d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
32 lines
1.1 KiB
XML
32 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisibilityEnabler" inherits="VisibilityNotifier" category="Core" version="3.0-stable">
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<brief_description>
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Enable certain nodes only when visible.
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</brief_description>
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<description>
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The VisibilityEnabler will disable [RigidBody] and [AnimationPlayer] nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler itself.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="freeze_bodies" type="bool" setter="set_enabler" getter="is_enabler_enabled">
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</member>
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<member name="pause_animations" type="bool" setter="set_enabler" getter="is_enabler_enabled">
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</member>
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</members>
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<constants>
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<constant name="ENABLER_PAUSE_ANIMATIONS" value="0" enum="Enabler">
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This enabler will pause [AnimationPlayer] nodes.
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</constant>
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<constant name="ENABLER_FREEZE_BODIES" value="1" enum="Enabler">
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This enabler will freeze [RigidBody] nodes.
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</constant>
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<constant name="ENABLER_MAX" value="2" enum="Enabler">
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</constant>
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</constants>
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</class>
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