godot/scene
lawnjelly adf14bfdde Add nodiscard to core math classes to catch c++ errors.
A common source of errors is to call functions (such as round()) expecting them to work in place, but them actually being designed only to return the processed value. Not using the return value in this case in indicative of a bug, and can be flagged as a warning by using the [[nodiscard]] attribute.
2022-01-20 17:28:31 +00:00
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2d Add nodiscard to core math classes to catch c++ errors. 2022-01-20 17:28:31 +00:00
3d Merge pull request #56748 from albinaask/Fix-for-#56324 2022-01-13 17:05:16 +01:00
animation Merge pull request #54827 from timothyqiu/watch-your-step 2022-01-19 08:15:16 +01:00
audio Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
debugger Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
gui Fix RichTextLabel uninitialized content height value. 2022-01-20 13:53:52 +02:00
main Replicate load-as-placeholder state on node duplication 2022-01-19 16:01:04 +01:00
resources Removed redundant ClassDB::is_class_enabled() and moved second dynamic_cast inside worst case if 2022-01-19 16:04:16 +01:00
property_utils.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
property_utils.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_scene_types.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_scene_types.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00