1138 lines
48 KiB
C
1138 lines
48 KiB
C
#ifndef __gl2ext_h_
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#define __gl2ext_h_
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/* $Revision: 15049 $ on $Date:: 2011-07-06 17:28:16 -0700 #$ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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* This document is licensed under the SGI Free Software B License Version
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* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
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*/
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#ifndef GL_APIENTRYP
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# define GL_APIENTRYP GL_APIENTRY*
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#endif
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/*------------------------------------------------------------------------*
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* OES extension tokens
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*------------------------------------------------------------------------*/
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/* GL_OES_compressed_ETC1_RGB8_texture */
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#ifndef GL_OES_compressed_ETC1_RGB8_texture
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#define GL_ETC1_RGB8_OES 0x8D64
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#endif
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/* GL_OES_compressed_paletted_texture */
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#ifndef GL_OES_compressed_paletted_texture
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#define GL_PALETTE4_RGB8_OES 0x8B90
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#define GL_PALETTE4_RGBA8_OES 0x8B91
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#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
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#define GL_PALETTE4_RGBA4_OES 0x8B93
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#define GL_PALETTE4_RGB5_A1_OES 0x8B94
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#define GL_PALETTE8_RGB8_OES 0x8B95
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#define GL_PALETTE8_RGBA8_OES 0x8B96
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#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
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#define GL_PALETTE8_RGBA4_OES 0x8B98
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#define GL_PALETTE8_RGB5_A1_OES 0x8B99
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#endif
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/* GL_OES_depth24 */
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#ifndef GL_OES_depth24
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#define GL_DEPTH_COMPONENT24_OES 0x81A6
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#endif
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/* GL_OES_depth32 */
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#ifndef GL_OES_depth32
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#define GL_DEPTH_COMPONENT32_OES 0x81A7
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#endif
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/* GL_OES_depth_texture */
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/* No new tokens introduced by this extension. */
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/* GL_OES_EGL_image */
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#ifndef GL_OES_EGL_image
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typedef void* GLeglImageOES;
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#endif
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/* GL_OES_EGL_image_external */
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#ifndef GL_OES_EGL_image_external
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/* GLeglImageOES defined in GL_OES_EGL_image already. */
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#define GL_TEXTURE_EXTERNAL_OES 0x8D65
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#define GL_SAMPLER_EXTERNAL_OES 0x8D66
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#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
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#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
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#endif
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/* GL_OES_element_index_uint */
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#ifndef GL_OES_element_index_uint
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#define GL_UNSIGNED_INT 0x1405
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#endif
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/* GL_OES_get_program_binary */
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#ifndef GL_OES_get_program_binary
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#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
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#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
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#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
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#endif
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/* GL_OES_mapbuffer */
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#ifndef GL_OES_mapbuffer
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#define GL_WRITE_ONLY_OES 0x88B9
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#define GL_BUFFER_ACCESS_OES 0x88BB
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#define GL_BUFFER_MAPPED_OES 0x88BC
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#define GL_BUFFER_MAP_POINTER_OES 0x88BD
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#endif
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/* GL_OES_packed_depth_stencil */
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#ifndef GL_OES_packed_depth_stencil
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#define GL_DEPTH_STENCIL_OES 0x84F9
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#define GL_UNSIGNED_INT_24_8_OES 0x84FA
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#define GL_DEPTH24_STENCIL8_OES 0x88F0
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#endif
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/* GL_OES_rgb8_rgba8 */
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#ifndef GL_OES_rgb8_rgba8
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#define GL_RGB8_OES 0x8051
