godot/servers/rendering/rasterizer_rd
Rémi Verschelde 23ce1dbfd5
Merge pull request #41668 from clayjohn/GLOW-HQ
Add high quality glow mode
2020-09-01 21:04:07 +02:00
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shaders Merge pull request #41668 from clayjohn/GLOW-HQ 2020-09-01 21:04:07 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
light_cluster_builder.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
light_cluster_builder.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rasterizer_canvas_rd.cpp Fixes recently introduced shader leaks 2020-06-27 15:08:20 +02:00
rasterizer_canvas_rd.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rasterizer_effects_rd.cpp Add high quality glow mode 2020-08-31 23:16:41 -07:00
rasterizer_effects_rd.h Add high quality glow mode 2020-08-31 23:16:41 -07:00
rasterizer_rd.cpp rasterizer_rd.cpp: Correct small typo 2020-08-27 12:44:18 +03:00
rasterizer_rd.h Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
rasterizer_scene_high_end_rd.cpp Add fog to sky shaders 2020-08-19 22:58:14 -07:00
rasterizer_scene_high_end_rd.h Restored fog (non volumetric). 2020-08-13 22:09:22 -03:00
rasterizer_scene_rd.cpp Add high quality glow mode 2020-08-31 23:16:41 -07:00
rasterizer_scene_rd.h Add high quality glow mode 2020-08-31 23:16:41 -07:00
rasterizer_storage_rd.cpp Added volumetric fog effect. 2020-08-13 11:28:45 -03:00
rasterizer_storage_rd.h Added volumetric fog effect. 2020-08-13 11:28:45 -03:00
render_pipeline_vertex_format_cache_rd.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
render_pipeline_vertex_format_cache_rd.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
shader_compiler_rd.cpp Added const qualifier support for function arguments in shaders 2020-07-01 12:55:00 +03:00
shader_compiler_rd.h Fix shader's length() function parsing in expressions 2020-06-03 19:39:48 +03:00
shader_rd.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
shader_rd.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00