48f1d02da4
closes #2175
49 lines
708 B
GDScript
49 lines
708 B
GDScript
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extends Area2D
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# member variables here, example:
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# var a=2
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# var b="textvar"
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const SPEED = 800
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func _process(delta):
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translate(Vector2(delta*SPEED,0))
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func _ready():
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# Initialization here
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set_process(true)
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pass
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var hit=false
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func _hit_something():
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if (hit):
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return
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hit=true
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set_process(false)
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get_node("anim").play("splash")
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func _on_visibility_exit_screen():
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queue_free()
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pass # replace with function body
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func _on_shot_area_enter( area ):
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#hit an enemy or asteroid
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if (area.has_method("destroy")):
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#duck typing at it's best
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area.destroy()
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_hit_something()
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pass
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func _on_shot_body_enter( body ):
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#hit the tilemap
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_hit_something()
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pass # replace with function body
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