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#define GL_RGBA8_OES 0x8058
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#endif
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/* GL_OES_standard_derivatives */
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#ifndef GL_OES_standard_derivatives
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#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
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#endif
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/* GL_OES_stencil1 */
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#ifndef GL_OES_stencil1
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#define GL_STENCIL_INDEX1_OES 0x8D46
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#endif
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/* GL_OES_stencil4 */
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#ifndef GL_OES_stencil4
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#define GL_STENCIL_INDEX4_OES 0x8D47
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#endif
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/* GL_OES_texture_3D */
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#ifndef GL_OES_texture_3D
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#define GL_TEXTURE_WRAP_R_OES 0x8072
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#define GL_TEXTURE_3D_OES 0x806F
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#define GL_TEXTURE_BINDING_3D_OES 0x806A
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#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
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#define GL_SAMPLER_3D_OES 0x8B5F
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
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#endif
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/* GL_OES_texture_float */
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/* No new tokens introduced by this extension. */
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/* GL_OES_texture_float_linear */
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/* No new tokens introduced by this extension. */
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/* GL_OES_texture_half_float */
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#ifndef GL_OES_texture_half_float
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#define GL_HALF_FLOAT_OES 0x8D61
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#endif
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/* GL_OES_texture_half_float_linear */
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/* No new tokens introduced by this extension. */
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/* GL_OES_texture_npot */
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/* No new tokens introduced by this extension. */
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/* GL_OES_vertex_array_object */
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#ifndef GL_OES_vertex_array_object
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#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
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#endif
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/* GL_OES_vertex_half_float */
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/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */
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/* GL_OES_vertex_type_10_10_10_2 */
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#ifndef GL_OES_vertex_type_10_10_10_2
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#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
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#define GL_INT_10_10_10_2_OES 0x8DF7
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#endif
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/*------------------------------------------------------------------------*
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* AMD extension tokens
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*------------------------------------------------------------------------*/
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/* GL_AMD_compressed_3DC_texture */
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#ifndef GL_AMD_compressed_3DC_texture
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#define GL_3DC_X_AMD 0x87F9
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#define GL_3DC_XY_AMD 0x87FA
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#endif
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/* GL_AMD_compressed_ATC_texture */
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#ifndef GL_AMD_compressed_ATC_texture
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#define GL_ATC_RGB_AMD 0x8C92
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#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
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#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
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#endif
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/* GL_AMD_performance_monitor */
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#ifndef GL_AMD_performance_monitor
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#define GL_COUNTER_TYPE_AMD 0x8BC0
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#define GL_COUNTER_RANGE_AMD 0x8BC1
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#define GL_UNSIGNED_INT64_AMD 0x8BC2
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#define GL_PERCENTAGE_AMD 0x8BC3
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#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
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#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
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#define GL_PERFMON_RESULT_AMD 0x8BC6
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#endif
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/* GL_AMD_program_binary_Z400 */
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#ifndef GL_AMD_program_binary_Z400
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#define GL_Z400_BINARY_AMD 0x8740
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#endif
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/*------------------------------------------------------------------------*
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* ANGLE extension tokens
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*------------------------------------------------------------------------*/
