102 lines
3.5 KiB
C++
102 lines
3.5 KiB
C++
/*************************************************************************/
|
|
/* tile_set_editor_plugin.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef TILE_SET_EDITOR_PLUGIN_H
|
|
#define TILE_SET_EDITOR_PLUGIN_H
|
|
|
|
|
|
|
|
#include "scene/resources/tile_set.h"
|
|
#include "tools/editor/editor_node.h"
|
|
#include "tools/editor/editor_name_dialog.h"
|
|
|
|
|
|
class TileSetEditor : public Control {
|
|
|
|
OBJ_TYPE( TileSetEditor, Control );
|
|
|
|
Ref<TileSet> tileset;
|
|
|
|
EditorNode *editor;
|
|
MenuButton *menu;
|
|
ConfirmationDialog *cd;
|
|
EditorNameDialog *nd;
|
|
AcceptDialog *err_dialog;
|
|
|
|
enum {
|
|
|
|
MENU_OPTION_ADD_ITEM,
|
|
MENU_OPTION_REMOVE_ITEM,
|
|
MENU_OPTION_CREATE_FROM_SCENE,
|
|
MENU_OPTION_MERGE_FROM_SCENE
|
|
};
|
|
|
|
int option;
|
|
void _menu_cbk(int p_option);
|
|
void _menu_confirm();
|
|
void _name_dialog_confirm(const String& name);
|
|
|
|
static void _import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge);
|
|
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
public:
|
|
|
|
void edit(const Ref<TileSet>& p_tileset);
|
|
static Error update_library_file(Node *p_base_scene, Ref<TileSet> ml,bool p_merge=true);
|
|
|
|
TileSetEditor(EditorNode *p_editor);
|
|
};
|
|
|
|
|
|
|
|
class TileSetEditorPlugin : public EditorPlugin {
|
|
|
|
OBJ_TYPE( TileSetEditorPlugin, EditorPlugin );
|
|
|
|
TileSetEditor *tileset_editor;
|
|
EditorNode *editor;
|
|
|
|
public:
|
|
|
|
virtual String get_name() const { return "TileSet"; }
|
|
bool has_main_screen() const { return false; }
|
|
virtual void edit(Object *p_node);
|
|
virtual bool handles(Object *p_node) const;
|
|
virtual void make_visible(bool p_visible);
|
|
|
|
|
|
|
|
TileSetEditorPlugin(EditorNode *p_node);
|
|
|
|
};
|
|
|
|
|
|
#endif // TILE_SET_EDITOR_PLUGIN_H
|