godot/servers/rendering/renderer_rd/forward_mobile
clayjohn a5399ab5af Reduce the number of samplers used by the scene shaders
The hard limit for Apple devices is 16 samplers per stage. So we need to ensure we use less than that
2023-12-15 17:13:44 -07:00
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render_forward_mobile.cpp Reduce the number of samplers used by the scene shaders 2023-12-15 17:13:44 -07:00
render_forward_mobile.h Use render pass uniform set to store viewport samplers. 2023-11-08 23:26:08 +01:00
scene_shader_forward_mobile.cpp Enhance checks and user experience around tangents. 2023-11-01 22:40:42 +01:00
scene_shader_forward_mobile.h Enhance checks and user experience around tangents. 2023-11-01 22:40:42 +01:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00