godot/platform/javascript/SCsub
eska 68422c5dd6 Relink web build when HTML shell changes
Emscripten injects its loader script when linking, so force relinking
whenever the HTML shell changes.

Also remove useless FULL_ES2 flag, which should be a linker flag, but
would impact performance too much.
2017-01-12 01:05:07 +01:00

39 lines
1.2 KiB
Python

#!/usr/bin/env python
Import('env')
javascript_files = [
"os_javascript.cpp",
"audio_driver_javascript.cpp",
"javascript_main.cpp",
"audio_server_javascript.cpp",
"javascript_eval.cpp"
]
env_javascript = env.Clone()
if env['target'] == "profile":
env_javascript.Append(CPPFLAGS=['-DPROFILER_ENABLED'])
javascript_objects = []
for x in javascript_files:
javascript_objects.append(env_javascript.Object(x))
env.Append(LINKFLAGS=["-s", "EXPORTED_FUNCTIONS=\"['_main','_audio_server_mix_function','_main_after_fs_sync']\""])
env.Append(LINKFLAGS=["--shell-file", '"platform/javascript/godot_shell.html"'])
build = env.Program('#bin/godot', javascript_objects, PROGSUFFIX=env["PROGSUFFIX"] + ".html")
Depends(build, "godot_shell.html")
def make_html_shell(target, source, env):
html_path = target[0].rstr()
assert html_path[:4] == 'bin/'
assert html_path[-5:] == '.html'
basename = html_path[4:-5]
with open(html_path, 'r+') as html_file:
fixed_html = html_file.read().replace('.html.mem', '.mem').replace(basename, '$GODOT_BASE')
html_file.seek(0)
html_file.truncate()
html_file.write(fixed_html)
env.AddPostAction(build, Action(make_html_shell, "Creating HTML shell file"))