b5334d14f7
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
160 lines
4.6 KiB
C++
160 lines
4.6 KiB
C++
/*************************************************************************/
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/* debugger_marshalls.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef DEBUGGER_MARSHARLLS_H
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#define DEBUGGER_MARSHARLLS_H
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#include "core/object/script_language.h"
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#include "servers/rendering_server.h"
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struct DebuggerMarshalls {
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// Memory usage
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struct ResourceInfo {
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String path;
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String format;
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String type;
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RID id;
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int vram = 0;
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bool operator<(const ResourceInfo &p_img) const { return vram == p_img.vram ? id < p_img.id : vram > p_img.vram; }
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};
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struct ResourceUsage {
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List<ResourceInfo> infos;
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Array serialize();
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bool deserialize(const Array &p_arr);
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};
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// Network profiler
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struct MultiplayerNodeInfo {
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ObjectID node;
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String node_path;
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int incoming_rpc = 0;
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int incoming_rset = 0;
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int outgoing_rpc = 0;
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int outgoing_rset = 0;
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};
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struct NetworkProfilerFrame {
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Vector<MultiplayerNodeInfo> infos;
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Array serialize();
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bool deserialize(const Array &p_arr);
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};
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// Script Profiler
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class ScriptFunctionSignature {
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public:
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StringName name;
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int id = -1;
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Array serialize();
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bool deserialize(const Array &p_arr);
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};
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struct ScriptFunctionInfo {
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StringName name;
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int sig_id = -1;
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int call_count = 0;
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float self_time = 0;
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float total_time = 0;
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};
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// Servers profiler
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struct ServerFunctionInfo {
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StringName name;
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float time = 0;
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};
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struct ServerInfo {
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StringName name;
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List<ServerFunctionInfo> functions;
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};
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struct ServersProfilerFrame {
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int frame_number = 0;
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float frame_time = 0;
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float idle_time = 0;
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float physics_time = 0;
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float physics_frame_time = 0;
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float script_time = 0;
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List<ServerInfo> servers;
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Vector<ScriptFunctionInfo> script_functions;
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Array serialize();
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bool deserialize(const Array &p_arr);
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};
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struct ScriptStackVariable {
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String name;
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Variant value;
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int type = -1;
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Array serialize(int max_size = 1 << 20); // 1 MiB default.
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bool deserialize(const Array &p_arr);
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};
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struct ScriptStackDump {
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List<ScriptLanguage::StackInfo> frames;
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ScriptStackDump() {}
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Array serialize();
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bool deserialize(const Array &p_arr);
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};
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struct OutputError {
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int hr = -1;
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int min = -1;
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int sec = -1;
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int msec = -1;
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String source_file;
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String source_func;
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int source_line = -1;
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String error;
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String error_descr;
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bool warning = false;
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Vector<ScriptLanguage::StackInfo> callstack;
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Array serialize();
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bool deserialize(const Array &p_arr);
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};
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// Visual Profiler
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struct VisualProfilerFrame {
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uint64_t frame_number = 0;
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Vector<RS::FrameProfileArea> areas;
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Array serialize();
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bool deserialize(const Array &p_arr);
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};
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};
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#endif // DEBUGGER_MARSHARLLS_H
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