godot/drivers/gles2
lawnjelly a4bd66f854 GLES2 Batching - prevent baking on VERTEX use in a shader
Using the operator += in a shader is classified as an 'assign', and so is classified as a write rather than a read. This means that we need to prevent vertex baking on either a write or read (i.e. on usage), rather than just on reads.
2020-06-19 09:42:04 +01:00
..
shaders
SCsub
rasterizer_array_gles2.h
rasterizer_canvas_base_gles2.cpp
rasterizer_canvas_base_gles2.h
rasterizer_canvas_gles2.cpp
rasterizer_canvas_gles2.h
rasterizer_gles2.cpp
rasterizer_gles2.h
rasterizer_scene_gles2.cpp
rasterizer_scene_gles2.h
rasterizer_storage_gles2.cpp GLES2 Batching - prevent baking on VERTEX use in a shader 2020-06-19 09:42:04 +01:00
rasterizer_storage_gles2.h GLES2 Batching - prevent baking on VERTEX use in a shader 2020-06-19 09:42:04 +01:00
shader_compiler_gles2.cpp GLES2 Batching - prevent baking on VERTEX use in a shader 2020-06-19 09:42:04 +01:00
shader_compiler_gles2.h GLES2 Batching - prevent baking on VERTEX use in a shader 2020-06-19 09:42:04 +01:00
shader_gles2.cpp
shader_gles2.h