godot/platform
Rémi Verschelde 7c9e06f936
Merge pull request #48686 from bruvzg/bundle_icon_3
2021-09-30 14:55:41 +02:00
..
android Add logo attribution for Android, HTML5 and Linux platform icons 2021-09-21 17:14:59 +02:00
iphone fix(ios): Clipboard get/set missing implement 2021-09-10 21:46:54 +07:00
javascript Merge pull request #52973 from selgesel/patch2 2021-09-29 13:11:56 +02:00
osx Merge pull request #48686 from bruvzg/bundle_icon_3 2021-09-30 14:55:41 +02:00
server bullet: Sync with upstream 3.17 2021-09-29 16:30:34 +02:00
uwp Point at software OpenGL when OpenGL fails to initialize on X11 2021-08-05 18:24:42 +02:00
windows Improve `OS::get_locale()` on macOS and Windows, replace "-" with "_" and use system macros instead of bitwise AND. Add locale format info to the documentation. 2021-09-21 20:33:11 +02:00
x11 bullet: Sync with upstream 3.17 2021-09-29 16:30:34 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00