173 lines
4.7 KiB
Plaintext
173 lines
4.7 KiB
Plaintext
[gd_scene load_steps=10 format=1]
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[ext_resource path="res://shoot.gd" type="Script" id=1]
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[ext_resource path="res://energy.png" type="Texture" id=2]
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[ext_resource path="res://shoot_halo.png" type="Texture" id=3]
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[sub_resource type="CircleShape2D" id=1]
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custom_solver_bias = 0.0
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radius = 10.0
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[sub_resource type="CanvasItemMaterial" id=2]
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shader/shading_mode = 0
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[sub_resource type="Animation" id=3]
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length = 1.0
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loop = false
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step = 0.1
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tracks/0/type = "value"
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tracks/0/path = NodePath("explosion:config/emitting")
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tracks/0/interp = 1
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tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.3 ), "transitions":FloatArray( 1, 1 ), "values":[ true, false ] }
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:visibility/opacity")
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tracks/1/interp = 1
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tracks/1/keys = { "cont":true, "times":FloatArray( 0, 0.2 ), "transitions":FloatArray( 1, 1 ), "values":[ 1.0, 0.0 ] }
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tracks/2/type = "value"
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tracks/2/path = NodePath("energy1:config/emitting")
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tracks/2/interp = 1
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tracks/2/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ false ] }
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tracks/3/type = "value"
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tracks/3/path = NodePath("light:color")
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tracks/3/interp = 1
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tracks/3/keys = { "cont":true, "times":FloatArray( 0, 0.5 ), "transitions":FloatArray( 1, 1 ), "values":[ Color( 1, 3, 2, 1 ), Color( 0, 0, 0, 0 ) ] }
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tracks/4/type = "method"
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tracks/4/path = NodePath(".")
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tracks/4/interp = 1
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tracks/4/keys = { "times":FloatArray( 0.9 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ ], "method":"queue_free" } ] }
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[sub_resource type="Animation" id=4]
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length = 1.0
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loop = true
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step = 0.1
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:transform/rot")
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tracks/0/interp = 1
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tracks/0/keys = { "cont":true, "times":FloatArray( 0, 1 ), "transitions":FloatArray( 1, 1 ), "values":[ 0.0, 360.0 ] }
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[sub_resource type="ColorRamp" id=5]
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offsets = FloatArray( 0, 1 )
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colors = ColorArray( 1, 1, 1, 1, 1, 0.617074, 0.704795, 0.0653235 )
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[sub_resource type="ColorRamp" id=6]
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offsets = FloatArray( 0, 1 )
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colors = ColorArray( 1, 1, 1, 1, 1, 0.617074, 0.704795, 0.0653235 )
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[node name="shoot" type="KinematicBody2D"]
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input/pickable = false
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shapes/0/shape = SubResource( 1 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
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shapes/0/trigger = false
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collision/layers = 1
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collision/mask = 1
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collision/margin = 0.08
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script/script = ExtResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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material/material = SubResource( 2 )
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transform/pos = Vector2( -1.46303, -58.521 )
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texture = ExtResource( 2 )
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[node name="anim" type="AnimationPlayer" parent="."]
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playback/process_mode = 1
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playback/default_blend_time = 0.0
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root/root = NodePath("..")
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anims/explode = SubResource( 3 )
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anims/spin = SubResource( 4 )
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playback/active = true
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playback/speed = 1.0
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blend_times = [ ]
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autoplay = ""
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[node name="light" type="Light2D" parent="."]
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enabled = true
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texture = ExtResource( 3 )
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offset = Vector2( 0, 0 )
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scale = 1.0
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color = Color( 1, 3, 2, 1 )
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energy = 1.0
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mode = 0
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range/height = 80.0
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range/z_min = -1024
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range/z_max = 1024
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range/layer_min = 0
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range/layer_max = 0
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range/item_mask = 1
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shadow/enabled = true
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shadow/color = Color( 0, 0, 0, 0 )
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shadow/buffer_size = 2048
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shadow/esm_multiplier = 80.0
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shadow/item_mask = 1
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[node name="shape" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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trigger = false
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_update_shape_index = -1
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[node name="energy1" type="Particles2D" parent="."]
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visibility/blend_mode = 1
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transform/pos = Vector2( -1.06581, -61.3015 )
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config/amount = 32
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config/lifetime = 0.6
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config/local_space = false
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config/texture = ExtResource( 2 )
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params/direction = 0.0
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params/spread = 180.0
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params/linear_velocity = 60.0
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params/spin_velocity = 0.0
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params/orbit_velocity = 0.0
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params/gravity_direction = 0.0
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params/gravity_strength = 9.8
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params/radial_accel = 0.0
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params/tangential_accel = 0.0
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params/damping = 0.0
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params/initial_angle = 0.0
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params/initial_size = 0.8
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params/final_size = 0.1
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params/hue_variation = 0.0
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params/anim_speed_scale = 1.0
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params/anim_initial_pos = 0.0
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color/color_ramp = SubResource( 5 )
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[node name="explosion" type="Particles2D" parent="."]
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visibility/blend_mode = 1
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transform/pos = Vector2( -1.06581, -61.3015 )
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config/amount = 32
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config/lifetime = 0.6
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config/emitting = false
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config/local_space = false
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config/explosiveness = 0.1
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config/texture = ExtResource( 2 )
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params/direction = 0.0
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params/spread = 180.0
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params/linear_velocity = 200.0
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params/spin_velocity = 0.0
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params/orbit_velocity = 0.0
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params/gravity_direction = 0.0
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params/gravity_strength = 200.0
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params/radial_accel = 0.0
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params/tangential_accel = 0.0
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params/damping = 0.0
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params/initial_angle = 0.0
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params/initial_size = 0.8
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params/final_size = 0.1
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params/hue_variation = 0.0
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params/anim_speed_scale = 1.0
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params/anim_initial_pos = 0.0
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color/color_ramp = SubResource( 6 )
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