godot/modules/websocket/websocket_multiplayer_peer.cpp
Fabio Alessandrelli a8950f98dd [WebSocket] Refactor websocket module.
This commit is a huge refactor of the websocket module.
The module is really old, and some design choices had to be
re-evaluated.

The WebSocketClient and WebSocketServer classes are now gone, and
WebSocketPeer can act as either client or server.
The WebSocketMultiplayerPeer class is no longer abstract, and implements
the Multiplayer API on top of the lower level WebSocketPeer.

WebSocketPeer is now a "raw" peer, like StreamPeerTCP and StreamPeerTLS,
so it emits no signal, and just needs polling to update its internal
state.

To use it as a client, simply call WebSocketPeer.coonect_to_url, then
frequently poll the peer until STATE_OPEN is reached and then you can
write or read from it, or STATE_CLOSED and then you can check the
disconnect code and reason).

To implement a server instead, a TCPServer must be created, and the
accepted connections needs to be provided to
WebSocketPeer.accept_stream (which will perform the HTTP handshake).

A full example of a WebSocketServer using TLS will be provided in the
demo repository.
2022-10-11 15:52:30 +02:00

614 lines
20 KiB
C++

/*************************************************************************/
/* websocket_multiplayer_peer.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "websocket_multiplayer_peer.h"
#include "core/os/os.h"
WebSocketMultiplayerPeer::WebSocketMultiplayerPeer() {
peer_config = Ref<WebSocketPeer>(WebSocketPeer::create());
}
WebSocketMultiplayerPeer::~WebSocketMultiplayerPeer() {
_clear();
}
Ref<WebSocketPeer> WebSocketMultiplayerPeer::_create_peer() {
Ref<WebSocketPeer> peer = Ref<WebSocketPeer>(WebSocketPeer::create());
peer->set_supported_protocols(get_supported_protocols());
peer->set_handshake_headers(get_handshake_headers());
peer->set_inbound_buffer_size(get_inbound_buffer_size());
peer->set_outbound_buffer_size(get_outbound_buffer_size());
peer->set_max_queued_packets(get_max_queued_packets());
return peer;
}
void WebSocketMultiplayerPeer::_clear() {
connection_status = CONNECTION_DISCONNECTED;
unique_id = 0;
peers_map.clear();
use_tls = false;
tcp_server.unref();
pending_peers.clear();
tls_certificate.unref();
tls_key.unref();
if (current_packet.data != nullptr) {
memfree(current_packet.data);
}
for (Packet &E : incoming_packets) {
memfree(E.data);
E.data = nullptr;
}
incoming_packets.clear();
}
void WebSocketMultiplayerPeer::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_client", "url", "verify_tls", "tls_certificate"), &WebSocketMultiplayerPeer::create_client, DEFVAL(true), DEFVAL(Ref<X509Certificate>()));
ClassDB::bind_method(D_METHOD("create_server", "port", "bind_address", "tls_key", "tls_certificate"), &WebSocketMultiplayerPeer::create_server, DEFVAL("*"), DEFVAL(Ref<CryptoKey>()), DEFVAL(Ref<X509Certificate>()));
ClassDB::bind_method(D_METHOD("close"), &WebSocketMultiplayerPeer::close);
ClassDB::bind_method(D_METHOD("get_peer", "peer_id"), &WebSocketMultiplayerPeer::get_peer);
ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &WebSocketMultiplayerPeer::get_peer_address);
ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &WebSocketMultiplayerPeer::get_peer_port);
ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "code", "reason"), &WebSocketMultiplayerPeer::disconnect_peer, DEFVAL(1000), DEFVAL(""));
ClassDB::bind_method(D_METHOD("get_supported_protocols"), &WebSocketMultiplayerPeer::get_supported_protocols);
ClassDB::bind_method(D_METHOD("set_supported_protocols", "protocols"), &WebSocketMultiplayerPeer::set_supported_protocols);
ClassDB::bind_method(D_METHOD("get_handshake_headers"), &WebSocketMultiplayerPeer::get_handshake_headers);
ClassDB::bind_method(D_METHOD("set_handshake_headers", "protocols"), &WebSocketMultiplayerPeer::set_handshake_headers);
ClassDB::bind_method(D_METHOD("get_inbound_buffer_size"), &WebSocketMultiplayerPeer::get_inbound_buffer_size);
ClassDB::bind_method(D_METHOD("set_inbound_buffer_size", "buffer_size"), &WebSocketMultiplayerPeer::set_inbound_buffer_size);
ClassDB::bind_method(D_METHOD("get_outbound_buffer_size"), &WebSocketMultiplayerPeer::get_outbound_buffer_size);
