godot/modules/gltf
Rémi Verschelde b9b07d619f
Merge pull request #94783 from TokageItLab/validate-gltf-anim-name
Add validation to glTF importer for Blendshape and Animation
2024-09-12 09:25:10 +02:00
..
doc_classes
editor
extensions
structures
tests
README.md
SCsub
config.py
gltf_defines.h
gltf_document.cpp Merge pull request #94783 from TokageItLab/validate-gltf-anim-name 2024-09-12 09:25:10 +02:00
gltf_document.h
gltf_state.cpp
gltf_state.h
gltf_template_convert.h
register_types.cpp
register_types.h
skin_tool.cpp
skin_tool.h

README.md

Godot glTF import and export module

In a nutshell, the glTF module works like this:

  • The structures/ folder contains glTF structures, the small pieces that make up a glTF file, represented as C++ classes.
  • The extensions/ folder contains glTF extensions, which are optional features that build on top of the base glTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.