83 lines
2.1 KiB
XML
83 lines
2.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualServer" inherits="Object" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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Server for anything visible.
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</brief_description>
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<description>
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Server for anything visible. The visual server is the API backend for everything visible. The whole scene system mounts on it to display.
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The visual server is completely opaque, the internals are entirely implementation specific and cannot be accessed.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="force_draw">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="texture_create">
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<return type="RID">
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</return>
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<description>
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</description>
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</method>
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<method name="texture_create_from_image">
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<return type="RID">
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</return>
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<argument index="0" name="image" type="Image">
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</argument>
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<argument index="1" name="flags" type="int" default="7">
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</argument>
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<description>
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</description>
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</method>
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<method name="texture_get_flags" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="texture" type="RID">
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</argument>
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<description>
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</description>
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</method>
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<method name="texture_get_height" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="texture" type="RID">
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</argument>
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<description>
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</description>
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</method>
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<method name="texture_get_width" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="texture" type="RID">
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</argument>
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<description>
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</description>
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</method>
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<method name="texture_set_flags">
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<return type="void">
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</return>
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<argument index="0" name="texture" type="RID">
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</argument>
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<argument index="1" name="flags" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="texture_set_shrink_all_x2_on_set_data">
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<return type="void">
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</return>
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<argument index="0" name="shrink" type="bool">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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