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/* GL_ANGLE_framebuffer_blit */
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#ifndef GL_ANGLE_framebuffer_blit
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#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
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#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
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#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
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#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
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#endif
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/* GL_ANGLE_framebuffer_multisample */
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#ifndef GL_ANGLE_framebuffer_multisample
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#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
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#define GL_MAX_SAMPLES_ANGLE 0x8D57
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#endif
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/*------------------------------------------------------------------------*
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* APPLE extension tokens
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*------------------------------------------------------------------------*/
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/* GL_APPLE_rgb_422 */
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#ifndef GL_APPLE_rgb_422
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#define GL_RGB_422_APPLE 0x8A1F
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#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
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#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
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#endif
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/* GL_APPLE_framebuffer_multisample */
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#ifndef GL_APPLE_framebuffer_multisample
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#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
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#define GL_MAX_SAMPLES_APPLE 0x8D57
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#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8
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#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
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#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
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#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
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#endif
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/* GL_APPLE_texture_format_BGRA8888 */
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#ifndef GL_APPLE_texture_format_BGRA8888
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#define GL_BGRA_EXT 0x80E1
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#endif
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/* GL_APPLE_texture_max_level */
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#ifndef GL_APPLE_texture_max_level
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#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
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#endif
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/*------------------------------------------------------------------------*
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* ARM extension tokens
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*------------------------------------------------------------------------*/
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/* GL_ARM_mali_shader_binary */
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#ifndef GL_ARM_mali_shader_binary
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#define GL_MALI_SHADER_BINARY_ARM 0x8F60
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#endif
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/* GL_ARM_rgba8 */
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/* No new tokens introduced by this extension. */
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/*------------------------------------------------------------------------*
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* EXT extension tokens
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*------------------------------------------------------------------------*/
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/* GL_EXT_blend_minmax */
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#ifndef GL_EXT_blend_minmax
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#define GL_MIN_EXT 0x8007
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#define GL_MAX_EXT 0x8008
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#endif
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/* GL_EXT_discard_framebuffer */
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#ifndef GL_EXT_discard_framebuffer
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#define GL_COLOR_EXT 0x1800
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#define GL_DEPTH_EXT 0x1801
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#define GL_STENCIL_EXT 0x1802
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#endif
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/* GL_EXT_multi_draw_arrays */
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/* No new tokens introduced by this extension. */
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/* GL_EXT_read_format_bgra */
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#ifndef GL_EXT_read_format_bgra
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#define GL_BGRA_EXT 0x80E1
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#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
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#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
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#endif
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/* GL_EXT_shader_texture_lod */
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/* No new tokens introduced by this extension. */
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/* GL_EXT_texture_filter_anisotropic */
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#ifndef GL_EXT_texture_filter_anisotropic
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#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
