godot/platform/windows/doc_classes/EditorExportPlatformWindows.xml

134 lines
8.4 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorExportPlatformWindows" inherits="EditorExportPlatformPC" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Exporter for Windows.
</brief_description>
<description>
</description>
<tutorials>
<link title="Exporting for Windows">$DOCS_URL/tutorials/export/exporting_for_windows.html</link>
</tutorials>
<members>
<member name="application/company_name" type="String" setter="" getter="">
Company that produced the application. Required. See [url=https://learn.microsoft.com/en-us/windows/win32/menurc/stringfileinfo-block]StringFileInfo[/url].
</member>
<member name="application/console_wrapper_icon" type="String" setter="" getter="">
Console wrapper icon file. If left empty, application icon is used instead.
</member>
<member name="application/copyright" type="String" setter="" getter="">
Copyright notice for the bundle visible to the user. Optional. See [url=https://learn.microsoft.com/en-us/windows/win32/menurc/stringfileinfo-block]StringFileInfo[/url].
</member>
<member name="application/file_description" type="String" setter="" getter="">
File description to be presented to users. Required. See [url=https://learn.microsoft.com/en-us/windows/win32/menurc/stringfileinfo-block]StringFileInfo[/url].
</member>
<member name="application/file_version" type="String" setter="" getter="">
Version number of the file. Required. See [url=https://learn.microsoft.com/en-us/windows/win32/menurc/stringfileinfo-block]StringFileInfo[/url].
</member>
<member name="application/icon" type="String" setter="" getter="">
Application icon file. If left empty, project icon is used instead.
</member>
<member name="application/icon_interpolation" type="int" setter="" getter="">
Interpolation method used to resize application icon.
</member>
<member name="application/modify_resources" type="bool" setter="" getter="">
If enabled, icon and metadata of the exported executable is set according to the other [code]application/*[/code] values.
</member>
<member name="application/product_name" type="String" setter="" getter="">
Name of the application. Required. See [url=https://learn.microsoft.com/en-us/windows/win32/menurc/stringfileinfo-block]StringFileInfo[/url].
</member>
<member name="application/product_version" type="String" setter="" getter="">
Application version visible to the user. Required. See [url=https://learn.microsoft.com/en-us/windows/win32/menurc/stringfileinfo-block]StringFileInfo[/url].
</member>
<member name="application/trademarks" type="String" setter="" getter="">
Trademarks and registered trademarks that apply to the file. Optional. See [url=https://learn.microsoft.com/en-us/windows/win32/menurc/stringfileinfo-block]StringFileInfo[/url].
</member>
<member name="binary_format/architecture" type="String" setter="" getter="">
Application executable architecture.
Supported architectures: [code]x86_32[/code], [code]x86_64[/code], and [code]arm64[/code].
Official export templates include [code]x86_32[/code] and [code]x86_64[/code] binaries only.
</member>
<member name="binary_format/embed_pck" type="bool" setter="" getter="">
If [code]true[/code], project resources are embedded into the executable.
</member>
<member name="codesign/custom_options" type="PackedStringArray" setter="" getter="">
Array of the additional command line arguments passed to the code signing tool. See [url=https://learn.microsoft.com/en-us/dotnet/framework/tools/signtool-exe]Sign Tool[/url].
</member>
<member name="codesign/description" type="String" setter="" getter="">
Description of the signed content. See [url=https://learn.microsoft.com/en-us/dotnet/framework/tools/signtool-exe]Sign Tool[/url].
</member>
<member name="codesign/digest_algorithm" type="int" setter="" getter="">
Digest algorithm to use for creating signature. See [url=https://learn.microsoft.com/en-us/dotnet/framework/tools/signtool-exe]Sign Tool[/url].
</member>
<member name="codesign/enable" type="bool" setter="" getter="">
If [code]true[/code], executable signing is enabled.
