godot/demos/2d/isometric_light/shoot.tscn

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[gd_scene load_steps=10 format=1]
[ext_resource path="res://shoot.gd" type="Script" id=1]
[ext_resource path="res://energy.png" type="Texture" id=2]
[ext_resource path="res://shoot_halo.png" type="Texture" id=3]
[sub_resource type="CircleShape2D" id=1]
custom_solver_bias = 0.0
radius = 10.0
[sub_resource type="CanvasItemMaterial" id=2]
shader/shading_mode = 0
[sub_resource type="Animation" id=3]
length = 1.0
loop = false
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("explosion:config/emitting")
tracks/0/interp = 1
tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.3 ), "transitions":FloatArray( 1, 1 ), "values":[ true, false ] }
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:visibility/opacity")
tracks/1/interp = 1
tracks/1/keys = { "cont":true, "times":FloatArray( 0, 0.2 ), "transitions":FloatArray( 1, 1 ), "values":[ 1.0, 0.0 ] }
tracks/2/type = "value"
tracks/2/path = NodePath("energy1:config/emitting")
tracks/2/interp = 1
tracks/2/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ false ] }
tracks/3/type = "value"
tracks/3/path = NodePath("light:color")
tracks/3/interp = 1
tracks/3/keys = { "cont":true, "times":FloatArray( 0, 0.5 ), "transitions":FloatArray( 1, 1 ), "values":[ Color( 1, 3, 2, 1 ), Color( 0, 0, 0, 0 ) ] }
tracks/4/type = "method"
tracks/4/path = NodePath(".")
tracks/4/interp = 1
tracks/4/keys = { "times":FloatArray( 0.9 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ ], "method":"queue_free" } ] }
[sub_resource type="Animation" id=4]
length = 1.0
loop = true
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:transform/rot")
tracks/0/interp = 1
tracks/0/keys = { "cont":true, "times":FloatArray( 0, 1 ), "transitions":FloatArray( 1, 1 ), "values":[ 0.0, 360.0 ] }
[sub_resource type="ColorRamp" id=5]
offsets = FloatArray( 0, 1 )
colors = ColorArray( 1, 1, 1, 1, 1, 0.617074, 0.704795, 0.0653235 )
[sub_resource type="ColorRamp" id=6]
offsets = FloatArray( 0, 1 )
colors = ColorArray( 1, 1, 1, 1, 1, 0.617074, 0.704795, 0.0653235 )
[node name="shoot" type="KinematicBody2D"]
input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
collision/margin = 0.08
script/script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
material/material = SubResource( 2 )
transform/pos = Vector2( -1.46303, -58.521 )
texture = ExtResource( 2 )
[node name="anim" type="AnimationPlayer" parent="."]
playback/process_mode = 1
playback/default_blend_time = 0.0
root/root = NodePath("..")
anims/explode = SubResource( 3 )
anims/spin = SubResource( 4 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = ""
[node name="light" type="Light2D" parent="."]
enabled = true
texture = ExtResource( 3 )
offset = Vector2( 0, 0 )
scale = 1.0
color = Color( 1, 3, 2, 1 )
energy = 1.0
mode = 0
range/height = 80.0
range/z_min = -1024
range/z_max = 1024
range/layer_min = 0
range/layer_max = 0
range/item_mask = 1
shadow/enabled = true
shadow/color = Color( 0, 0, 0, 0 )
shadow/buffer_size = 2048
shadow/esm_multiplier = 80.0
shadow/item_mask = 1
[node name="shape" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
trigger = false
_update_shape_index = -1
[node name="energy1" type="Particles2D" parent="."]
visibility/blend_mode = 1
transform/pos = Vector2( -1.06581, -61.3015 )
config/amount = 32
config/lifetime = 0.6
config/local_space = false
config/texture = ExtResource( 2 )
params/direction = 0.0
params/spread = 180.0
params/linear_velocity = 60.0
params/spin_velocity = 0.0
params/orbit_velocity = 0.0
params/gravity_direction = 0.0
params/gravity_strength = 9.8
params/radial_accel = 0.0
params/tangential_accel = 0.0
params/damping = 0.0
params/initial_angle = 0.0
params/initial_size = 0.8
params/final_size = 0.1
params/hue_variation = 0.0
params/anim_speed_scale = 1.0
params/anim_initial_pos = 0.0
color/color_ramp = SubResource( 5 )
[node name="explosion" type="Particles2D" parent="."]
visibility/blend_mode = 1
transform/pos = Vector2( -1.06581, -61.3015 )
config/amount = 32
config/lifetime = 0.6
config/emitting = false
config/local_space = false
config/explosiveness = 0.1
config/texture = ExtResource( 2 )
params/direction = 0.0
params/spread = 180.0
params/linear_velocity = 200.0
params/spin_velocity = 0.0
params/orbit_velocity = 0.0
params/gravity_direction = 0.0
params/gravity_strength = 200.0
params/radial_accel = 0.0
params/tangential_accel = 0.0
params/damping = 0.0
params/initial_angle = 0.0
params/initial_size = 0.8
params/final_size = 0.1
params/hue_variation = 0.0
params/anim_speed_scale = 1.0
params/anim_initial_pos = 0.0
color/color_ramp = SubResource( 6 )