godot/servers/audio/effects
jmb462 b588232b83 Fix AudioEffectCapture buffer length cannot be changed 2021-03-17 23:07:38 +01:00
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SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
audio_effect_amplify.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_amplify.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_capture.cpp Fix AudioEffectCapture buffer length cannot be changed 2021-03-17 23:07:38 +01:00
audio_effect_capture.h Modernize atomics 2021-02-18 17:12:46 +01:00
audio_effect_chorus.cpp Update Inspector when changing AudioEffectChorus voice_count 2021-02-25 17:32:50 +01:00
audio_effect_chorus.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_compressor.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_compressor.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_delay.cpp Use Math_TAU and deg2rad/rad2deg in more places and optimize code 2021-01-09 03:47:14 -05:00
audio_effect_delay.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_distortion.cpp Prevent distortion filter from introducing NaNs in the audio buffer. 2021-02-18 16:53:26 -08:00
audio_effect_distortion.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_eq.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_eq.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_filter.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_filter.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_limiter.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_limiter.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_panner.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_panner.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_phaser.cpp Use Math_TAU and deg2rad/rad2deg in more places and optimize code 2021-01-09 03:47:14 -05:00
audio_effect_phaser.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_pitch_shift.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_pitch_shift.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_record.cpp Modernize Thread 2021-01-29 12:02:13 +01:00
audio_effect_record.h Modernize Thread 2021-01-29 12:02:13 +01:00
audio_effect_reverb.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_reverb.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_spectrum_analyzer.cpp Use Math_TAU and deg2rad/rad2deg in more places and optimize code 2021-01-09 03:47:14 -05:00
audio_effect_spectrum_analyzer.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_stereo_enhance.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_effect_stereo_enhance.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_stream_generator.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_stream_generator.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
eq.cpp Use Math_TAU and deg2rad/rad2deg in more places and optimize code 2021-01-09 03:47:14 -05:00
eq.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
reverb.cpp Use Math_TAU and deg2rad/rad2deg in more places and optimize code 2021-01-09 03:47:14 -05:00
reverb.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00