godot/core
nemerle 13a90fdd89 Fix PoolAllocator::resize for too large p_new_size
The code had a subtle signed/unsigned bug -
```cpp
if( signed - unsigned < 0)
// signed - unsigned is unsigned in c++, so
if( unsigned < 0)
// and thus the if block will never be executed
```

Thus all the following code would be ran, including unnecessary retries
of compacting the pool.

(cherry picked from commit 2bbe6144ff)
2019-07-03 12:33:24 +02:00
..
bind Fix error explanation in core_bind Thread::_start_func 2019-07-03 10:59:11 +02:00
helper Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
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SCsub add NoCache wrapper to Command 2018-06-22 14:42:14 +02:00
allocators.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
array.cpp Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
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color_names.inc Add missing map.h include in color defs 2017-01-15 12:51:47 +01:00
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make_binders.py Added all missing VisualServer bindings 2018-02-19 22:13:44 +01:00
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pool_allocator.cpp Fix PoolAllocator::resize for too large p_new_size 2019-07-03 12:33:24 +02:00
pool_allocator.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
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