49 lines
2.1 KiB
XML
49 lines
2.1 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
|
|
<PropertyGroup>
|
|
<ProjectGuid>{8FBEC238-D944-4074-8548-B3B524305905}</ProjectGuid>
|
|
<OutputPath>bin/$(Configuration)</OutputPath>
|
|
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
|
|
<RootNamespace>Godot</RootNamespace>
|
|
<TargetFramework>net6.0</TargetFramework>
|
|
<DocumentationFile>$(OutputPath)/$(AssemblyName).xml</DocumentationFile>
|
|
<EnableDefaultItems>false</EnableDefaultItems>
|
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
|
<LangVersion>10</LangVersion>
|
|
</PropertyGroup>
|
|
<PropertyGroup>
|
|
<Description>Godot C# Editor API.</Description>
|
|
<Authors>Godot Engine contributors</Authors>
|
|
|
|
<PackageId>GodotSharpEditor</PackageId>
|
|
<Version>4.3.0</Version>
|
|
<PackageVersion>$(PackageVersion_GodotSharp)</PackageVersion>
|
|
<RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/glue/GodotSharp/GodotSharpEditor</RepositoryUrl>
|
|
<PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>
|
|
<PackageLicenseExpression>MIT</PackageLicenseExpression>
|
|
|
|
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
|
|
<IncludeSymbols>true</IncludeSymbols>
|
|
<SymbolPackageFormat>snupkg</SymbolPackageFormat>
|
|
</PropertyGroup>
|
|
<PropertyGroup>
|
|
<DefineConstants>$(DefineConstants);GODOT</DefineConstants>
|
|
<DefineConstants Condition=" '$(GodotFloat64)' == 'true' ">REAL_T_IS_DOUBLE;$(DefineConstants)</DefineConstants>
|
|
</PropertyGroup>
|
|
<ItemGroup>
|
|
<ProjectReference Include="..\GodotSharp\GodotSharp.csproj">
|
|
<Private>false</Private>
|
|
</ProjectReference>
|
|
</ItemGroup>
|
|
<!-- Compat Sources -->
|
|
<ItemGroup>
|
|
<Compile Include="Compat.cs" />
|
|
</ItemGroup>
|
|
<!--
|
|
We import a props file with auto-generated includes. This works well with Rider.
|
|
However, Visual Studio and MonoDevelop won't list them in the solution explorer.
|
|
We can't use wildcards as there may be undesired old files still hanging around.
|
|
Fortunately code completion, go to definition and such still work.
|
|
-->
|
|
<Import Condition=" '$(GodotSkipGenerated)' == '' " Project="Generated\GeneratedIncludes.props" />
|
|
</Project>
|