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#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
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#endif
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/* GL_EXT_texture_format_BGRA8888 */
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#ifndef GL_EXT_texture_format_BGRA8888
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#define GL_BGRA_EXT 0x80E1
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#endif
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/* GL_EXT_texture_type_2_10_10_10_REV */
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#ifndef GL_EXT_texture_type_2_10_10_10_REV
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#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
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#endif
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/* GL_EXT_texture_compression_dxt1 */
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#ifndef GL_EXT_texture_compression_dxt1
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#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
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#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
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#endif
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/* GL_EXT_unpack_subimage */
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#ifndef GL_EXT_unpack_subimage
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#define GL_UNPACK_ROW_LENGTH 0x0CF2
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#define GL_UNPACK_SKIP_ROWS 0x0CF3
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#define GL_UNPACK_SKIP_PIXELS 0x0CF4
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#endif
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/*------------------------------------------------------------------------*
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* DMP extension tokens
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*------------------------------------------------------------------------*/
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/* GL_DMP_shader_binary */
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#ifndef GL_DMP_shader_binary
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#define GL_SHADER_BINARY_DMP 0x9250
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#endif
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/*------------------------------------------------------------------------*
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* IMG extension tokens
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*------------------------------------------------------------------------*/
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/* GL_IMG_program_binary */
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#ifndef GL_IMG_program_binary
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#define GL_SGX_PROGRAM_BINARY_IMG 0x9130
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#endif
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/* GL_IMG_read_format */
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#ifndef GL_IMG_read_format
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#define GL_BGRA_IMG 0x80E1
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#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
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#endif
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/* GL_IMG_shader_binary */
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#ifndef GL_IMG_shader_binary
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#define GL_SGX_BINARY_IMG 0x8C0A
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#endif
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/* GL_IMG_texture_compression_pvrtc */
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#ifndef GL_IMG_texture_compression_pvrtc
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#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
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#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
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#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
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#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
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#endif
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/* GL_IMG_multisampled_render_to_texture */
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#ifndef GL_IMG_multisampled_render_to_texture
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#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
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#define GL_MAX_SAMPLES_IMG 0x9135
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#define GL_TEXTURE_SAMPLES_IMG 0x9136
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#endif
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/*------------------------------------------------------------------------*
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* NV extension tokens
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*------------------------------------------------------------------------*/
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/* GL_NV_coverage_sample */
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#ifndef GL_NV_coverage_sample
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#define GL_COVERAGE_COMPONENT_NV 0x8ED0
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#define GL_COVERAGE_COMPONENT4_NV 0x8ED1
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#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2
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#define GL_COVERAGE_BUFFERS_NV 0x8ED3
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#define GL_COVERAGE_SAMPLES_NV 0x8ED4
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#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5
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#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6
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#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7
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#define GL_COVERAGE_BUFFER_BIT_NV 0x8000
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#endif
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/* GL_NV_depth_nonlinear */
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#ifndef GL_NV_depth_nonlinear
