godot/editor/debugger/script_editor_debugger.h
Juan Linietsky 5e512b705e Support threads in the script debugger
* This implementation adds threads on the side of the client (script debugger).
* Some functions of the debugger are optimized.
* The profile is also now thread safe using atomics.
* The editor can switch between multiple threads when debugging.

This PR adds threaded support for the script language debugger. Every thread has its own thread local data and it will connect to the debugger using multiple thread IDs.
This means that, now, the editor can receive multiple threads entering debug mode at the same time.
2023-07-26 12:06:45 +02:00

321 lines
10 KiB
C++

/**************************************************************************/
/* script_editor_debugger.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef SCRIPT_EDITOR_DEBUGGER_H
#define SCRIPT_EDITOR_DEBUGGER_H
#include "core/os/os.h"
#include "editor/debugger/editor_debugger_inspector.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/debugger/editor_debugger_server.h"
#include "scene/gui/button.h"
#include "scene/gui/margin_container.h"
class Tree;
class LineEdit;
class TabContainer;
class RichTextLabel;
class TextureButton;
class AcceptDialog;
class TreeItem;
class HSplitContainer;
class ItemList;
class EditorProfiler;
class EditorFileDialog;
class EditorVisualProfiler;
class EditorPerformanceProfiler;
class SceneDebuggerTree;
class EditorDebuggerPlugin;
class DebugAdapterProtocol;
class DebugAdapterParser;
class ScriptEditorDebugger : public MarginContainer {
GDCLASS(ScriptEditorDebugger, MarginContainer);
friend class EditorDebuggerNode;
friend class DebugAdapterProtocol;
friend class DebugAdapterParser;
private:
enum MessageType {
MESSAGE_ERROR,
MESSAGE_WARNING,
MESSAGE_SUCCESS,
};
enum ProfilerType {
PROFILER_VISUAL,
PROFILER_SCRIPTS_SERVERS
};
enum Actions {
ACTION_COPY_ERROR,
ACTION_OPEN_SOURCE,
ACTION_DELETE_BREAKPOINT,
ACTION_DELETE_BREAKPOINTS_IN_FILE,
ACTION_DELETE_ALL_BREAKPOINTS,
};
AcceptDialog *msgdialog = nullptr;
LineEdit *clicked_ctrl = nullptr;
LineEdit *clicked_ctrl_type = nullptr;
LineEdit *live_edit_root = nullptr;
Button *le_set = nullptr;
Button *le_clear = nullptr;
Button *export_csv = nullptr;
VBoxContainer *errors_tab = nullptr;
Tree *error_tree = nullptr;
Button *expand_all_button = nullptr;
Button *collapse_all_button = nullptr;
Button *clear_button = nullptr;
PopupMenu *item_menu = nullptr;
Tree *breakpoints_tree = nullptr;
PopupMenu *breakpoints_menu = nullptr;
EditorFileDialog *file_dialog = nullptr;
enum FileDialogPurpose {
SAVE_MONITORS_CSV,
SAVE_VRAM_CSV,
};
FileDialogPurpose file_dialog_purpose;
int error_count;
int warning_count;
bool skip_breakpoints_value = false;
Ref<Script> stack_script;
TabContainer *tabs = nullptr;
Label *reason = nullptr;
Button *skip_breakpoints = nullptr;
Button *copy = nullptr;
Button *step = nullptr;
Button *next = nullptr;
Button *dobreak = nullptr;
Button *docontinue = nullptr;
// Reference to "Remote" tab in scene tree. Needed by _live_edit_set and buttons state.
// Each debugger should have it's tree in the future I guess.
const Tree *editor_remote_tree = nullptr;
HashMap<int, String> profiler_signature;
Tree *vmem_tree = nullptr;
Button *vmem_refresh = nullptr;
Button *vmem_export = nullptr;
LineEdit *vmem_total = nullptr;
Tree *stack_dump = nullptr;
LineEdit *search = nullptr;
OptionButton *threads = nullptr;
EditorDebuggerInspector *inspector = nullptr;
SceneDebuggerTree *scene_tree = nullptr;
Ref<RemoteDebuggerPeer> peer;
HashMap<NodePath, int> node_path_cache;
int last_path_id;
HashMap<String, int> res_path_cache;
EditorProfiler *profiler = nullptr;
EditorVisualProfiler *visual_profiler = nullptr;
EditorPerformanceProfiler *performance_profiler = nullptr;
OS::ProcessID remote_pid = 0;
bool move_to_foreground = true;
bool can_request_idle_draw = false;
bool live_debug;
uint64_t debugging_thread_id = Thread::UNASSIGNED_ID;
struct ThreadDebugged {
String name;
String error;
bool can_debug = false;
bool has_stackdump = false;
uint32_t debug_order = 0;
uint64_t thread_id = Thread::UNASSIGNED_ID; // for order
};
struct ThreadSort {
bool operator()(const ThreadDebugged *a, const ThreadDebugged *b) const {
return a->debug_order < b->debug_order;
}
};
HashMap<uint64_t, ThreadDebugged> threads_debugged;
bool thread_list_updating = false;
void _select_thread(int p_index);
EditorDebuggerNode::CameraOverride camera_override;
