godot/thirdparty/embree/kernels/geometry/intersector_epilog_sycl.h
Jakub Mateusz Marcowski c43eab55a4
embree: Update to 4.3.1
2024-03-27 22:10:35 +01:00

208 lines
6.0 KiB
C++

// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "../common/ray.h"
#include "../common/context.h"
#include "filter_sycl.h"
namespace embree
{
template<typename Ray>
struct Intersect1Epilog1_HWIF;
template<>
struct Intersect1Epilog1_HWIF<RayHit>
{
RayHit& ray;
sycl::private_ptr<RayQueryContext> context;
const unsigned int geomID;
const unsigned int primID;
const bool filter;
__forceinline Intersect1Epilog1_HWIF(RayHit& ray,
sycl::private_ptr<RayQueryContext> context,
const unsigned int geomID,
const unsigned int primID,
const bool filter)
: ray(ray), context(context), geomID(geomID), primID(primID), filter(filter) {}
template<typename Hit_i>
__forceinline bool operator() (Hit_i& hit_i) const
{
hit_i.finalize();
Scene* scene MAYBE_UNUSED = context->scene;
Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
/* ray mask test */
#if defined(EMBREE_RAY_MASK)
if ((geometry->mask & ray.mask) == 0)
return false;
#endif
/* call intersection filter function */
#if defined(EMBREE_FILTER_FUNCTION)
if (filter && (unlikely(context->hasContextFilter() || geometry->hasIntersectionFilter())))
{
Hit h(context->user,geomID,primID,Vec2f(hit_i.u,hit_i.v),hit_i.Ng);
float old_t = ray.tfar;
ray.tfar = hit_i.t;
bool found = runIntersectionFilter1SYCL(geometry,ray,context,h);
if (!found) {
ray.tfar = old_t;
return false;
}
}
#endif
ray.tfar = hit_i.t;
ray.u = hit_i.u;
ray.v = hit_i.v;
ray.Ng.x = hit_i.Ng.x;
ray.Ng.y = hit_i.Ng.y;
ray.Ng.z = hit_i.Ng.z;
ray.geomID = geomID;
ray.primID = primID;
instance_id_stack::copy_UU(context->user, context->user->instID, ray.instID);
#if defined(EMBREE_GEOMETRY_INSTANCE_ARRAY)
instance_id_stack::copy_UU(context->user, context->user->instPrimID, ray.instPrimID);
#endif
return true;
}
template<typename Hit_i>
__forceinline bool operator() (bool, Hit_i& hit_i) const
{
hit_i.finalize();
Scene* scene MAYBE_UNUSED = context->scene;
Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
/* ray mask test */
#if defined(EMBREE_RAY_MASK)
if ((geometry->mask & ray.mask) == 0)
return false;
#endif
const Vec3fa Ng = hit_i.Ng();
const Vec2f uv = hit_i.uv();
/* call intersection filter function */
#if defined(EMBREE_FILTER_FUNCTION)
if (filter && (unlikely(context->hasContextFilter() || geometry->hasIntersectionFilter())))
{
Hit h(context->user,geomID,primID,uv,Ng);
float old_t = ray.tfar;
ray.tfar = hit_i.t();
bool found = runIntersectionFilter1SYCL(geometry,ray,context,h);
if (!found) {
ray.tfar = old_t;
return false;
}
}
#endif
ray.tfar = hit_i.t();
ray.u = uv.x;
ray.v = uv.y;
ray.Ng.x = Ng.x;
ray.Ng.y = Ng.y;
ray.Ng.z = Ng.z;
ray.geomID = geomID;
ray.primID = primID;
instance_id_stack::copy_UU(context->user, context->user->instID, ray.instID);
#if defined(EMBREE_GEOMETRY_INSTANCE_ARRAY)
instance_id_stack::copy_UU(context->user, context->user->instPrimID, ray.instPrimID);
#endif
return true;
}
};
template<>
struct Intersect1Epilog1_HWIF<Ray>
{
Ray& ray;
sycl::private_ptr<RayQueryContext> context;
const unsigned int geomID;
const unsigned int primID;
const bool filter;
__forceinline Intersect1Epilog1_HWIF(Ray& ray,
sycl::private_ptr<RayQueryContext> context,
const unsigned int geomID,
const unsigned int primID,
const bool filter)
: ray(ray), context(context), geomID(geomID), primID(primID), filter(filter) {}
template<typename Hit_i>
__forceinline bool operator() (Hit_i& hit_i) const
{
hit_i.finalize();
Scene* scene MAYBE_UNUSED = context->scene;
Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
/* ray mask test */
#if defined(EMBREE_RAY_MASK)
if ((geometry->mask & ray.mask) == 0)
return false;
#endif
/* call intersection filter function */
#if defined(EMBREE_FILTER_FUNCTION)
if (filter && (unlikely(context->hasContextFilter() || geometry->hasOcclusionFilter())))
{
Hit h(context->user,geomID,primID,Vec2f(hit_i.u,hit_i.v),hit_i.Ng);
float old_t = ray.tfar;
ray.tfar = hit_i.t;
bool found = runIntersectionFilter1SYCL(geometry,ray,context,h);
if (!found) {
ray.tfar = old_t;
return false;
}
}
#endif
ray.tfar = neg_inf;
return true;
}
template<typename Hit_i>
__forceinline bool operator() (bool, Hit_i& hit_i) const
{
hit_i.finalize();
Scene* scene MAYBE_UNUSED = context->scene;
Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
/* ray mask test */
#if defined(EMBREE_RAY_MASK)
if ((geometry->mask & ray.mask) == 0)
return false;
#endif
/* call intersection filter function */
#if defined(EMBREE_FILTER_FUNCTION)
if (filter && (unlikely(context->hasContextFilter() || geometry->hasOcclusionFilter())))
{
const Vec3fa Ng = hit_i.Ng();
const Vec2f uv = hit_i.uv();
Hit h(context->user,geomID,primID,uv,Ng);
float old_t = ray.tfar;
ray.tfar = hit_i.t();
bool found = runIntersectionFilter1SYCL(geometry,ray,context,h);
if (!found) {
ray.tfar = old_t;
return false;
}
}
#endif
ray.tfar = neg_inf;
return true;
}
};
}