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#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
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#endif
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/* GL_NV_draw_buffers */
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#ifndef GL_NV_draw_buffers
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#define GL_MAX_DRAW_BUFFERS_NV 0x8824
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#define GL_DRAW_BUFFER0_NV 0x8825
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#define GL_DRAW_BUFFER1_NV 0x8826
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#define GL_DRAW_BUFFER2_NV 0x8827
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#define GL_DRAW_BUFFER3_NV 0x8828
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#define GL_DRAW_BUFFER4_NV 0x8829
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#define GL_DRAW_BUFFER5_NV 0x882A
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#define GL_DRAW_BUFFER6_NV 0x882B
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#define GL_DRAW_BUFFER7_NV 0x882C
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#define GL_DRAW_BUFFER8_NV 0x882D
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#define GL_DRAW_BUFFER9_NV 0x882E
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#define GL_DRAW_BUFFER10_NV 0x882F
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#define GL_DRAW_BUFFER11_NV 0x8830
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#define GL_DRAW_BUFFER12_NV 0x8831
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#define GL_DRAW_BUFFER13_NV 0x8832
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#define GL_DRAW_BUFFER14_NV 0x8833
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#define GL_DRAW_BUFFER15_NV 0x8834
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#define GL_COLOR_ATTACHMENT0_NV 0x8CE0
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#define GL_COLOR_ATTACHMENT1_NV 0x8CE1
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#define GL_COLOR_ATTACHMENT2_NV 0x8CE2
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#define GL_COLOR_ATTACHMENT3_NV 0x8CE3
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#define GL_COLOR_ATTACHMENT4_NV 0x8CE4
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#define GL_COLOR_ATTACHMENT5_NV 0x8CE5
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#define GL_COLOR_ATTACHMENT6_NV 0x8CE6
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#define GL_COLOR_ATTACHMENT7_NV 0x8CE7
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#define GL_COLOR_ATTACHMENT8_NV 0x8CE8
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#define GL_COLOR_ATTACHMENT9_NV 0x8CE9
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#define GL_COLOR_ATTACHMENT10_NV 0x8CEA
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#define GL_COLOR_ATTACHMENT11_NV 0x8CEB
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#define GL_COLOR_ATTACHMENT12_NV 0x8CEC
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#define GL_COLOR_ATTACHMENT13_NV 0x8CED
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#define GL_COLOR_ATTACHMENT14_NV 0x8CEE
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#define GL_COLOR_ATTACHMENT15_NV 0x8CEF
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#endif
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/* GL_NV_fbo_color_attachments */
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#ifndef GL_NV_fbo_color_attachments
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#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF
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/* GL_COLOR_ATTACHMENT{0-15}_NV defined in GL_NV_draw_buffers already. */
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#endif
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/* GL_NV_fence */
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#ifndef GL_NV_fence
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#define GL_ALL_COMPLETED_NV 0x84F2
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#define GL_FENCE_STATUS_NV 0x84F3
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#define GL_FENCE_CONDITION_NV 0x84F4
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#endif
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/* GL_NV_read_buffer */
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#ifndef GL_NV_read_buffer
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#define GL_READ_BUFFER_NV 0x0C02
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#endif
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/* GL_NV_read_buffer_front */
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/* No new tokens introduced by this extension. */
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/* GL_NV_read_depth */
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/* No new tokens introduced by this extension. */
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/* GL_NV_read_depth_stencil */
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/* No new tokens introduced by this extension. */
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/* GL_NV_read_stencil */
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/* No new tokens introduced by this extension. */
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/* GL_NV_texture_compression_s3tc_update */
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/* No new tokens introduced by this extension. */
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/* GL_NV_texture_npot_2D_mipmap */
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/* No new tokens introduced by this extension. */
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|
|
/*------------------------------------------------------------------------*
|
|
* QCOM extension tokens
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_QCOM_alpha_test */
|
|
#ifndef GL_QCOM_alpha_test
|
|
#define GL_ALPHA_TEST_QCOM 0x0BC0
|
|
#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1
|
|
#define GL_ALPHA_TEST_REF_QCOM 0x0BC2
|
|
#endif
|
|
|
|
/* GL_QCOM_driver_control */
|
|
/* No new tokens introduced by this extension. */
|
|
|
|
/* GL_QCOM_extended_get */
|
|
#ifndef GL_QCOM_extended_get
|
|
#define GL_TEXTURE_WIDTH_QCOM 0x8BD2
|
|
#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3
|
|
#define GL_TEXTURE_DEPTH_QCOM 0x8BD4
|
|
#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5
|
|
#define GL_TEXTURE_FORMAT_QCOM 0x8BD6
|
|
#define GL_TEXTURE_TYPE_QCOM 0x8BD7
|
|
#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8
|
|
#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9
|
|
