.. |
renderer_rd
|
Reorganize RenderingDevice barriers
|
2021-01-26 10:24:12 -03:00 |
renderer_canvas_cull.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
renderer_canvas_cull.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
renderer_canvas_render.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
renderer_canvas_render.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
renderer_compositor.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
renderer_compositor.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
renderer_scene_cull.cpp
|
Fix zero scaling and material mappings being mapped to wrong fields
|
2021-01-26 19:48:18 +00:00 |
renderer_scene_cull.h
|
Shadow map rendering optimization
|
2021-01-24 20:17:28 -03:00 |
renderer_scene_render.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
renderer_scene_render.h
|
Shadow map rendering optimization
|
2021-01-24 20:17:28 -03:00 |
renderer_scene.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
renderer_scene.h
|
Shadow map rendering optimization
|
2021-01-24 20:17:28 -03:00 |
renderer_storage.cpp
|
Rewrite render code to be more cache and thread friendly.
|
2021-01-05 08:50:18 -03:00 |
renderer_storage.h
|
Implement shadow meshes
|
2021-01-25 15:03:15 -03:00 |
renderer_thread_pool.cpp
|
Threaded optimizations to cull and render
|
2021-01-05 08:50:18 -03:00 |
renderer_thread_pool.h
|
Threaded optimizations to cull and render
|
2021-01-05 08:50:18 -03:00 |
renderer_viewport.cpp
|
Shadow map rendering optimization
|
2021-01-24 20:17:28 -03:00 |
renderer_viewport.h
|
Shadow map rendering optimization
|
2021-01-24 20:17:28 -03:00 |
rendering_device_binds.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
rendering_device_binds.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
rendering_device.cpp
|
doc: Sync classref with current source
|
2021-01-28 11:26:37 +01:00 |
rendering_device.h
|
Reorganize RenderingDevice barriers
|
2021-01-26 10:24:12 -03:00 |
rendering_server_default.cpp
|
Several GI related optimizations and fixes
|
2021-01-24 19:29:07 -03:00 |
rendering_server_default.h
|
Implement shadow meshes
|
2021-01-25 15:03:15 -03:00 |
rendering_server_globals.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
rendering_server_globals.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
rendering_server_wrap_mt.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
rendering_server_wrap_mt.h
|
Implement shadow meshes
|
2021-01-25 15:03:15 -03:00 |
SCsub
|
RenderingServer reorganization
|
2020-12-04 18:39:46 -03:00 |
shader_language.cpp
|
Make hex_to_int and bin_to_int handle the prefix automatically
|
2021-01-28 07:43:53 -05:00 |
shader_language.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
shader_types.cpp
|
Renamed emit_particle to emit_subparticle shader function
|
2021-01-12 09:41:08 +03:00 |
shader_types.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |