godot/scene
Rémi Verschelde 36e033bce8
Merge pull request #85312 from YuriSizov/window-and-the-case-of-an-unexpected-shrinkage
Make sure `Window`'s title is respected before we compute the size
2023-12-05 13:05:23 +01:00
..
2d Merge pull request #85753 from groud/allow_invisible_scene_tiles 2023-12-04 23:29:33 +01:00
3d Merge pull request #83816 from smix8/navobstacle_properties 2023-12-04 23:00:02 +01:00
animation Merge pull request #85681 from KoBeWi/continue_but_not_now 2023-12-04 23:21:34 +01:00
audio [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
debugger Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
gui Merge pull request #85363 from bruvzg/rtl_fx_nl 2023-12-04 23:12:48 +01:00
main Merge pull request #85312 from YuriSizov/window-and-the-case-of-an-unexpected-shrinkage 2023-12-05 13:05:23 +01:00
resources Merge pull request #85631 from Malcolmnixon/gltf-convex-decomposition 2023-12-04 23:20:23 +01:00
theme Merge pull request #82653 from MewPurPur/simplify-region-folding-icon 2023-10-04 15:35:57 +02:00
SCsub
property_utils.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Fix FogMaterial memory leak 2023-11-10 12:13:52 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00