void _stack_dump_frame_selected();
void _file_selected(const String &p_file);
void _parse_message(const String &p_msg, uint64_t p_thread_id, const Array &p_data);
void _set_reason_text(const String &p_reason, MessageType p_type);
void _update_buttons_state();
void _remote_object_selected(ObjectID p_object);
void _remote_object_edited(ObjectID, const String &p_prop, const Variant &p_value);
void _remote_object_property_updated(ObjectID p_id, const String &p_property);
void _video_mem_request();
void _video_mem_export();
int _get_node_path_cache(const NodePath &p_path);
int _get_res_path_cache(const String &p_path);
void _live_edit_set();
void _live_edit_clear();
void _method_changed(Object *p_base, const StringName &p_name, const Variant **p_args, int p_argcount);
void _property_changed(Object *p_base, const StringName &p_property, const Variant &p_value);
void _error_activated();
void _error_selected();
void _expand_errors_list();
void _collapse_errors_list();
void _profiler_activate(bool p_enable, int p_profiler);
void _profiler_seeked();
void _clear_errors_list();
void _breakpoints_item_rmb_selected(const Vector2 &p_pos, MouseButton p_button);
void _error_tree_item_rmb_selected(const Vector2 &p_pos, MouseButton p_button);
void _item_menu_id_pressed(int p_option);
void _tab_changed(int p_tab);
void _put_msg(String p_message, Array p_data, uint64_t p_thread_id = Thread::MAIN_ID);
void _export_csv();
void _clear_execution();
void _stop_and_notify();
void _set_breakpoint(const String &p_path, const int &p_line, const bool &p_enabled);
void _clear_breakpoints();
void _breakpoint_tree_clicked();
String _format_frame_text(const ScriptLanguage::StackInfo *info);
void _thread_debug_enter(uint64_t p_thread_id);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void request_remote_object(ObjectID p_obj_id);
void update_remote_object(ObjectID p_obj_id, const String &p_prop, const Variant &p_value);
Object *get_remote_object(ObjectID p_id);
// Needed by _live_edit_set, buttons state.
void set_editor_remote_tree(const Tree *p_tree) { editor_remote_tree = p_tree; }
void request_remote_tree();
const SceneDebuggerTree *get_remote_tree();
void start(Ref<RemoteDebuggerPeer> p_peer);
void stop();
void debug_skip_breakpoints();
void debug_copy();
void debug_next();
void debug_step();
void debug_break();
void debug_continue();
bool is_breaked() const { return threads_debugged.size() > 0; }
bool is_debuggable() const { return threads_debugged.size() > 0 && threads_debugged[debugging_thread_id].can_debug; }
bool is_session_active() { return peer.is_valid() && peer->is_peer_connected(); }
int get_remote_pid() const { return remote_pid; }
bool is_move_to_foreground() const;
void set_move_to_foreground(const bool &p_move_to_foreground);
int get_error_count() const { return error_count; }
int get_warning_count() const { return warning_count; }
String get_stack_script_file() const;
int get_stack_script_line() const;
int get_stack_script_frame() const;
bool request_stack_dump(const int &p_frame);
void update_tabs();
void clear_style();
String get_var_value(const String &p_var) const;
void save_node(ObjectID p_id, const String &p_file);
void set_live_debugging(bool p_enable);
void live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name);
void live_debug_instantiate_node(const NodePath &p_parent, const String &p_path, const String &p_name);
void live_debug_remove_node(const NodePath &p_at);
void live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id);
void live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos);
void live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name);
void live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
EditorDebuggerNode::CameraOverride get_camera_override() const;
void set_camera_override(EditorDebuggerNode::CameraOverride p_override);
void set_breakpoint(const String &p_path, int p_line, bool p_enabled);
void update_live_edit_root();
void reload_scripts();
bool is_skip_breakpoints();
virtual Size2 get_minimum_size() const override;
void add_debugger_tab(Control *p_control);
void remove_debugger_tab(Control *p_control);
int get_current_debugger_tab() const;
void switch_to_debugger(int p_debugger_tab_idx);
void send_message(const String &p_message, const Array &p_args);
void toggle_profiler(const String &p_profiler, bool p_enable, const Array &p_data);
ScriptEditorDebugger();
~ScriptEditorDebugger();
};
#endif // SCRIPT_EDITOR_DEBUGGER_H