#define GL_TEXTURE_TARGET_QCOM 0x8BDA
|
|
#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB
|
|
#define GL_STATE_RESTORE 0x8BDC
|
|
#endif
|
|
|
|
/* GL_QCOM_extended_get2 */
|
|
/* No new tokens introduced by this extension. */
|
|
|
|
/* GL_QCOM_perfmon_global_mode */
|
|
#ifndef GL_QCOM_perfmon_global_mode
|
|
#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
|
|
#endif
|
|
|
|
/* GL_QCOM_writeonly_rendering */
|
|
#ifndef GL_QCOM_writeonly_rendering
|
|
#define GL_WRITEONLY_RENDERING_QCOM 0x8823
|
|
#endif
|
|
|
|
/* GL_QCOM_tiled_rendering */
|
|
#ifndef GL_QCOM_tiled_rendering
|
|
#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
|
|
#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
|
|
#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
|
|
#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
|
|
#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
|
|
#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
|
|
#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
|
|
#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
|
|
#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
|
|
#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
|
|
#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
|
|
#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
|
|
#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
|
|
#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
|
|
#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
|
|
#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
|
|
#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
|
|
#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
|
|
#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
|
|
#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
|
|
#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
|
|
#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
|
|
#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
|
|
#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
|
|
#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
|
|
#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
|
|
#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
|
|
#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
|
|
#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
|
|
#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
|
|
#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
|
|
#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* VIV extension tokens
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_VIV_shader_binary */
|
|
#ifndef GL_VIV_shader_binary
|
|
#define GL_SHADER_BINARY_VIV 0x8FC4
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* End of extension tokens, start of corresponding extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* OES extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_OES_compressed_ETC1_RGB8_texture */
|
|
#ifndef GL_OES_compressed_ETC1_RGB8_texture
|
|
#define GL_OES_compressed_ETC1_RGB8_texture 1
|
|
#endif
|
|
|
|
/* GL_OES_compressed_paletted_texture */
|
|
#ifndef GL_OES_compressed_paletted_texture
|
|
#define GL_OES_compressed_paletted_texture 1
|
|
#endif
|
|
|
|
/* GL_OES_depth24 */
|
|
#ifndef GL_OES_depth24
|
|
#define GL_OES_depth24 1
|
|
#endif
|
|
|
|
/* GL_OES_depth32 */
|
|
#ifndef GL_OES_depth32
|
|
#define GL_OES_depth32 1
|
|
#endif
|
|
|
|
/* GL_OES_depth_texture */
|
|
#ifndef GL_OES_depth_texture
|
|
#define GL_OES_depth_texture 1
|
|
#endif
|
|
|
|
/* GL_OES_EGL_image */
|
|
#ifndef GL_OES_EGL_image
|
|
#define GL_OES_EGL_image 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
|
|
GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
|
|
typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
|
|
#endif
|
|
|
|
/* GL_OES_EGL_image_external */
|
|
#ifndef GL_OES_EGL_image_external
|
|
#define GL_OES_EGL_image_external 1
|
|
/* glEGLImageTargetTexture2DOES defined in GL_OES_EGL_image already. */
|
|
#endif
|
|
|
|
/* GL_OES_element_index_uint */
|
|
#ifndef GL_OES_element_index_uint
|
|
#define GL_OES_element_index_uint 1
|
|
#endif
|
|
|
|
/* GL_OES_fbo_render_mipmap */
|
|
#ifndef GL_OES_fbo_render_mipmap
|
|
#define GL_OES_fbo_render_mipmap 1
|
|
#endif
|
|
|
|
/* GL_OES_fragment_precision_high */
|
|
#ifndef GL_OES_fragment_precision_high
|
|
#define GL_OES_fragment_precision_high 1
|
|
#endif
|
|
|
|
/* GL_OES_get_program_binary */
|
|
#ifndef GL_OES_get_program_binary
|
|
#define GL_OES_get_program_binary 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
|
|
GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
|
|
typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
|
|
#endif
|
|
|
|
/* GL_OES_mapbuffer */
|
|
#ifndef GL_OES_mapbuffer
|
|
#define GL_OES_mapbuffer 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
|
|
GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
|
|
GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid** params);
|
|
#endif
|
|
typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
|
|
typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
|
|
typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid** params);
|
|
#endif
|
|
|
|
/* GL_OES_packed_depth_stencil */
|
|
#ifndef GL_OES_packed_depth_stencil
|
|
#define GL_OES_packed_depth_stencil 1
|
|
#endif
|
|
|
|
/* GL_OES_rgb8_rgba8 */
|
|
#ifndef GL_OES_rgb8_rgba8
|
|
#define GL_OES_rgb8_rgba8 1
|
|
#endif
|
|
|
|
/* GL_OES_standard_derivatives */
|
|
#ifndef GL_OES_standard_derivatives
|
|
#define GL_OES_standard_derivatives 1
|
|
#endif
|
|
|
|
/* GL_OES_stencil1 */
|
|
#ifndef GL_OES_stencil1
|
|
#define GL_OES_stencil1 1
|
|
#endif
|
|
|
|
/* GL_OES_stencil4 */
|
|
#ifndef GL_OES_stencil4
|
|
#define GL_OES_stencil4 1
|
|
#endif
|
|
|
|
/* GL_OES_texture_3D */
|
|
#ifndef GL_OES_texture_3D
|
|
#define GL_OES_texture_3D 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
|
|
GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
|
|
GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
|
|
GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
|
|
GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
|
|
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
|
|
typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
|
|
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
|
|
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
|
|
#endif
|
|
|
|
/* GL_OES_texture_float */
|
|
#ifndef GL_OES_texture_float
|
|
#define GL_OES_texture_float 1
|
|
#endif
|
|
|
|
/* GL_OES_texture_float_linear */
|
|
#ifndef GL_OES_texture_float_linear
|
|
#define GL_OES_texture_float_linear 1
|
|
#endif
|
|
|
|
/* GL_OES_texture_half_float */
|
|
#ifndef GL_OES_texture_half_float
|
|
#define GL_OES_texture_half_float 1
|
|
#endif
|
|
|
|
/* GL_OES_texture_half_float_linear */
|
|
#ifndef GL_OES_texture_half_float_linear
|
|
#define GL_OES_texture_half_float_linear 1
|
|
#endif
|
|
|
|
/* GL_OES_texture_npot */
|
|
#ifndef GL_OES_texture_npot
|
|
#define GL_OES_texture_npot 1
|
|
#endif
|
|
|
|
/* GL_OES_vertex_array_object */
|
|
#ifndef GL_OES_vertex_array_object
|
|
#define GL_OES_vertex_array_object 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array);
|
|
GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
|
|
GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
|
|
GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
|
|
typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
|
|
typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
|
|
typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
|
|
#endif
|
|
|
|
/* GL_OES_vertex_half_float */
|
|
#ifndef GL_OES_vertex_half_float
|
|
#define GL_OES_vertex_half_float 1
|
|
#endif
|
|
|
|
/* GL_OES_vertex_type_10_10_10_2 */
|
|
#ifndef GL_OES_vertex_type_10_10_10_2
|
|
#define GL_OES_vertex_type_10_10_10_2 1
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* AMD extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_AMD_compressed_3DC_texture */
|
|
#ifndef GL_AMD_compressed_3DC_texture
|
|
#define GL_AMD_compressed_3DC_texture 1
|
|
#endif
|
|
|
|
/* GL_AMD_compressed_ATC_texture */
|
|
#ifndef GL_AMD_compressed_ATC_texture
|
|
#define GL_AMD_compressed_ATC_texture 1
|
|
#endif
|
|
|
|
/* AMD_performance_monitor */
|
|
#ifndef GL_AMD_performance_monitor
|
|
#define GL_AMD_performance_monitor 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
|
|
GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
|
|
GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
|
|
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
|
|
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
|
|
GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);
|
|
GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);
|
|
GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
|
|
GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor);
|
|
GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor);
|
|
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
|
|
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
|
|
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
|
|
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
|
|
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
|
|
typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
|
|
typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
|
|
typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
|
|
typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
|
|
typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
|
|
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
|
|
#endif
|
|
|
|
/* GL_AMD_program_binary_Z400 */
|
|
#ifndef GL_AMD_program_binary_Z400
|
|
#define GL_AMD_program_binary_Z400 1
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* ANGLE extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_ANGLE_framebuffer_blit */
|
|
#ifndef GL_ANGLE_framebuffer_blit
|
|
#define GL_ANGLE_framebuffer_blit 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
|
#endif
|
|
|
|
/* GL_ANGLE_framebuffer_multisample */
|
|
#ifndef GL_ANGLE_framebuffer_multisample
|
|
#define GL_ANGLE_framebuffer_multisample 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* APPLE extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_APPLE_rgb_422 */
|
|
#ifndef GL_APPLE_rgb_422
|
|
#define GL_APPLE_rgb_422 1
|
|
#endif
|
|
|
|
/* GL_APPLE_framebuffer_multisample */
|
|
#ifndef GL_APPLE_framebuffer_multisample
|
|
#define GL_APPLE_framebuffer_multisample 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
|
|
GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void);
|
|
#endif /* GL_GLEXT_PROTOTYPES */
|
|
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
|
|
#endif
|
|
|
|
/* GL_APPLE_texture_format_BGRA8888 */
|
|
#ifndef GL_APPLE_texture_format_BGRA8888
|
|
#define GL_APPLE_texture_format_BGRA8888 1
|
|
#endif
|
|
|
|
/* GL_APPLE_texture_max_level */
|
|
#ifndef GL_APPLE_texture_max_level
|
|
#define GL_APPLE_texture_max_level 1
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* ARM extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_ARM_mali_shader_binary */
|
|
#ifndef GL_ARM_mali_shader_binary
|
|
#define GL_ARM_mali_shader_binary 1
|
|
#endif
|
|
|
|
/* GL_ARM_rgba8 */
|
|
#ifndef GL_ARM_rgba8
|
|
#define GL_ARM_rgba8 1
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* EXT extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_EXT_blend_minmax */
|
|
#ifndef GL_EXT_blend_minmax
|
|
#define GL_EXT_blend_minmax 1
|
|
#endif
|
|
|
|
/* GL_EXT_discard_framebuffer */
|
|
#ifndef GL_EXT_discard_framebuffer
|
|
#define GL_EXT_discard_framebuffer 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
|
|
#endif
|
|
|
|
#ifndef GL_EXT_multi_draw_arrays
|
|
#define GL_EXT_multi_draw_arrays 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
|
|
GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
|
|
#endif /* GL_GLEXT_PROTOTYPES */
|
|
typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
|
|
typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
|
|
#endif
|
|
|
|
/* GL_EXT_read_format_bgra */
|
|
#ifndef GL_EXT_read_format_bgra
|
|
#define GL_EXT_read_format_bgra 1
|
|
#endif
|
|
|
|
/* GL_EXT_shader_texture_lod */
|
|
#ifndef GL_EXT_shader_texture_lod
|
|
#define GL_EXT_shader_texture_lod 1
|
|
#endif
|
|
|
|
/* GL_EXT_texture_filter_anisotropic */
|
|
#ifndef GL_EXT_texture_filter_anisotropic
|
|
#define GL_EXT_texture_filter_anisotropic 1
|
|
#endif
|
|
|
|
/* GL_EXT_texture_format_BGRA8888 */
|
|
#ifndef GL_EXT_texture_format_BGRA8888
|
|
#define GL_EXT_texture_format_BGRA8888 1
|
|
#endif
|
|
|
|
/* GL_EXT_texture_type_2_10_10_10_REV */
|
|
#ifndef GL_EXT_texture_type_2_10_10_10_REV
|
|
#define GL_EXT_texture_type_2_10_10_10_REV 1
|
|
#endif
|
|
|
|
/* GL_EXT_texture_compression_dxt1 */
|
|
#ifndef GL_EXT_texture_compression_dxt1
|
|
#define GL_EXT_texture_compression_dxt1 1
|
|
#endif
|
|
|
|
/* GL_EXT_unpack_subimage */
|
|
#ifndef GL_EXT_unpack_subimage
|
|
#define GL_EXT_unpack_subimage 1
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* DMP extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_DMP_shader_binary */
|
|
#ifndef GL_DMP_shader_binary
|
|
#define GL_DMP_shader_binary 1
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* IMG extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_IMG_program_binary */
|
|
#ifndef GL_IMG_program_binary
|
|
#define GL_IMG_program_binary 1
|
|
#endif
