godot/core/variant
Aaron Franke a3c29ed899
Rename files and the exposed name for Transform3D
2021-06-03 07:30:01 -04:00
..
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
array.cpp Remove alloca from loop and use a single fixed size array declaration 2021-05-21 13:04:55 +01:00
array.h Add filter, map and reduce to Array 2021-05-05 15:54:57 +02:00
binder_common.h Raise error if Resource is of wrong type as function argument 2021-04-27 21:24:08 +02:00
callable.cpp Make Callable not crash on call when the object has been freed 2021-05-24 14:23:02 -03:00
callable.h GDNative: Fix size mismatch on 32-bit platforms for Signal and Callable 2021-05-11 20:25:01 +02:00
callable_bind.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
callable_bind.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
container_type_validate.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
dictionary.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
dictionary.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
method_ptrcall.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
type_info.h Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
typed_array.h Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
variant.cpp Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
variant.h Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
variant_call.cpp Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
variant_construct.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
variant_internal.h Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
variant_op.cpp Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
variant_parser.cpp Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
variant_parser.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
variant_setget.cpp Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
variant_utility.cpp Re-bind posmod, use int64_t instead of int 2021-05-04 13:25:08 +02:00