119 lines
3.7 KiB
XML
119 lines
3.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ARVRScriptInterface" inherits="ARVRInterface" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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Base class for GDNative based ARVR interfaces.
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</brief_description>
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<description>
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This class is used as a base class/interface class for implementing GDNative based ARVR interfaces and as a result exposes more of the internals of the ARVR server.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="_get_projection_for_eye" qualifiers="virtual">
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<return type="void">
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</return>
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<description>
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Should return the projection 4x4 matrix for the requested eye.
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</description>
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</method>
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<method name="commit_for_eye" qualifiers="virtual">
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<return type="void">
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</return>
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<argument index="0" name="eye" type="int">
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</argument>
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<argument index="1" name="render_target" type="RID">
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</argument>
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<description>
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Outputs a finished render buffer to the AR/VR device for the given eye.
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</description>
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</method>
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<method name="get_anchor_detection_is_enabled" qualifiers="virtual">
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<return type="bool">
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</return>
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<description>
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Returns true if achor detection is enabled (AR only).
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</description>
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</method>
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<method name="get_capabilities" qualifiers="virtual">
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<return type="int">
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</return>
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<description>
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Returns a combination of flags providing information about the capabilities of this interface.
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</description>
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</method>
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<method name="get_recommended_render_targetsize" qualifiers="virtual">
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<return type="Vector2">
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</return>
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<description>
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Returns the size at which we should render our scene to get optimal quality on the output device.
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</description>
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</method>
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<method name="get_tracking_status" qualifiers="virtual">
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<return type="int">
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</return>
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<description>
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If supported, returns the status of our tracking. This will allow you to provide feedback to the user whether there are issues with positional tracking.
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</description>
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</method>
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<method name="get_transform_for_eye" qualifiers="virtual">
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<return type="Transform">
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</return>
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<argument index="0" name="eye" type="int">
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</argument>
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<argument index="1" name="cam_transform" type="Transform">
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</argument>
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<description>
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Get the location and orientation transform used when rendering a specific eye.
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</description>
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</method>
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<method name="initialize" qualifiers="virtual">
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<return type="bool">
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</return>
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<description>
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Initialize this interface.
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</description>
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</method>
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<method name="is_initialized" qualifiers="virtual">
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<return type="bool">
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</return>
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<description>
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Returns true if this interface has been initialized and is active.
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</description>
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</method>
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<method name="is_stereo" qualifiers="virtual">
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<return type="bool">
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</return>
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<description>
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Returns true if we require stereoscopic rendering for this interface.
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</description>
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</method>
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<method name="process" qualifiers="virtual">
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<return type="void">
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</return>
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<description>
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Gets called before rendering each frame so tracking data gets updated in time.
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</description>
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</method>
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<method name="set_anchor_detection_is_enabled" qualifiers="virtual">
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<return type="void">
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</return>
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<argument index="0" name="enabled" type="bool">
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</argument>
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<description>
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Enables anchor detection, this is used on AR interfaces and enables the extra logic that will detect planes, features, objects, etc. and adds/modifies anchor points.
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</description>
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</method>
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<method name="uninitialize" qualifiers="virtual">
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<return type="void">
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</return>
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<description>
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Turn this interface off.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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