ClassDB::bind_method(D_METHOD("set_outbound_buffer_size", "buffer_size"), &WebSocketMultiplayerPeer::set_outbound_buffer_size);
ClassDB::bind_method(D_METHOD("get_handshake_timeout"), &WebSocketMultiplayerPeer::get_handshake_timeout);
ClassDB::bind_method(D_METHOD("set_handshake_timeout", "timeout"), &WebSocketMultiplayerPeer::set_handshake_timeout);
ClassDB::bind_method(D_METHOD("set_max_queued_packets", "max_queued_packets"), &WebSocketMultiplayerPeer::set_max_queued_packets);
ClassDB::bind_method(D_METHOD("get_max_queued_packets"), &WebSocketMultiplayerPeer::get_max_queued_packets);
ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "supported_protocols"), "set_supported_protocols", "get_supported_protocols");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "handshake_headers"), "set_handshake_headers", "get_handshake_headers");
ADD_PROPERTY(PropertyInfo(Variant::INT, "inbound_buffer_size"), "set_inbound_buffer_size", "get_inbound_buffer_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "outbound_buffer_size"), "set_outbound_buffer_size", "get_outbound_buffer_size");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "handshake_timeout"), "set_handshake_timeout", "get_handshake_timeout");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_queued_packets"), "set_max_queued_packets", "get_max_queued_packets");
}
//
// PacketPeer
//
int WebSocketMultiplayerPeer::get_available_packet_count() const {
return incoming_packets.size();
}
Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
ERR_FAIL_COND_V(get_connection_status() != CONNECTION_CONNECTED, ERR_UNCONFIGURED);
r_buffer_size = 0;
if (current_packet.data != nullptr) {
memfree(current_packet.data);
current_packet.data = nullptr;
}
ERR_FAIL_COND_V(incoming_packets.size() == 0, ERR_UNAVAILABLE);
current_packet = incoming_packets.front()->get();
incoming_packets.pop_front();
*r_buffer = current_packet.data;
r_buffer_size = current_packet.size;
return OK;
}
Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
ERR_FAIL_COND_V(get_connection_status() != CONNECTION_CONNECTED, ERR_UNCONFIGURED);
Vector<uint8_t> buffer = _make_pkt(SYS_NONE, get_unique_id(), target_peer, p_buffer, p_buffer_size);
if (is_server()) {
return _server_relay(1, target_peer, &(buffer.ptr()[0]), buffer.size());
} else {
return get_peer(1)->put_packet(&(buffer.ptr()[0]), buffer.size());
}
}
//
// MultiplayerPeer
//
void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) {
target_peer = p_target_peer;
}
int WebSocketMultiplayerPeer::get_packet_peer() const {
ERR_FAIL_COND_V(incoming_packets.size() == 0, 1);
return incoming_packets.front()->get().source;
}
int WebSocketMultiplayerPeer::get_unique_id() const {
return unique_id;
}
int WebSocketMultiplayerPeer::get_max_packet_size() const {
return get_outbound_buffer_size() - PROTO_SIZE;
}
Error WebSocketMultiplayerPeer::create_server(int p_port, IPAddress p_bind_ip, Ref<CryptoKey> p_tls_key, Ref<X509Certificate> p_tls_certificate) {
ERR_FAIL_COND_V(get_connection_status() != CONNECTION_DISCONNECTED, ERR_ALREADY_IN_USE);
_clear();
tcp_server.instantiate();
Error err = tcp_server->listen(p_port, p_bind_ip);
if (err != OK) {
tcp_server.unref();
return err;
}
unique_id = 1;
connection_status = CONNECTION_CONNECTED;
// TLS config
tls_key = p_tls_key;
tls_certificate = p_tls_certificate;
if (tls_key.is_valid() && tls_certificate.is_valid()) {
use_tls = true;
}
return OK;
}
Error WebSocketMultiplayerPeer::create_client(const String &p_url, bool p_verify_tls, Ref<X509Certificate> p_tls_certificate) {
ERR_FAIL_COND_V(get_connection_status() != CONNECTION_DISCONNECTED, ERR_ALREADY_IN_USE);
_clear();
Ref<WebSocketPeer> peer = _create_peer();
Error err = peer->connect_to_url(p_url, p_verify_tls, p_tls_certificate);
if (err != OK) {
return err;
}
PendingPeer pending;
pending.time = OS::get_singleton()->get_ticks_msec();
pending_peers[1] = pending;
peers_map[1] = peer;
connection_status = CONNECTION_CONNECTING;
return OK;
}
bool WebSocketMultiplayerPeer::is_server() const {
return tcp_server.is_valid();
}
void WebSocketMultiplayerPeer::_poll_client() {
ERR_FAIL_COND(connection_status == CONNECTION_DISCONNECTED); // Bug.
