godot/scene/animation
tagcup a5e0bb447c Avoid converting Quat to Euler angles when not necessary.
Also ensure that get_scale doesn't arbitrarlity change the signs of scales, ensuring that the combination of get_rotation and get_scale gives the correct basis.

Added various missing functions and constructors.

Should close #17968.
2018-04-14 15:53:25 -04:00
..
animation_cache.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
animation_cache.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
animation_player.cpp Avoid converting Quat to Euler angles when not necessary. 2018-04-14 15:53:25 -04:00
animation_player.h Added get_playing_speed method to AnimationPlayer, returning the actual 2018-03-03 09:29:22 +01:00
animation_tree_player.cpp Avoid converting Quat to Euler angles when not necessary. 2018-04-14 15:53:25 -04:00
animation_tree_player.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
tween_interpolaters.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
tween.cpp update signals' MethodInfo in Tween 2018-01-23 13:06:03 +01:00
tween.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00