Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). Skeleton will support rag doll dynamics in the future.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="add_bone">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Add a bone, with name "name". [method get_bone_count] will become the bone index.
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</description>
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</method>
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<method name="bind_child_node_to_bone">
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<return type="void">
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</return>
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<argument index="0" name="bone_idx" type="int">
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</argument>
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<argument index="1" name="node" type="Node">
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</argument>
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<description>
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Deprecated soon.
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</description>
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</method>
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<method name="clear_bones">
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<return type="void">
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</return>
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<description>
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Clear all the bones in this skeleton.
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</description>
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</method>
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<method name="find_bone" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Return the bone index that matches "name" as its name.
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</description>
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</method>
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<method name="get_bone_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Return the amount of bones in the skeleton.
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</description>
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</method>
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<method name="get_bone_custom_pose" qualifiers="const">
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<return type="Transform">
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</return>
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<argument index="0" name="bone_idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_bone_global_pose" qualifiers="const">
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<return type="Transform">
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</return>
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<argument index="0" name="bone_idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_bone_name" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="bone_idx" type="int">
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</argument>
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<description>
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Return the name of the bone at index "index"
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</description>
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</method>
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<method name="get_bone_parent" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="bone_idx" type="int">
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</argument>
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<description>
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Return the bone index which is the parent of the bone at "bone_idx". If -1, then bone has no parent. Note that the parent bone returned will always be less than "bone_idx".
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</description>
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</method>
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<method name="get_bone_pose" qualifiers="const">
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<return type="Transform">
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</return>
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<argument index="0" name="bone_idx" type="int">
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</argument>
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<description>
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Return the pose transform for bone "bone_idx".
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</description>
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</method>
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<method name="get_bone_rest" qualifiers="const">
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<return type="Transform">
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</return>
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<argument index="0" name="bone_idx" type="int">
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</argument>
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<description>
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Return the rest transform for a bone "bone_idx".
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</description>
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</method>
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<method name="get_bone_transform" qualifiers="const">
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<return type="Transform">
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</return>
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<argument index="0" name="bone_idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_bound_child_nodes_to_bone" qualifiers="const">
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<return type="Array">
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</return>
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<argument index="0" name="bone_idx" type="int">
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</argument>
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<description>
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Deprecated soon.
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</description>
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</method>
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<method name="is_bone_rest_disabled" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="bone_idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_bone_custom_pose">
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<return type="void">
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</return>
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<argument index="0" name="bone_idx" type="int">
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</argument>
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<argument index="1" name="custom_pose" type="Transform">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_bone_disable_rest">
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<return type="void">
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</return>
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<argument index="0" name="bone_idx" type="int">
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</argument>
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<argument index="1" name="disable" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_bone_global_pose">
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<return type="void">
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</return>
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<argument index="0" name="bone_idx" type="int">
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</argument>
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<argument index="1" name="pose" type="Transform">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_bone_parent">
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<return type="void">
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</return>
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<argument index="0" name="bone_idx" type="int">
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</argument>
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<argument index="1" name="parent_idx" type="int">
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</argument>
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<description>
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Set the bone index "parent_idx" as the parent of the bone at "bone_idx". If -1, then bone has no parent. Note: "parent_idx" must be less than "bone_idx".
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</description>
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</method>
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<method name="set_bone_pose">
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<return type="void">
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</return>
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<argument index="0" name="bone_idx" type="int">
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</argument>
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<argument index="1" name="pose" type="Transform">
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</argument>
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<description>
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Return the pose transform for bone "bone_idx".
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</description>
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</method>
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<method name="set_bone_rest">
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<return type="void">
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</return>
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<argument index="0" name="bone_idx" type="int">
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</argument>
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<argument index="1" name="rest" type="Transform">
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</argument>
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<description>
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Set the rest transform for bone "bone_idx"
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</description>
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</method>
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<method name="unbind_child_node_from_bone">
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<return type="void">
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</return>
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<argument index="0" name="bone_idx" type="int">
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</argument>
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<argument index="1" name="node" type="Node">
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</argument>
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<description>
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Deprecated soon.
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</description>
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</method>
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<method name="unparent_bone_and_rest">
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<return type="void">
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</return>
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<argument index="0" name="bone_idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<constants>
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<constant name="NOTIFICATION_UPDATE_SKELETON" value="50">
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</constant>
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</constants>
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</class>
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