godot/platform/javascript/engine
Fabio Alessandrelli 21c9f37757 [HTML5] Refactor JS, threads support, closures.
- Refactored the Engine code, splitted across files.
- Use MODULARIZE option to build emscripten code into it's own closure.
- Optional closure compiler run for JS and generated code.
- Enable lto support (saves ~2MiB in release).
- Can now build with tools=yes (not much to see yet).
- Dropped some deprecated code for older toolchains.
- Add onExit, and onExecute JS function.
- Add files drag and drop support.
- Add support for low precessor usage mode (via offscreen render, swap).
2020-06-18 09:21:14 +02:00
..
engine.js [HTML5] Refactor JS, threads support, closures. 2020-06-18 09:21:14 +02:00
externs.js [HTML5] Refactor JS, threads support, closures. 2020-06-18 09:21:14 +02:00
preloader.js [HTML5] Refactor JS, threads support, closures. 2020-06-18 09:21:14 +02:00
utils.js [HTML5] Refactor JS, threads support, closures. 2020-06-18 09:21:14 +02:00