117 lines
4.3 KiB
C++
117 lines
4.3 KiB
C++
/*************************************************************************/
|
|
/* rename_dialog.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef RENAME_DIALOG_H
|
|
#define RENAME_DIALOG_H
|
|
|
|
#include "scene/gui/check_box.h"
|
|
#include "scene/gui/dialogs.h"
|
|
#include "scene/gui/option_button.h"
|
|
#include "scene/gui/spin_box.h"
|
|
|
|
#include "core/object/undo_redo.h"
|
|
#include "editor/scene_tree_editor.h"
|
|
|
|
/**
|
|
@author Blazej Floch
|
|
*/
|
|
|
|
class RenameDialog : public ConfirmationDialog {
|
|
GDCLASS(RenameDialog, ConfirmationDialog);
|
|
|
|
virtual void ok_pressed() override { rename(); };
|
|
void _cancel_pressed() {}
|
|
void _features_toggled(bool pressed);
|
|
void _insert_text(String text);
|
|
void _update_substitute();
|
|
bool _is_main_field(LineEdit *line_edit);
|
|
|
|
void _iterate_scene(const Node *node, const Array &selection, int *count);
|
|
String _apply_rename(const Node *node, int count);
|
|
String _substitute(const String &subject, const Node *node, int count);
|
|
String _regex(const String &pattern, const String &subject, const String &replacement);
|
|
String _postprocess(const String &subject);
|
|
void _update_preview(String new_text = "");
|
|
void _update_preview_int(int new_value = 0);
|
|
static void _error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, ErrorHandlerType p_type);
|
|
|
|
SceneTreeEditor *scene_tree_editor;
|
|
UndoRedo *undo_redo;
|
|
int global_count;
|
|
|
|
LineEdit *lne_search;
|
|
LineEdit *lne_replace;
|
|
LineEdit *lne_prefix;
|
|
LineEdit *lne_suffix;
|
|
|
|
TabContainer *tabc_features;
|
|
|
|
CheckBox *cbut_substitute;
|
|
CheckButton *cbut_regex;
|
|
CheckBox *cbut_process;
|
|
CheckBox *chk_per_level_counter;
|
|
|
|
Button *but_insert_name;
|
|
Button *but_insert_parent;
|
|
Button *but_insert_type;
|
|
Button *but_insert_scene;
|
|
Button *but_insert_root;
|
|
Button *but_insert_count;
|
|
|
|
SpinBox *spn_count_start;
|
|
SpinBox *spn_count_step;
|
|
SpinBox *spn_count_padding;
|
|
|
|
OptionButton *opt_style;
|
|
OptionButton *opt_case;
|
|
|
|
Label *lbl_preview_title;
|
|
Label *lbl_preview;
|
|
|
|
List<Pair<NodePath, String>> to_rename;
|
|
Node *preview_node;
|
|
bool lock_preview_update;
|
|
ErrorHandlerList eh;
|
|
bool has_errors;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
virtual void _post_popup() override;
|
|
|
|
public:
|
|
void reset();
|
|
void rename();
|
|
|
|
RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_undo_redo = nullptr);
|
|
~RenameDialog() {}
|
|
};
|
|
|
|
#endif
|