|
|
|
|
/* GL_IMG_read_format */
|
|
#ifndef GL_IMG_read_format
|
|
#define GL_IMG_read_format 1
|
|
#endif
|
|
|
|
/* GL_IMG_shader_binary */
|
|
#ifndef GL_IMG_shader_binary
|
|
#define GL_IMG_shader_binary 1
|
|
#endif
|
|
|
|
/* GL_IMG_texture_compression_pvrtc */
|
|
#ifndef GL_IMG_texture_compression_pvrtc
|
|
#define GL_IMG_texture_compression_pvrtc 1
|
|
#endif
|
|
|
|
/* GL_IMG_multisampled_render_to_texture */
|
|
#ifndef GL_IMG_multisampled_render_to_texture
|
|
#define GL_IMG_multisampled_render_to_texture 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
|
|
GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMG) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMG) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* NV extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_NV_coverage_sample */
|
|
#ifndef GL_NV_coverage_sample
|
|
#define GL_NV_coverage_sample 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask);
|
|
GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
|
|
typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
|
|
#endif
|
|
|
|
/* GL_NV_depth_nonlinear */
|
|
#ifndef GL_NV_depth_nonlinear
|
|
#define GL_NV_depth_nonlinear 1
|
|
#endif
|
|
|
|
/* GL_NV_draw_buffers */
|
|
#ifndef GL_NV_draw_buffers
|
|
#define GL_NV_draw_buffers 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs);
|
|
#endif
|
|
|
|
/* GL_NV_fbo_color_attachments */
|
|
#ifndef GL_NV_fbo_color_attachments
|
|
#define GL_NV_fbo_color_attachments 1
|
|
#endif
|
|
|
|
/* GL_NV_fence */
|
|
#ifndef GL_NV_fence
|
|
#define GL_NV_fence 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
|
|
GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei, GLuint *);
|
|
GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint);
|
|
GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint);
|
|
GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *);
|
|
GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint);
|
|
GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint, GLenum);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
|
|
typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
|
|
typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
|
|
typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
|
|
typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
|
|
typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
|
|
typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
|
|
#endif
|
|
|
|
/* GL_NV_read_buffer */
|
|
#ifndef GL_NV_read_buffer
|
|
#define GL_NV_read_buffer 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode);
|
|
#endif
|
|
|
|
/* GL_NV_read_buffer_front */
|
|
#ifndef GL_NV_read_buffer_front
|
|
#define GL_NV_read_buffer_front 1
|
|
#endif
|
|
|
|
/* GL_NV_read_depth */
|
|
#ifndef GL_NV_read_depth
|
|
#define GL_NV_read_depth 1
|
|
#endif
|
|
|
|
/* GL_NV_read_depth_stencil */
|
|
#ifndef GL_NV_read_depth_stencil
|
|
#define GL_NV_read_depth_stencil 1
|
|
#endif
|
|
|
|
/* GL_NV_read_stencil */
|
|
#ifndef GL_NV_read_stencil
|
|
#define GL_NV_read_stencil 1
|
|
#endif
|
|
|
|
/* GL_NV_texture_compression_s3tc_update */
|
|
#ifndef GL_NV_texture_compression_s3tc_update
|
|
#define GL_NV_texture_compression_s3tc_update 1
|
|
#endif
|
|
|
|
/* GL_NV_texture_npot_2D_mipmap */
|
|
#ifndef GL_NV_texture_npot_2D_mipmap
|
|
#define GL_NV_texture_npot_2D_mipmap 1
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* QCOM extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_QCOM_alpha_test */
|
|
#ifndef GL_QCOM_alpha_test
|
|
#define GL_QCOM_alpha_test 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref);
|
|
#endif
|
|
|
|
/* GL_QCOM_driver_control */
|
|
#ifndef GL_QCOM_driver_control
|
|
#define GL_QCOM_driver_control 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);
|
|
GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
|
|
GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);
|
|
GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
|
|
typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
|
|
typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
|
|
typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
|
|
#endif
|
|
|
|
/* GL_QCOM_extended_get */
|
|
#ifndef GL_QCOM_extended_get
|
|
#define GL_QCOM_extended_get 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
|
|
GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
|
|
GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
|
|
GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
|
|
GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
|
|
GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);
|
|
GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
|
|
GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
|
|
typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
|
|
typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
|
|
typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
|
|
typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
|
|
typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
|
|
typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
|
|
typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params);
|
|
#endif
|
|
|
|
/* GL_QCOM_extended_get2 */
|
|
#ifndef GL_QCOM_extended_get2
|
|
#define GL_QCOM_extended_get2 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
|
|
GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
|
|
GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);
|
|
GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
|
|
typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
|
|
typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
|
|
typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
|
|
#endif
|
|
|
|
/* GL_QCOM_perfmon_global_mode */
|
|
#ifndef GL_QCOM_perfmon_global_mode
|
|
#define GL_QCOM_perfmon_global_mode 1
|
|
#endif
|
|
|
|
/* GL_QCOM_writeonly_rendering */
|
|
#ifndef GL_QCOM_writeonly_rendering
|
|
#define GL_QCOM_writeonly_rendering 1
|
|
#endif
|
|
|
|
/* GL_QCOM_tiled_rendering */
|
|
#ifndef GL_QCOM_tiled_rendering
|
|
#define GL_QCOM_tiled_rendering 1
|
|
#ifdef GL_GLEXT_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
|
|
GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);
|
|
#endif
|
|
typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
|
|
typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
|
|
#endif
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* VIV extension tokens
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_VIV_shader_binary */
|
|
#ifndef GL_VIV_shader_binary
|
|
#define GL_VIV_shader_binary 1
|
|
#endif
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif /* __gl2ext_h_ */ |