ERR_FAIL_COND(!peers_map.has(1) || peers_map[1].is_null()); // Bug.
Ref<WebSocketPeer> peer = peers_map[1];
peer->poll(); // Update state and fetch packets.
WebSocketPeer::State ready_state = peer->get_ready_state();
if (ready_state == WebSocketPeer::STATE_OPEN) {
while (peer->get_available_packet_count()) {
_process_multiplayer(peer, 1);
}
} else if (peer->get_ready_state() == WebSocketPeer::STATE_CLOSED) {
if (connection_status == CONNECTION_CONNECTED) {
emit_signal(SNAME("server_disconnected"));
} else {
emit_signal(SNAME("connection_failed"));
}
_clear();
return;
}
if (connection_status == CONNECTION_CONNECTING) {
// Still connecting
ERR_FAIL_COND(!pending_peers.has(1)); // Bug.
if (OS::get_singleton()->get_ticks_msec() - pending_peers[1].time > handshake_timeout) {
print_verbose(vformat("WebSocket handshake timed out after %.3f seconds.", handshake_timeout * 0.001));
emit_signal(SNAME("connection_failed"));
_clear();
return;
}
}
}
void WebSocketMultiplayerPeer::_poll_server() {
ERR_FAIL_COND(connection_status != CONNECTION_CONNECTED); // Bug.
ERR_FAIL_COND(tcp_server.is_null() || !tcp_server->is_listening()); // Bug.
// Accept new connections.
if (!is_refusing_new_connections() && tcp_server->is_connection_available()) {
PendingPeer peer;
peer.time = OS::get_singleton()->get_ticks_msec();
peer.tcp = tcp_server->take_connection();
peer.connection = peer.tcp;
pending_peers[generate_unique_id()] = peer;
}
// Process pending peers.
HashSet<int> to_remove;
for (KeyValue<int, PendingPeer> &E : pending_peers) {
PendingPeer &peer = E.value;
int id = E.key;
if (OS::get_singleton()->get_ticks_msec() - peer.time > handshake_timeout) {
print_verbose(vformat("WebSocket handshake timed out after %.3f seconds.", handshake_timeout * 0.001));
to_remove.insert(id);
continue;
}
if (peer.ws.is_valid()) {
peer.ws->poll();
WebSocketPeer::State state = peer.ws->get_ready_state();
if (state == WebSocketPeer::STATE_OPEN) {
// Connected.
to_remove.insert(id);
if (is_refusing_new_connections()) {
// The user does not want new connections, dropping it.
continue;
}
peers_map[id] = peer.ws;
_send_ack(peer.ws, id);
emit_signal("peer_connected", id);
continue;
} else if (state == WebSocketPeer::STATE_CONNECTING) {
continue; // Still connecting.
}
to_remove.insert(id); // Error.
continue;
}
if (peer.tcp->get_status() != StreamPeerTCP::STATUS_CONNECTED) {
to_remove.insert(id); // Error.
continue;
}
if (!use_tls) {
peer.ws = _create_peer();
peer.ws->accept_stream(peer.tcp);
continue;
} else {
if (peer.connection == peer.tcp) {
Ref<StreamPeerTLS> tls = Ref<StreamPeerTLS>(StreamPeerTLS::create());
Error err = tls->accept_stream(peer.tcp, tls_key, tls_certificate);
if (err != OK) {
to_remove.insert(id);
continue;
}
}
Ref<StreamPeerTLS> tls = static_cast<Ref<StreamPeerTLS>>(peer.connection);
tls->poll();
if (tls->get_status() == StreamPeerTLS::STATUS_CONNECTED) {
peer.ws = _create_peer();
peer.ws->accept_stream(peer.connection);
continue;
} else if (tls->get_status() == StreamPeerTLS::STATUS_HANDSHAKING) {
// Still connecting.
continue;
} else {
// Error
to_remove.insert(id);
}
}
}
// Remove disconnected pending peers.
for (const int &pid : to_remove) {
pending_peers.erase(pid);
}
to_remove.clear();
// Process connected peers.
for (KeyValue<int, Ref<WebSocketPeer>> &E : peers_map) {
Ref<WebSocketPeer> ws = E.value;
int id = E.key;
ws->poll();
if (ws->get_ready_state() != WebSocketPeer::STATE_OPEN) {
to_remove.insert(id); // Disconnected.
