godot/scene
Pedro J. Estébanez a525ea128d Add radio-button-looking entries to PopupMenu
They work exactly the same as current checkbox-decorated items, but in order to preserve compatibility, separate methods are used, like `add_radio_check_item()`. The other option would have been to add a new parameter at the end of `add_check_item()` and the like, but that would have forced callers to provide the defaults manually.

`is_item_checkable()`, `is_item_checked()` and `set_item_checked()` are used regardless the item is set to look as check box or radio button.

Keeping check in the name adds an additional clue about these facts.

Closes #13055.

(cherry picked from commit ab3b1d9f3e)
2018-04-28 22:16:25 +02:00
..
2d Implement missing navgiation polygon debugging in tilemap 2018-04-28 20:03:46 +02:00
3d Fix RigidBody's configuration warning for Z axis 2018-04-28 20:30:34 +02:00
animation fix bone scale/rotation in AnimationPlayers 2018-04-28 20:19:35 +02:00
audio Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D 2018-03-28 22:43:44 +02:00
gui Add radio-button-looking entries to PopupMenu 2018-04-28 22:16:25 +02:00
main Fix oversampled font artifacts after resize 2018-04-28 17:42:57 +02:00
resources Add radio-button-looking entries to PopupMenu 2018-04-28 22:16:25 +02:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
register_scene_types.cpp BMFont loading direct support from .fnt files. 2018-01-16 17:58:04 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
scene_string_names.h Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00