godot/thirdparty/libvpx/vp8/common/arm/neon/dequantizeb_neon.c

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751 B
C

/*
* Copyright (c) 2014 The WebM project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include <arm_neon.h>
#include "vp8/common/blockd.h"
void vp8_dequantize_b_neon(BLOCKD *d, short *DQC) {
int16x8x2_t qQ, qDQC, qDQ;
qQ = vld2q_s16(d->qcoeff);
qDQC = vld2q_s16(DQC);
qDQ.val[0] = vmulq_s16(qQ.val[0], qDQC.val[0]);
qDQ.val[1] = vmulq_s16(qQ.val[1], qDQC.val[1]);
vst2q_s16(d->dqcoeff, qDQ);
}