continue;
}
// Fetch packets
int pkts = ws->get_available_packet_count();
while (pkts && ws->get_ready_state() == WebSocketPeer::STATE_OPEN) {
_process_multiplayer(ws, id);
pkts--;
}
}
// Remove disconnected peers.
for (const int &pid : to_remove) {
emit_signal(SNAME("peer_disconnected"), pid);
peers_map.erase(pid);
}
}
void WebSocketMultiplayerPeer::poll() {
if (connection_status == CONNECTION_DISCONNECTED) {
return;
}
if (is_server()) {
_poll_server();
} else {
_poll_client();
}
}
MultiplayerPeer::ConnectionStatus WebSocketMultiplayerPeer::get_connection_status() const {
return connection_status;
}
Ref<WebSocketPeer> WebSocketMultiplayerPeer::get_peer(int p_id) const {
ERR_FAIL_COND_V(!peers_map.has(p_id), Ref<WebSocketPeer>());
return peers_map[p_id];
}
void WebSocketMultiplayerPeer::_send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id) {
ERR_FAIL_COND(!p_peer.is_valid());
ERR_FAIL_COND(p_peer->get_ready_state() != WebSocketPeer::STATE_OPEN);
Vector<uint8_t> message = _make_pkt(p_type, 1, 0, (uint8_t *)&p_peer_id, 4);
p_peer->put_packet(&(message.ptr()[0]), message.size());
}
Vector<uint8_t> WebSocketMultiplayerPeer::_make_pkt(uint8_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size) {
Vector<uint8_t> out;
out.resize(PROTO_SIZE + p_data_size);
uint8_t *w = out.ptrw();
memcpy(&w[0], &p_type, 1);
memcpy(&w[1], &p_from, 4);
memcpy(&w[5], &p_to, 4);
memcpy(&w[PROTO_SIZE], p_data, p_data_size);
return out;
}
void WebSocketMultiplayerPeer::_send_ack(Ref<WebSocketPeer> p_peer, int32_t p_peer_id) {
ERR_FAIL_COND(p_peer.is_null());
// First of all, confirm the ID!
_send_sys(p_peer, SYS_ID, p_peer_id);
// Then send the server peer (which will trigger connection_succeded in client)
_send_sys(p_peer, SYS_ADD, 1);
for (const KeyValue<int, Ref<WebSocketPeer>> &E : peers_map) {
ERR_CONTINUE(E.value.is_null());
int32_t id = E.key;
if (p_peer_id == id) {
continue; // Skip the newly added peer (already confirmed)
}
// Send new peer to others
_send_sys(E.value, SYS_ADD, p_peer_id);
// Send others to new peer
_send_sys(E.value, SYS_ADD, id);
}
}
void WebSocketMultiplayerPeer::_send_del(int32_t p_peer_id) {
for (const KeyValue<int, Ref<WebSocketPeer>> &E : peers_map) {
int32_t id = E.key;
if (p_peer_id != id) {
_send_sys(E.value, SYS_DEL, p_peer_id);
}
}
}
void WebSocketMultiplayerPeer::_store_pkt(int32_t p_source, int32_t p_dest, const uint8_t *p_data, uint32_t p_data_size) {
Packet packet;
packet.data = (uint8_t *)memalloc(p_data_size);
packet.size = p_data_size;
packet.source = p_source;
packet.destination = p_dest;
memcpy(packet.data, &p_data[PROTO_SIZE], p_data_size);
incoming_packets.push_back(packet);
}
Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size) {
if (p_to == 1) {
return OK; // Will not send to self
} else if (p_to == 0) {
for (KeyValue<int, Ref<WebSocketPeer>> &E : peers_map) {
if (E.key != p_from) {
E.value->put_packet(p_buffer, p_buffer_size);
}
}
return OK; // Sent to all but sender
} else if (p_to < 0) {
for (KeyValue<int, Ref<WebSocketPeer>> &E : peers_map) {
if (E.key != p_from && E.key != -p_to) {
E.value->put_packet(p_buffer, p_buffer_size);
}
}
return OK; // Sent to all but sender and excluded
} else {
ERR_FAIL_COND_V(p_to == p_from, FAILED);
Ref<WebSocketPeer> peer_to = get_peer(p_to);
ERR_FAIL_COND_V(peer_to.is_null(), FAILED);
return peer_to->put_packet(p_buffer, p_buffer_size); // Sending to specific peer
}
}
void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, uint32_t p_peer_id) {
ERR_FAIL_COND(!p_peer.is_valid());
const uint8_t *in_buffer;
int size = 0;
int data_size = 0;
Error err = p_peer->get_packet(&in_buffer, size);
ERR_FAIL_COND(err != OK);
