godot/modules/gdscript/editor
reduz 6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
..
gdscript_highlighter.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
gdscript_highlighter.h Highlight annotations in the GDScript syntax highlighter 2021-06-06 21:33:23 +02:00
gdscript_translation_parser_plugin.cpp Improve resource load cache 2021-02-11 15:44:28 -03:00
gdscript_translation_parser_plugin.h Misc cleanup of header includes 2021-07-15 00:46:43 +02:00