</member>
<member name="codesign/identity" type="String" setter="" getter="">
PKCS #12 certificate file used to sign executable or certificate SHA-1 hash (if [member codesign/identity_type] is set to "Use certificate store"). See [url=https://learn.microsoft.com/en-us/dotnet/framework/tools/signtool-exe]Sign Tool[/url].
</member>
<member name="codesign/identity_type" type="int" setter="" getter="">
Type of identity to use. See [url=https://learn.microsoft.com/en-us/dotnet/framework/tools/signtool-exe]Sign Tool[/url].
</member>
<member name="codesign/password" type="String" setter="" getter="">
Password for the certificate file used to sign executable. See [url=https://learn.microsoft.com/en-us/dotnet/framework/tools/signtool-exe]Sign Tool[/url].
</member>
<member name="codesign/timestamp" type="bool" setter="" getter="">
If [code]true[/code], time-stamp is added to the signature. See [url=https://learn.microsoft.com/en-us/dotnet/framework/tools/signtool-exe]Sign Tool[/url].
</member>
<member name="codesign/timestamp_server_url" type="String" setter="" getter="">
URL of the time stamp server. If left empty, the default server is used. See [url=https://learn.microsoft.com/en-us/dotnet/framework/tools/signtool-exe]Sign Tool[/url].
</member>
<member name="custom_template/debug" type="String" setter="" getter="">
Path to the custom export template. If left empty, default template is used.
</member>
<member name="custom_template/release" type="String" setter="" getter="">
Path to the custom export template. If left empty, default template is used.
</member>
<member name="debug/export_console_script" type="int" setter="" getter="">
If [code]true[/code], a console wrapper executable is exported alongside the main executable, which allows running the project with enabled console output.
</member>
<member name="ssh_remote_deploy/cleanup_script" type="String" setter="" getter="">
Script code to execute on the remote host when app is finished.
The following variables can be used in the script:
- [code]{temp_dir}[/code] - Path of temporary folder on the remote, used to upload app and scripts to.
- [code]{archive_name}[/code] - Name of the ZIP containing uploaded application.
- [code]{exe_name}[/code] - Name of application executable.
- [code]{cmd_args}[/code] - Array of the command line argument for the application.
</member>
<member name="ssh_remote_deploy/enabled" type="bool" setter="" getter="">
Enables remote deploy using SSH/SCP.
</member>
<member name="ssh_remote_deploy/extra_args_scp" type="String" setter="" getter="">
Array of the additional command line arguments passed to the SCP.
</member>
<member name="ssh_remote_deploy/extra_args_ssh" type="String" setter="" getter="">
Array of the additional command line arguments passed to the SSH.
</member>
<member name="ssh_remote_deploy/host" type="String" setter="" getter="">
Remote host SSH user name and address, in [code]user@address[/code] format.
</member>
<member name="ssh_remote_deploy/port" type="String" setter="" getter="">
Remote host SSH port number.
</member>
<member name="ssh_remote_deploy/run_script" type="String" setter="" getter="">
Script code to execute on the remote host when running the app.
The following variables can be used in the script:
- [code]{temp_dir}[/code] - Path of temporary folder on the remote, used to upload app and scripts to.
- [code]{archive_name}[/code] - Name of the ZIP containing uploaded application.
- [code]{exe_name}[/code] - Name of application executable.
- [code]{cmd_args}[/code] - Array of the command line argument for the application.
</member>
<member name="texture_format/bptc" type="bool" setter="" getter="">
If [code]true[/code], project textures are exported in the BPTC format.
</member>
<member name="texture_format/etc" type="bool" setter="" getter="">
If [code]true[/code], project textures are exported in the ETC format.
</member>
<member name="texture_format/etc2" type="bool" setter="" getter="">
If [code]true[/code], project textures are exported in the ETC2 format.
</member>
<member name="texture_format/s3tc" type="bool" setter="" getter="">
If [code]true[/code], project textures are exported in the S3TC format.
</member>
</members>
</class>