ERR_FAIL_COND(size < PROTO_SIZE);
data_size = size - PROTO_SIZE;
uint8_t type = 0;
uint32_t from = 0;
int32_t to = 0;
memcpy(&type, in_buffer, 1);
memcpy(&from, &in_buffer[1], 4);
memcpy(&to, &in_buffer[5], 4);
if (is_server()) { // Server can resend
ERR_FAIL_COND(type != SYS_NONE); // Only server sends sys messages
ERR_FAIL_COND(from != p_peer_id); // Someone is cheating
if (to == 1) {
// This is for the server
_store_pkt(from, to, in_buffer, data_size);
} else if (to == 0) {
// Broadcast, for us too
_store_pkt(from, to, in_buffer, data_size);
} else if (to < -1) {
// All but one, for us if not excluded
_store_pkt(from, to, in_buffer, data_size);
}
// Relay if needed (i.e. "to" includes a peer that is not the server)
_server_relay(from, to, in_buffer, size);
} else {
if (type == SYS_NONE) {
// Payload message
_store_pkt(from, to, in_buffer, data_size);
return;
}
// System message
ERR_FAIL_COND(data_size < 4);
int id = 0;
memcpy(&id, &in_buffer[PROTO_SIZE], 4);
switch (type) {
case SYS_ADD: // Add peer
if (id != 1) {
peers_map[id] = Ref<WebSocketPeer>();
} else {
pending_peers.clear();
connection_status = CONNECTION_CONNECTED;
}
emit_signal(SNAME("peer_connected"), id);
if (id == 1) { // We just connected to the server
emit_signal(SNAME("connection_succeeded"));
}
break;
case SYS_DEL: // Remove peer
emit_signal(SNAME("peer_disconnected"), id);
peers_map.erase(id);
break;
case SYS_ID: // Hello, server assigned ID
unique_id = id;
break;
default:
ERR_FAIL_MSG("Invalid multiplayer message.");
break;
}
}
}
void WebSocketMultiplayerPeer::set_supported_protocols(const Vector<String> &p_protocols) {
peer_config->set_supported_protocols(p_protocols);
}
Vector<String> WebSocketMultiplayerPeer::get_supported_protocols() const {
return peer_config->get_supported_protocols();
}
void WebSocketMultiplayerPeer::set_handshake_headers(const Vector<String> &p_headers) {
peer_config->set_handshake_headers(p_headers);
}
Vector<String> WebSocketMultiplayerPeer::get_handshake_headers() const {
return peer_config->get_handshake_headers();
}
void WebSocketMultiplayerPeer::set_outbound_buffer_size(int p_buffer_size) {
peer_config->set_outbound_buffer_size(p_buffer_size);
}
int WebSocketMultiplayerPeer::get_outbound_buffer_size() const {
return peer_config->get_outbound_buffer_size();
}
void WebSocketMultiplayerPeer::set_inbound_buffer_size(int p_buffer_size) {
peer_config->set_inbound_buffer_size(p_buffer_size);
}
int WebSocketMultiplayerPeer::get_inbound_buffer_size() const {
return peer_config->get_inbound_buffer_size();
}
void WebSocketMultiplayerPeer::set_max_queued_packets(int p_max_queued_packets) {
peer_config->set_max_queued_packets(p_max_queued_packets);
}
int WebSocketMultiplayerPeer::get_max_queued_packets() const {
return peer_config->get_max_queued_packets();
}
float WebSocketMultiplayerPeer::get_handshake_timeout() const {
return handshake_timeout / 1000.0;
}
void WebSocketMultiplayerPeer::set_handshake_timeout(float p_timeout) {
ERR_FAIL_COND(p_timeout <= 0.0);
handshake_timeout = p_timeout * 1000;
}
IPAddress WebSocketMultiplayerPeer::get_peer_address(int p_peer_id) const {
ERR_FAIL_COND_V(!peers_map.has(p_peer_id), IPAddress());
return peers_map[p_peer_id]->get_connected_host();
}
int WebSocketMultiplayerPeer::get_peer_port(int p_peer_id) const {
ERR_FAIL_COND_V(!peers_map.has(p_peer_id), 0);
return peers_map[p_peer_id]->get_connected_port();
}
void WebSocketMultiplayerPeer::disconnect_peer(int p_peer_id, int p_code, String p_reason) {
ERR_FAIL_COND(!peers_map.has(p_peer_id));
peers_map[p_peer_id]->close(p_code, p_reason);
}
void WebSocketMultiplayerPeer::close() {
_clear();
}