godot/scene
Rémi Verschelde 3495cb91d8
Merge pull request #41577 from FIF15/deprecate-redundant-property-enabled-focus-mode
Deprecate Redundant property enabled_focus_mode
2020-10-19 14:15:43 +02:00
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2d Remove area or body from map before emitting signals. 2020-10-02 17:01:47 +01:00
3d Fix mesh instance materials not initialized correctly 2020-10-16 09:33:24 +02:00
animation Revert "bug with Tween.is_active, fixes #39760" 2020-08-25 12:58:40 +02:00
audio SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
debugger Fix debugger not getting focused on break on Windows 2020-07-21 01:09:17 +02:00
gui Merge pull request #41577 from FIF15/deprecate-redundant-property-enabled-focus-mode 2020-10-19 14:15:43 +02:00
main Recommend restarting after changing the reflection atlas size or HDR 2020-10-10 17:04:00 +02:00
resources Expose Animation::value_track_interpolate to GDscript 2020-10-04 20:50:34 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_scene_types.cpp [3.2] Added UniformRef visual shader node 2020-08-11 15:04:06 +03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00