godot/core/io/resource_saver.h
Rémi Verschelde 818f1eed31 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 14:53:37 +02:00

93 lines
4.1 KiB
C++

/*************************************************************************/
/* resource_saver.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef RESOURCE_SAVER_H
#define RESOURCE_SAVER_H
#include "core/resource.h"
class ResourceFormatSaver : public Reference {
GDCLASS(ResourceFormatSaver, Reference);
protected:
static void _bind_methods();
public:
virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
virtual bool recognize(const RES &p_resource) const;
virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
virtual ~ResourceFormatSaver() {}
};
typedef void (*ResourceSavedCallback)(Ref<Resource> p_resource, const String &p_path);
class ResourceSaver {
enum {
MAX_SAVERS = 64
};
static Ref<ResourceFormatSaver> saver[MAX_SAVERS];
static int saver_count;
static bool timestamp_on_save;
static ResourceSavedCallback save_callback;
static Ref<ResourceFormatSaver> _find_custom_resource_format_saver(String path);
public:
enum SaverFlags {
FLAG_RELATIVE_PATHS = 1,
FLAG_BUNDLE_RESOURCES = 2,
FLAG_CHANGE_PATH = 4,
FLAG_OMIT_EDITOR_PROPERTIES = 8,
FLAG_SAVE_BIG_ENDIAN = 16,
FLAG_COMPRESS = 32,
FLAG_REPLACE_SUBRESOURCE_PATHS = 64,
};
static Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
static void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions);
static void add_resource_format_saver(Ref<ResourceFormatSaver> p_format_saver, bool p_at_front = false);
static void remove_resource_format_saver(Ref<ResourceFormatSaver> p_format_saver);
static void set_timestamp_on_save(bool p_timestamp) { timestamp_on_save = p_timestamp; }
static bool get_timestamp_on_save() { return timestamp_on_save; }
static void set_save_callback(ResourceSavedCallback p_callback);
static bool add_custom_resource_format_saver(String script_path);
static void remove_custom_resource_format_saver(String script_path);
static void add_custom_savers();
static void remove_custom_savers();
};
#endif // RESOURCE_SAVER_H